306 lines
11 KiB
Python
306 lines
11 KiB
Python
import os
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from direct.task.Task import Task
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import pickle
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from otp.ai.AIBaseGlobal import *
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from . import DistributedBuildingAI, HQBuildingAI, GagshopBuildingAI, PetshopBuildingAI
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from toontown.building.KartShopBuildingAI import KartShopBuildingAI
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from toontown.building import DistributedAnimBuildingAI
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from direct.directnotify import DirectNotifyGlobal
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from toontown.hood import ZoneUtil
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import time, random
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class DistributedBuildingMgrAI:
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notify = DirectNotifyGlobal.directNotify.newCategory('DistributedBuildingMgrAI')
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serverDatafolder = simbase.config.GetString('server-data-folder', '')
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def __init__(self, air, branchID, dnaStore, trophyMgr):
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self.branchID = branchID
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self.canonicalBranchID = ZoneUtil.getCanonicalZoneId(branchID)
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self.air = air
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self.__buildings = {}
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self.dnaStore = dnaStore
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self.trophyMgr = trophyMgr
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self.shard = str(air.districtId)
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self.backupExtension = '.bu'
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self.findAllLandmarkBuildings()
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self.doLaterTask = None
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return
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def cleanup(self):
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taskMgr.remove(str(self.branchID) + '_delayed_save-timer')
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for building in list(self.__buildings.values()):
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building.cleanup()
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self.__buildings = {}
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def isValidBlockNumber(self, blockNumber):
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return blockNumber in self.__buildings
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def delayedSaveTask(self, task):
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self.save()
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self.doLaterTask = None
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return Task.done
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def isSuitBlock(self, blockNumber):
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return self.__buildings[blockNumber].isSuitBlock()
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def getSuitBlocks(self):
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blocks = []
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for i in list(self.__buildings.values()):
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if i.isSuitBlock():
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blocks.append(i.getBlock()[0])
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return blocks
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def isCogdoBlock(self, blockNumber):
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return self.__buildings[blockNumber].isCogdo()
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def getCogdoBlocks(self):
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blocks = []
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for i in list(self.__buildings.values()):
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if i.isCogdo():
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blocks.append(i.getBlock()[0])
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return blocks
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def getEstablishedSuitBlocks(self):
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blocks = []
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for i in list(self.__buildings.values()):
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if i.isEstablishedSuitBlock():
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blocks.append(i.getBlock()[0])
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return blocks
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def getToonBlocks(self):
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blocks = []
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for i in list(self.__buildings.values()):
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if isinstance(i, HQBuildingAI.HQBuildingAI):
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continue
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if not i.isSuitBlock():
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blocks.append(i.getBlock()[0])
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return blocks
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def getBuildings(self):
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return list(self.__buildings.values())
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def getFrontDoorPoint(self, blockNumber):
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return self.__buildings[blockNumber].getFrontDoorPoint()
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def getBuildingTrack(self, blockNumber):
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return self.__buildings[blockNumber].track
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def getBuilding(self, blockNumber):
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return self.__buildings[blockNumber]
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def setFrontDoorPoint(self, blockNumber, point):
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return self.__buildings[blockNumber].setFrontDoorPoint(point)
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def getDNABlockLists(self):
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blocks = []
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hqBlocks = []
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gagshopBlocks = []
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petshopBlocks = []
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kartshopBlocks = []
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animBldgBlocks = []
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for i in range(self.dnaStore.getNumBlockNumbers()):
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blockNumber = self.dnaStore.getBlockNumberAt(i)
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buildingType = self.dnaStore.getBlockBuildingType(blockNumber)
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if buildingType == 'hq':
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hqBlocks.append(blockNumber)
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elif buildingType == 'gagshop':
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gagshopBlocks.append(blockNumber)
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elif buildingType == 'petshop':
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petshopBlocks.append(blockNumber)
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elif buildingType == 'kartshop':
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kartshopBlocks.append(blockNumber)
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elif buildingType == 'animbldg':
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animBldgBlocks.append(blockNumber)
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else:
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blocks.append(blockNumber)
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return (
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blocks, hqBlocks, gagshopBlocks, petshopBlocks, kartshopBlocks, animBldgBlocks)
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def findAllLandmarkBuildings(self):
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buildings = self.load()
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blocks, hqBlocks, gagshopBlocks, petshopBlocks, kartshopBlocks, animBldgBlocks = self.getDNABlockLists()
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for block in blocks:
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self.newBuilding(block, buildings.get(block, None))
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for block in animBldgBlocks:
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self.newAnimBuilding(block, buildings.get(block, None))
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for block in hqBlocks:
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self.newHQBuilding(block)
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for block in gagshopBlocks:
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self.newGagshopBuilding(block)
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if simbase.wantPets:
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for block in petshopBlocks:
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self.newPetshopBuilding(block)
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if simbase.wantKarts:
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for block in kartshopBlocks:
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self.newKartShopBuilding(block)
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return
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def newBuilding(self, blockNumber, blockData=None):
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building = DistributedBuildingAI.DistributedBuildingAI(self.air, blockNumber, self.branchID, self.trophyMgr)
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building.generateWithRequired(self.branchID)
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if blockData:
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building.track = blockData.get('track', 'c')
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building.difficulty = int(blockData.get('difficulty', 1))
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building.numFloors = int(blockData.get('numFloors', 1))
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building.numFloors = max(1, min(5, building.numFloors))
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if not ZoneUtil.isWelcomeValley(building.zoneId):
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building.updateSavedBy(blockData.get('savedBy'))
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else:
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self.notify.warning('we had a cog building in welcome valley %d' % building.zoneId)
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building.becameSuitTime = blockData.get('becameSuitTime', time.time())
