from direct.directnotify import DirectNotifyGlobal from toontown.battle import BattlePlace from direct.fsm import ClassicFSM, State from direct.fsm import State from otp.distributed.TelemetryLimiter import RotationLimitToH, TLGatherAllAvs from toontown.toonbase import ToontownGlobals from toontown.building import Elevator from pandac.PandaModules import * class FactoryExterior(BattlePlace.BattlePlace): notify = DirectNotifyGlobal.directNotify.newCategory('FactoryExterior') def __init__(self, loader, parentFSM, doneEvent): BattlePlace.BattlePlace.__init__(self, loader, doneEvent) self.parentFSM = parentFSM self.elevatorDoneEvent = 'elevatorDone' def load(self): self.fsm = ClassicFSM.ClassicFSM('FactoryExterior', [State.State('start', self.enterStart, self.exitStart, ['walk', 'tunnelIn', 'teleportIn', 'doorIn']), State.State('walk', self.enterWalk, self.exitWalk, ['stickerBook', 'teleportOut', 'tunnelOut', 'DFA', 'doorOut', 'elevator', 'stopped', 'WaitForBattle', 'battle']), State.State('stopped', self.enterStopped, self.exitStopped, ['walk', 'teleportOut', 'elevator']), State.State('stickerBook', self.enterStickerBook, self.exitStickerBook, ['walk', 'DFA', 'WaitForBattle', 'battle', 'elevator']), State.State('WaitForBattle', self.enterWaitForBattle, self.exitWaitForBattle, ['battle', 'walk']), State.State('battle', self.enterBattle, self.exitBattle, ['walk', 'teleportOut', 'died']), State.State('DFA', self.enterDFA, self.exitDFA, ['DFAReject', 'teleportOut', 'tunnelOut']), State.State('DFAReject', self.enterDFAReject, self.exitDFAReject, ['walk']), State.State('teleportIn', self.enterTeleportIn, self.exitTeleportIn, ['walk']), State.State('teleportOut', self.enterTeleportOut, self.exitTeleportOut, ['teleportIn', 'final', 'WaitForBattle']), State.State('doorIn', self.enterDoorIn, self.exitDoorIn, ['walk']), State.State('doorOut', self.enterDoorOut, self.exitDoorOut, ['walk']), State.State('died', self.enterDied, self.exitDied, ['quietZone']), State.State('tunnelIn', self.enterTunnelIn, self.exitTunnelIn, ['walk']), State.State('tunnelOut', self.enterTunnelOut, self.exitTunnelOut, ['final']), State.State('elevator', self.enterElevator, self.exitElevator, ['walk', 'stopped']), State.State('final', self.enterFinal, self.exitFinal, ['start'])], 'start', 'final') self.parentFSM.getStateNamed('factoryExterior').addChild(self.fsm) BattlePlace.BattlePlace.load(self) def unload(self): self.parentFSM.getStateNamed('factoryExterior').removeChild(self.fsm) del self.fsm BattlePlace.BattlePlace.unload(self) def enter(self, requestStatus): self.zoneId = requestStatus['zoneId'] BattlePlace.BattlePlace.enter(self) self.fsm.enterInitialState() base.playMusic(self.loader.music, looping=1, volume=0.8) self.loader.geom.reparentTo(render) self.nodeList = [self.loader.geom] self.loader.hood.startSky() self._telemLimiter = TLGatherAllAvs('FactoryExterior', RotationLimitToH) self.accept('doorDoneEvent', self.handleDoorDoneEvent) self.accept('DistributedDoor_doorTrigger', self.handleDoorTrigger) NametagGlobals.setMasterArrowsOn(1) self.tunnelOriginList = base.cr.hoodMgr.addLinkTunnelHooks(self, self.nodeList, self.zoneId) how = requestStatus['how'] self.fsm.request(how, [requestStatus]) def exit(self): self._telemLimiter.destroy() del self._telemLimiter self.loader.hood.stopSky() self.fsm.requestFinalState() self.loader.music.stop() for node in self.tunnelOriginList: node.removeNode() del self.tunnelOriginList del self.nodeList self.ignoreAll() BattlePlace.BattlePlace.exit(self) def enterTunnelOut(self, requestStatus): fromZoneId = self.zoneId - self.zoneId % 100 tunnelName = base.cr.hoodMgr.makeLinkTunnelName(self.loader.hood.id, fromZoneId) requestStatus['tunnelName'] = tunnelName BattlePlace.BattlePlace.enterTunnelOut(self, requestStatus) def enterTeleportIn(self, requestStatus): base.localAvatar.setPosHpr(-34, -350, 0, -28, 0, 0) BattlePlace.BattlePlace.enterTeleportIn(self, requestStatus) def enterTeleportOut(self, requestStatus): BattlePlace.BattlePlace.enterTeleportOut(self, requestStatus, self.__teleportOutDone) def __teleportOutDone(self, requestStatus): hoodId = requestStatus['hoodId'] zoneId = requestStatus['zoneId'] avId = requestStatus['avId'] shardId = requestStatus['shardId'] if hoodId == self.loader.hood.hoodId and zoneId == self.zoneId and shardId == None: self.fsm.request('teleportIn', [requestStatus]) elif hoodId == ToontownGlobals.MyEstate: self.getEstateZoneAndGoHome(requestStatus) else: self.doneStatus = requestStatus messenger.send(self.doneEvent) return def exitTeleportOut(self): BattlePlace.BattlePlace.exitTeleportOut(self) def enterElevator(self, distElevator, skipDFABoard = 0): self.accept(self.elevatorDoneEvent, self.handleElevatorDone) self.elevator = Elevator.Elevator(self.fsm.getStateNamed('elevator'), self.elevatorDoneEvent, distElevator) if skipDFABoard: self.elevator.skipDFABoard = 1 distElevator.elevatorFSM = self.elevator self.elevator.load() self.elevator.enter() def exitElevator(self): self.ignore(self.elevatorDoneEvent) self.elevator.unload() self.elevator.exit() del self.elevator def detectedElevatorCollision(self, distElevator): self.fsm.request('elevator', [distElevator]) def handleElevatorDone(self, doneStatus): self.notify.debug('handling elevator done event') where = doneStatus['where'] if where == 'reject': if hasattr(base.localAvatar, 'elevatorNotifier') and base.localAvatar.elevatorNotifier.isNotifierOpen(): pass else: self.fsm.request('walk') elif where == 'exit': self.fsm.request('walk') elif where == 'factoryInterior': self.doneStatus = doneStatus messenger.send(self.doneEvent) elif where == 'stageInterior': self.doneStatus = doneStatus messenger.send(self.doneEvent) else: self.notify.error('Unknown mode: ' + where + ' in handleElevatorDone')