127 lines
4.6 KiB
Python
127 lines
4.6 KiB
Python
from otp.ai.AIBaseGlobal import *
|
|
from . import DistributedCCharBaseAI
|
|
from direct.directnotify import DirectNotifyGlobal
|
|
from direct.fsm import ClassicFSM, State
|
|
from direct.fsm import State
|
|
from direct.task import Task
|
|
import random
|
|
from toontown.toonbase import ToontownGlobals
|
|
from toontown.toonbase import TTLocalizer
|
|
from . import CharStateDatasAI
|
|
|
|
class DistributedGoofyAI(DistributedCCharBaseAI.DistributedCCharBaseAI):
|
|
notify = DirectNotifyGlobal.directNotify.newCategory('DistributedGoofyAI')
|
|
|
|
def __init__(self, air):
|
|
DistributedCCharBaseAI.DistributedCCharBaseAI.__init__(self, air, TTLocalizer.Goofy)
|
|
self.fsm = ClassicFSM.ClassicFSM('DistributedGoofyAI', [
|
|
State.State('Off', self.enterOff, self.exitOff, [
|
|
'Lonely']),
|
|
State.State('Lonely', self.enterLonely, self.exitLonely, [
|
|
'Chatty', 'Walk']),
|
|
State.State('Chatty', self.enterChatty, self.exitChatty, [
|
|
'Lonely', 'Walk']),
|
|
State.State('Walk', self.enterWalk, self.exitWalk, [
|
|
'Lonely', 'Chatty'])], 'Off', 'Off')
|
|
self.fsm.enterInitialState()
|
|
|
|
def delete(self):
|
|
self.fsm.requestFinalState()
|
|
DistributedCCharBaseAI.DistributedCCharBaseAI.delete(self)
|
|
self.lonelyDoneEvent = None
|
|
self.lonely = None
|
|
self.chattyDoneEvent = None
|
|
self.chatty = None
|
|
self.walkDoneEvent = None
|
|
self.walk = None
|
|
return
|
|
|
|
def generate(self):
|
|
DistributedCCharBaseAI.DistributedCCharBaseAI.generate(self)
|
|
name = self.getName()
|
|
self.lonelyDoneEvent = self.taskName(name + '-lonely-done')
|
|
self.lonely = CharStateDatasAI.CharLonelyStateAI(self.lonelyDoneEvent, self)
|
|
self.chattyDoneEvent = self.taskName(name + '-chatty-done')
|
|
self.chatty = CharStateDatasAI.CharChattyStateAI(self.chattyDoneEvent, self)
|
|
self.walkDoneEvent = self.taskName(name + '-walk-done')
|
|
self.walk = CharStateDatasAI.CharWalkStateAI(self.walkDoneEvent, self)
|
|
|
|
def walkSpeed(self):
|
|
return ToontownGlobals.GoofySpeed
|
|
|
|
def start(self):
|
|
self.fsm.request('Lonely')
|
|
|
|
def __decideNextState(self, doneStatus):
|
|
if doneStatus['state'] == 'lonely' and doneStatus['status'] == 'done':
|
|
self.fsm.request('Walk')
|
|
elif doneStatus['state'] == 'chatty' and doneStatus['status'] == 'done':
|
|
self.fsm.request('Walk')
|
|
elif doneStatus['state'] == 'walk' and doneStatus['status'] == 'done':
|
|
if len(self.nearbyAvatars) > 0:
|
|
self.fsm.request('Chatty')
|
|
else:
|
|
self.fsm.request('Lonely')
|
|
|
|
def enterOff(self):
|
|
pass
|
|
|
|
def exitOff(self):
|
|
DistributedCCharBaseAI.DistributedCCharBaseAI.exitOff(self)
|
|
|
|
def enterLonely(self):
|
|
self.lonely.enter()
|
|
self.acceptOnce(self.lonelyDoneEvent, self.__decideNextState)
|
|
|
|
def exitLonely(self):
|
|
self.ignore(self.lonelyDoneEvent)
|
|
self.lonely.exit()
|
|
|
|
def __goForAWalk(self, task):
|
|
self.notify.debug('going for a walk')
|
|
self.fsm.request('Walk')
|
|
return Task.done
|
|
|
|
def enterChatty(self):
|
|
self.chatty.enter()
|
|
self.acceptOnce(self.chattyDoneEvent, self.__decideNextState)
|
|
taskMgr.doMethodLater(CharStateDatasAI.CHATTY_DURATION + 10, self.forceLeaveChatty, self.taskName('forceLeaveChatty'))
|
|
|
|
def forceLeaveChatty(self, task):
|
|
self.notify.warning('Had to force change of state from Chatty state')
|
|
doneStatus = {}
|
|
doneStatus['state'] = 'chatty'
|
|
doneStatus['status'] = 'done'
|
|
self.__decideNextState(doneStatus)
|
|
return Task.done
|
|
|
|
def cleanUpChattyTasks(self):
|
|
taskMgr.removeTasksMatching(self.taskName('forceLeaveChatty'))
|
|
|
|
def exitChatty(self):
|
|
self.ignore(self.chattyDoneEvent)
|
|
self.chatty.exit()
|
|
self.cleanUpChattyTasks()
|
|
|
|
def enterWalk(self):
|
|
self.notify.debug('going for a walk')
|
|
self.walk.enter()
|
|
self.acceptOnce(self.walkDoneEvent, self.__decideNextState)
|
|
|
|
def exitWalk(self):
|
|
self.ignore(self.walkDoneEvent)
|
|
self.walk.exit()
|
|
|
|
def avatarEnterNextState(self):
|
|
if len(self.nearbyAvatars) == 1:
|
|
if self.fsm.getCurrentState().getName() != 'Walk':
|
|
self.fsm.request('Chatty')
|
|
else:
|
|
self.notify.debug('avatarEnterNextState: in walk state')
|
|
else:
|
|
self.notify.debug('avatarEnterNextState: num avatars: ' + str(len(self.nearbyAvatars)))
|
|
|
|
def avatarExitNextState(self):
|
|
if len(self.nearbyAvatars) == 0:
|
|
if self.fsm.getCurrentState().getName() != 'Walk':
|
|
self.fsm.request('Lonely')
|