183 lines
7 KiB
Python
183 lines
7 KiB
Python
from libtoontown import *
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from direct.directnotify import DirectNotifyGlobal
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from otp.ai.AIZoneData import AIZoneDataStore
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from otp.ai.TimeManagerAI import TimeManagerAI
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from otp.distributed.OtpDoGlobals import *
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from toontown.distributed.ToontownInternalRepository import ToontownInternalRepository
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from toontown.distributed.ToontownDistrictAI import ToontownDistrictAI
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from toontown.distributed.ToontownDistrictStatsAI import ToontownDistrictStatsAI
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from toontown.ai.HolidayManagerAI import HolidayManagerAI
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from toontown.ai.NewsManagerAI import NewsManagerAI
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from toontown.building.DistributedTrophyMgrAI import DistributedTrophyMgrAI
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from toontown.catalog.CatalogManagerAI import CatalogManagerAI
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from toontown.hood.TTHoodDataAI import TTHoodDataAI
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from toontown.hood import ZoneUtil
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from toontown.pets.PetManagerAI import PetManagerAI
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from toontown.suit.SuitInvasionManagerAI import SuitInvasionManagerAI
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from toontown.toon import NPCToons
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from toontown.uberdog.DistributedInGameNewsMgrAI import DistributedInGameNewsMgrAI
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from toontown.toonbase import ToontownGlobals
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class ToontownAIRepository(ToontownInternalRepository):
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notify = DirectNotifyGlobal.directNotify.newCategory('ToontownAIRepository')
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def __init__(self, baseChannel, serverId, districtName):
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ToontownInternalRepository.__init__(self, baseChannel, serverId, dcSuffix='AI')
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self.districtName = districtName
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self.doLiveUpdates = config.GetBool('want-live-updates', True)
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self.wantCogdominiums = config.GetBool('want-cogdominiums', True)
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self.districtId = None
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self.district = None
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self.districtStats = None
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self.holidayManager = None
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self.zoneDataStore = None
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self.petMgr = None
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self.suitInvasionManager = None
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self.timeManager = None
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self.newsManager = None
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self.inGameNewsMgr = None
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self.catalogManager = None
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self.trophyMgr = None
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self.zoneTable = {}
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self.dnaStoreMap = {}
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self.dnaDataMap = {}
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self.hoods = []
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self.buildingManagers = {}
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self.suitPlanners = {}
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def handleConnected(self):
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ToontownInternalRepository.handleConnected(self)
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# Generate our district...
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self.districtId = self.allocateChannel()
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self.district = ToontownDistrictAI(self)
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self.district.setName(self.districtName)
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self.district.generateWithRequiredAndId(self.districtId, self.getGameDoId(), OTP_ZONE_ID_DISTRICTS)
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# Claim ownership of that district...
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self.district.setAI(self.ourChannel)
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# Create our local objects.
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self.createLocals()
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# Create our global objects.
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self.createGlobals()
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# Create our zones.
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self.createZones()
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# Make our district available, and we're done.
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self.district.b_setAvailable(True)
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self.notify.info('Done.')
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def createLocals(self):
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"""
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Creates "local" (non-distributed) objects.
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"""
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# Create our holiday manager...
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self.holidayManager = HolidayManagerAI(self)
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# Create our zone data store...
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self.zoneDataStore = AIZoneDataStore()
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# Create our pet manager...
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self.petMgr = PetManagerAI(self)
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# Create our suit invasion manager...
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self.suitInvasionManager = SuitInvasionManagerAI(self)
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def createGlobals(self):
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"""
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Creates "global" (distributed) objects.
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"""
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# Generate our district stats...
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self.districtStats = ToontownDistrictStatsAI(self)
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self.districtStats.settoontownDistrictId(self.districtId)
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self.districtStats.generateWithRequiredAndId(self.allocateChannel(), self.district.getDoId(),
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OTP_ZONE_ID_DISTRICTS_STATS)
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# Generate our time manager...
