from pandac.PandaModules import * from direct.distributed.ClockDelta import * from direct.interval.IntervalGlobal import * from ElevatorConstants import * from ElevatorUtils import * import DistributedElevator from toontown.toonbase import ToontownGlobals from direct.directnotify import DirectNotifyGlobal from direct.fsm import ClassicFSM from direct.fsm import State from toontown.hood import ZoneUtil from toontown.toonbase import TTLocalizer from toontown.toontowngui import TeaserPanel class DistributedElevatorExt(DistributedElevator.DistributedElevator): def __init__(self, cr): DistributedElevator.DistributedElevator.__init__(self, cr) self.nametag = None self.currentFloor = -1 return def setupElevator(self): if self.isSetup: self.elevatorSphereNodePath.removeNode() self.leftDoor = self.bldg.leftDoor self.rightDoor = self.bldg.rightDoor DistributedElevator.DistributedElevator.setupElevator(self) self.setupNametag() def disable(self): self.clearNametag() DistributedElevator.DistributedElevator.disable(self) def setupNametag(self): if self.nametag == None: self.nametag = NametagGroup() self.nametag.setFont(ToontownGlobals.getBuildingNametagFont()) if TTLocalizer.BuildingNametagShadow: self.nametag.setShadow(*TTLocalizer.BuildingNametagShadow) self.nametag.setContents(Nametag.CName) self.nametag.setColorCode(NametagGroup.CCSuitBuilding) self.nametag.setActive(0) self.nametag.setAvatar(self.getElevatorModel()) name = self.cr.playGame.dnaStore.getTitleFromBlockNumber(self.bldg.block) if not name: name = TTLocalizer.CogsInc else: name += TTLocalizer.CogsIncExt self.nametag.setName(name) self.nametag.manage(base.marginManager) return def clearNametag(self): if self.nametag != None: self.nametag.unmanage(base.marginManager) self.nametag.setAvatar(NodePath()) self.nametag = None return def getBldgDoorOrigin(self): return self.bldg.getSuitDoorOrigin() def gotBldg(self, buildingList): self.bldgRequest = None self.bldg = buildingList[0] if not self.bldg: self.notify.error('setBldgDoId: elevator %d cannot find bldg %d!' % (self.doId, self.bldgDoId)) return if self.getBldgDoorOrigin(): self.bossLevel = self.bldg.getBossLevel() self.setupElevator() else: self.notify.warning('setBldgDoId: elevator %d cannot find suitDoorOrigin for bldg %d!' % (self.doId, bldgDoId)) return def setFloor(self, floorNumber): if self.currentFloor >= 0: if self.bldg.floorIndicator[self.currentFloor]: self.bldg.floorIndicator[self.currentFloor].setColor(LIGHT_OFF_COLOR) if floorNumber >= 0: if self.bldg.floorIndicator[floorNumber]: self.bldg.floorIndicator[floorNumber].setColor(LIGHT_ON_COLOR) self.currentFloor = floorNumber def handleEnterSphere(self, collEntry): self.notify.debug('Entering Elevator Sphere....') if hasattr(localAvatar, 'boardingParty') and localAvatar.boardingParty and localAvatar.boardingParty.getGroupLeader(localAvatar.doId) and localAvatar.boardingParty.getGroupLeader(localAvatar.doId) != localAvatar.doId: base.localAvatar.elevatorNotifier.showMe(TTLocalizer.ElevatorGroupMember) elif self.allowedToEnter(self.zoneId): self.cr.playGame.getPlace().detectedElevatorCollision(self) else: place = base.cr.playGame.getPlace() if place: place.fsm.request('stopped') self.dialog = TeaserPanel.TeaserPanel(pageName='cogHQ', doneFunc=self.handleOkTeaser) def handleEnterElevator(self): if hasattr(localAvatar, 'boardingParty') and localAvatar.boardingParty and localAvatar.boardingParty.getGroupLeader(localAvatar.doId): if localAvatar.boardingParty.getGroupLeader(localAvatar.doId) == localAvatar.doId: localAvatar.boardingParty.handleEnterElevator(self) elif self.elevatorTripId and localAvatar.lastElevatorLeft == self.elevatorTripId: self.rejectBoard(base.localAvatar.doId, REJECT_SHUFFLE) elif base.localAvatar.hp > 0: toon = base.localAvatar self.sendUpdate('requestBoard', []) else: self.notify.warning('Tried to board elevator with hp: %d' % base.localAvatar.hp) def enterWaitEmpty(self, ts): self.elevatorSphereNodePath.unstash() self.forceDoorsOpen() self.accept(self.uniqueName('enterelevatorSphere'), self.handleEnterSphere) self.accept(self.uniqueName('enterElevatorOK'), self.handleEnterElevator) DistributedElevator.DistributedElevator.enterWaitEmpty(self, ts) def exitWaitEmpty(self): self.elevatorSphereNodePath.stash() self.ignore(self.uniqueName('enterelevatorSphere')) self.ignore(self.uniqueName('enterElevatorOK')) DistributedElevator.DistributedElevator.exitWaitEmpty(self) def enterWaitCountdown(self, ts): DistributedElevator.DistributedElevator.enterWaitCountdown(self, ts) self.forceDoorsOpen() self.accept(self.uniqueName('enterElevatorOK'), self.handleEnterElevator) self.startCountdownClock(self.countdownTime, ts) def exitWaitCountdown(self): self.ignore(self.uniqueName('enterElevatorOK')) DistributedElevator.DistributedElevator.exitWaitCountdown(self) def getZoneId(self): return self.bldg.interiorZoneId def getElevatorModel(self): return self.bldg.getSuitElevatorNodePath()