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if blockData['state'] == 'suit':
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building.setState('suit')
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elif blockData['state'] == 'cogdo':
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if simbase.air.wantCogdominiums:
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building.numFloors = DistributedBuildingAI.DistributedBuildingAI.FieldOfficeNumFloors
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building.setState('cogdo')
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else:
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building.setState('toon')
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else:
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building.setState('toon')
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self.__buildings[blockNumber] = building
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return building
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def newAnimBuilding(self, blockNumber, blockData=None):
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building = DistributedAnimBuildingAI.DistributedAnimBuildingAI(self.air, blockNumber, self.branchID, self.trophyMgr)
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building.generateWithRequired(self.branchID)
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if blockData:
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building.track = blockData.get('track', 'c')
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building.difficulty = int(blockData.get('difficulty', 1))
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building.numFloors = int(blockData.get('numFloors', 1))
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if not ZoneUtil.isWelcomeValley(building.zoneId):
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building.updateSavedBy(blockData.get('savedBy'))
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else:
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self.notify.warning('we had a cog building in welcome valley %d' % building.zoneId)
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building.becameSuitTime = blockData.get('becameSuitTime', time.time())
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if blockData['state'] == 'suit':
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building.setState('suit')
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else:
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building.setState('toon')
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else:
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building.setState('toon')
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self.__buildings[blockNumber] = building
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return building
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def newHQBuilding(self, blockNumber):
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dnaStore = self.air.dnaStoreMap[self.canonicalBranchID]
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exteriorZoneId = dnaStore.getZoneFromBlockNumber(blockNumber)
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exteriorZoneId = ZoneUtil.getTrueZoneId(exteriorZoneId, self.branchID)
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interiorZoneId = self.branchID - self.branchID % 100 + 500 + blockNumber
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building = HQBuildingAI.HQBuildingAI(self.air, exteriorZoneId, interiorZoneId, blockNumber)
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self.__buildings[blockNumber] = building
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return building
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def newGagshopBuilding(self, blockNumber):
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dnaStore = self.air.dnaStoreMap[self.canonicalBranchID]
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exteriorZoneId = dnaStore.getZoneFromBlockNumber(blockNumber)
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exteriorZoneId = ZoneUtil.getTrueZoneId(exteriorZoneId, self.branchID)
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interiorZoneId = self.branchID - self.branchID % 100 + 500 + blockNumber
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building = GagshopBuildingAI.GagshopBuildingAI(self.air, exteriorZoneId, interiorZoneId, blockNumber)
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self.__buildings[blockNumber] = building
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return building
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def newPetshopBuilding(self, blockNumber):
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dnaStore = self.air.dnaStoreMap[self.canonicalBranchID]
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exteriorZoneId = dnaStore.getZoneFromBlockNumber(blockNumber)
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exteriorZoneId = ZoneUtil.getTrueZoneId(exteriorZoneId, self.branchID)
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interiorZoneId = self.branchID - self.branchID % 100 + 500 + blockNumber
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building = PetshopBuildingAI.PetshopBuildingAI(self.air, exteriorZoneId, interiorZoneId, blockNumber)
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self.__buildings[blockNumber] = building
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return building
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def newKartShopBuilding(self, blockNumber):
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dnaStore = self.air.dnaStoreMap[self.canonicalBranchID]
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exteriorZoneId = dnaStore.getZoneFromBlockNumber(blockNumber)
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exteriorZoneId = ZoneUtil.getTrueZoneId(exteriorZoneId, self.branchID)
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interiorZoneId = self.branchID - self.branchID % 100 + 500 + blockNumber
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building = KartShopBuildingAI(self.air, exteriorZoneId, interiorZoneId, blockNumber)
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self.__buildings[blockNumber] = building
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return building
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def getFileName(self):
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f = '%s%s_%d.buildings' % (self.serverDatafolder, self.shard, self.branchID)
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return f
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def saveTo(self, file, block=None):
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if block:
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pickleData = block.getPickleData()
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pickle.dump(pickleData, file)
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else:
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for i in list(self.__buildings.values()):
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if isinstance(i, HQBuildingAI.HQBuildingAI):
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continue
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pickleData = i.getPickleData()
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pickle.dump(pickleData, file)
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def fastSave(self, block):
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return
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try:
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fileName = self.getFileName() + '.delta'
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working = fileName + '.temp'
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if os.path.exists(working):
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os.remove(working)
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os.rename(fileName, working)
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file = open(working, 'wb')
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file.seek(0, 2)
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self.saveTo(file, block)
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file.close()
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os.rename(working, fileName)
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except IOError:
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self.notify.error(str(sys.exc_info()[1]))
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def save(self):
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try:
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fileName = self.getFileName()
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backup = fileName + self.backupExtension
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if os.path.exists(fileName):
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os.rename(fileName, backup)
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file = open(fileName, 'wb')
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file.seek(0)
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self.saveTo(file)
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file.close()
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if os.path.exists(backup):
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os.remove(backup)
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except EnvironmentError:
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self.notify.warning(str(sys.exc_info()[1]))
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def loadFrom(self, file):
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blocks = {}
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try:
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while 1:
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pickleData = pickle.load(file)
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blocks[int(pickleData['block'])] = pickleData
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except EOFError:
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pass
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return blocks
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def load(self):
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fileName = self.getFileName()
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try:
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file = open(fileName + self.backupExtension, 'rb')
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if os.path.exists(fileName):
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os.remove(fileName)
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except IOError:
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try:
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file = open(fileName, 'rb')
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except IOError:
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return {}
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file.seek(0)
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blocks = self.loadFrom(file)
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file.close()
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return blocks
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