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self.timeManager = TimeManagerAI(self)
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self.timeManager.generateWithRequired(OTP_ZONE_ID_MANAGEMENT)
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# Generate our news manager...
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self.newsManager = NewsManagerAI(self)
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self.newsManager.generateWithRequired(OTP_ZONE_ID_MANAGEMENT)
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# Generate our in-game news manager...
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self.inGameNewsMgr = DistributedInGameNewsMgrAI(self)
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self.inGameNewsMgr.generateWithRequired(OTP_ZONE_ID_MANAGEMENT)
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# Generate our catalog manager...
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self.catalogManager = CatalogManagerAI(self)
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self.catalogManager.generateWithRequired(OTP_ZONE_ID_MANAGEMENT)
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# Generate our trophy manager...
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self.trophyMgr = DistributedTrophyMgrAI(self)
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self.trophyMgr.generateWithRequired(OTP_ZONE_ID_MANAGEMENT)
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def generateHood(self, hoodConstructor, zoneId):
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# Bossbot HQ doesn't use DNA, so we skip over that.
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if zoneId != ToontownGlobals.BossbotHQ:
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self.dnaStoreMap[zoneId] = DNAStorage()
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self.dnaDataMap[zoneId] = loadDNAFileAI(self.dnaStoreMap[zoneId], self.genDNAFileName(zoneId))
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if zoneId in ToontownGlobals.HoodHierarchy:
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for streetId in ToontownGlobals.HoodHierarchy[zoneId]:
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self.dnaStoreMap[streetId] = DNAStorage()
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self.dnaDataMap[streetId] = loadDNAFileAI(self.dnaStoreMap[streetId], self.genDNAFileName(streetId))
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hood = hoodConstructor(self, zoneId)
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hood.startup()
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self.hoods.append(hood)
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def createZones(self):
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# First, generate our zone2NpcDict...
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NPCToons.generateZone2NpcDict()
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# Toontown Central
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self.zoneTable[ToontownGlobals.ToontownCentral] = (
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(ToontownGlobals.ToontownCentral, 1, 0), (ToontownGlobals.SillyStreet, 1, 1),
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(ToontownGlobals.LoopyLane, 1, 1), (ToontownGlobals.PunchlinePlace, 1, 1)
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)
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self.generateHood(TTHoodDataAI, ToontownGlobals.ToontownCentral)
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def genDNAFileName(self, zoneId):
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canonicalZoneId = ZoneUtil.getCanonicalZoneId(zoneId)
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canonicalHoodId = ZoneUtil.getCanonicalHoodId(canonicalZoneId)
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hood = ToontownGlobals.dnaMap[canonicalHoodId]
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if canonicalHoodId == canonicalZoneId:
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canonicalZoneId = 'sz'
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phase = ToontownGlobals.phaseMap[canonicalHoodId]
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else:
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phase = ToontownGlobals.streetPhaseMap[canonicalHoodId]
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return 'phase_%s/dna/%s_%s.dna' % (phase, hood, canonicalZoneId)
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def loadDNAFileAI(self, dnaStore, dnaFileName):
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return loadDNAFileAI(dnaStore, dnaFileName)
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def findFishingPonds(self, dnaData, zoneId, area):
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return [], [] # TODO
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def findPartyHats(self, dnaData, zoneId):
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return [] # TODO
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def getTrackClsends(self):
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return False
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def getAvatarExitEvent(self, avId):
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return 'distObjDelete-%d' % avId
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def getZoneDataStore(self):
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return self.zoneDataStore
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def incrementPopulation(self):
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self.districtStats.b_setAvatarCount(self.districtStats.getAvatarCount() + 1)
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def decrementPopulation(self):
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self.districtStats.b_setAvatarCount(self.districtStats.getAvatarCount() - 1)
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def sendQueryToonMaxHp(self, avId, callback):
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pass # TODO?
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