1801d2b9fb
UD/AI + Client boots up.
69 lines
2.1 KiB
Python
69 lines
2.1 KiB
Python
from panda3d.core import *
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from direct.distributed.ClockDelta import *
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from direct.directnotify import DirectNotifyGlobal
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from direct.fsm import ClassicFSM
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from . import DistributedEntity
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class DistributedInteractiveEntity(DistributedEntity.DistributedEntity):
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notify = DirectNotifyGlobal.directNotify.newCategory('DistributedInteractiveEntity')
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def __init__(self, cr):
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DistributedEntity.DistributedEntity.__init__(self, cr)
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self.fsm = ClassicFSM.ClassicFSM('DistributedInteractiveEntity', [State.State('off', self.enterOff, self.exitOff, ['playing', 'attract']), State.State('attract', self.enterAttract, self.exitAttract, ['playing']), State.State('playing', self.enterPlaying, self.exitPlaying, ['attract'])], 'off', 'off')
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self.fsm.enterInitialState()
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def generate(self):
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DistributedEntity.DistributedEntity.generate(self)
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def disable(self):
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self.fsm.request('off')
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DistributedEntity.DistributedEntity.disable(self)
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def delete(self):
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del self.fsm
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DistributedEntity.DistributedEntity.delete(self)
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def setAvatarInteract(self, avatarId):
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self.avatarId = avatarId
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def setOwnerDoId(self, ownerDoId):
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self.ownerDoId = ownerDoId
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def setState(self, state, timestamp):
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if self.isGenerated():
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self.fsm.request(state, [globalClockDelta.localElapsedTime(timestamp)])
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else:
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self.initialState = state
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self.initialStateTimestamp = timestamp
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def enterTrigger(self, args = None):
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messenger.send('DistributedInteractiveEntity_enterTrigger')
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self.sendUpdate('requestInteract')
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def exitTrigger(self, args = None):
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messenger.send('DistributedInteractiveEntity_exitTrigger')
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self.sendUpdate('requestExit')
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def rejectInteract(self):
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self.cr.playGame.getPlace().setState('walk')
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def avatarExit(self, avatarId):
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pass
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def enterOff(self):
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pass
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def exitOff(self):
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pass
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def enterAttract(self, ts):
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pass
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def exitAttract(self):
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pass
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def enterPlaying(self, ts):
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pass
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def exitPlaying(self):
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pass
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