oldschool-toontown/toontown/minigame/Purchase.py
2020-01-14 14:28:52 -05:00

789 lines
33 KiB
Python

from libotp import *
from .PurchaseBase import *
from direct.task.Task import Task
from toontown.toon import ToonHead
from toontown.toonbase import ToontownTimer
from direct.gui import DirectGuiGlobals as DGG
from direct.directnotify import DirectNotifyGlobal
from direct.showbase.PythonUtil import Functor
from toontown.minigame import TravelGameGlobals
from toontown.distributed import DelayDelete
from toontown.toonbase import ToontownGlobals
from . import MinigameGlobals
COUNT_UP_RATE = 0.15
COUNT_UP_DURATION = 0.5
DELAY_BEFORE_COUNT_UP = 1.0
DELAY_AFTER_COUNT_UP = 1.0
COUNT_DOWN_RATE = 0.075
COUNT_DOWN_DURATION = 0.5
DELAY_AFTER_COUNT_DOWN = 0.0
DELAY_AFTER_CELEBRATE = 2.6
COUNT_SFX_MIN_DELAY = 0.034
COUNT_SFX_START_T = 0.079
OVERMAX_SFX_MIN_DELAY = 0.067
OVERMAX_SFX_START_T = 0.021
class Purchase(PurchaseBase):
notify = DirectNotifyGlobal.directNotify.newCategory('Purchase')
def __init__(self, toon, pointsArray, playerMoney, ids, states, remain, doneEvent, metagameRound = -1, votesArray = None):
PurchaseBase.__init__(self, toon, doneEvent)
self.ids = ids
self.pointsArray = pointsArray
self.playerMoney = playerMoney
self.states = states
self.remain = remain
self.tutorialMode = 0
self.metagameRound = metagameRound
self.votesArray = votesArray
self.voteMultiplier = 1
self.fsm.addState(State.State('reward', self.enterReward, self.exitReward, ['purchase']))
doneState = self.fsm.getStateNamed('done')
doneState.addTransition('reward')
self.unexpectedEventNames = []
self.unexpectedExits = []
self.setupUnexpectedExitHooks()
def load(self):
purchaseModels = loader.loadModel('phase_4/models/gui/purchase_gui')
PurchaseBase.load(self, purchaseModels)
interiorPhase = 3.5
self.bg = loader.loadModel('phase_%s/models/modules/toon_interior' % interiorPhase)
self.bg.setPos(0.0, 5.0, -1.0)
self.wt = self.bg.find('**/random_tc1_TI_wallpaper')
wallTex = loader.loadTexture('phase_%s/maps/wall_paper_a5.jpg' % interiorPhase)
self.wt.setTexture(wallTex, 100)
self.wt.setColorScale(0.8, 0.67, 0.549, 1.0)
self.bt = self.bg.find('**/random_tc1_TI_wallpaper_border')
wallTex = loader.loadTexture('phase_%s/maps/wall_paper_a5.jpg' % interiorPhase)
self.bt.setTexture(wallTex, 100)
self.bt.setColorScale(0.8, 0.67, 0.549, 1.0)
self.wb = self.bg.find('**/random_tc1_TI_wainscotting')
wainTex = loader.loadTexture('phase_%s/maps/wall_paper_b4.jpg' % interiorPhase)
self.wb.setTexture(wainTex, 100)
self.wb.setColorScale(0.473, 0.675, 0.488, 1.0)
self.playAgain = DirectButton(parent=self.frame, relief=None, scale=1.04, pos=(0.72, 0, -0.24), image=(purchaseModels.find('**/PurchScrn_BTN_UP'),
purchaseModels.find('**/PurchScrn_BTN_DN'),
purchaseModels.find('**/PurchScrn_BTN_RLVR'),
purchaseModels.find('**/PurchScrn_BTN_UP')), text=TTLocalizer.GagShopPlayAgain, text_fg=(0, 0.1, 0.7, 1), text_scale=0.05, text_pos=(0, 0.015, 0), image3_color=Vec4(0.6, 0.6, 0.6, 1), text3_fg=Vec4(0, 0, 0.4, 1), command=self.__handlePlayAgain)
self.backToPlayground = DirectButton(parent=self.frame, relief=None, scale=1.04, pos=(0.72, 0, -0.045), image=(purchaseModels.find('**/PurchScrn_BTN_UP'),
purchaseModels.find('**/PurchScrn_BTN_DN'),
purchaseModels.find('**/PurchScrn_BTN_RLVR'),
purchaseModels.find('**/PurchScrn_BTN_UP')), text=TTLocalizer.GagShopBackToPlayground, text_fg=(0, 0.1, 0.7, 1), text_scale=0.05, text_pos=(0, 0.015, 0), image3_color=Vec4(0.6, 0.6, 0.6, 1), text3_fg=Vec4(0, 0, 0.4, 1), command=self.__handleBackToPlayground)
self.timer = ToontownTimer.ToontownTimer()
self.timer.reparentTo(self.frame)
self.timer.posInTopRightCorner()
numAvs = 0
count = 0
localToonIndex = 0
for index in range(len(self.ids)):
avId = self.ids[index]
if avId == base.localAvatar.doId:
localToonIndex = index
if self.states[index] != PURCHASE_NO_CLIENT_STATE and self.states[index] != PURCHASE_DISCONNECTED_STATE:
numAvs = numAvs + 1
layoutList = (None,
(0,),
(0, 2),
(0, 1, 3),
(0, 1, 2, 3))
layout = layoutList[numAvs]
headFramePosList = (Vec3(0.105, 0, -0.384),
Vec3(0.105, 0, -0.776),
Vec3(0.85, 0, -0.555),
Vec3(-0.654, 0, -0.555))
AVID_INDEX = 0
LAYOUT_INDEX = 1
TOON_INDEX = 2
self.avInfoArray = [(base.localAvatar.doId, headFramePosList[0], localToonIndex)]
pos = 1
for index in range(len(self.ids)):
avId = self.ids[index]
if self.states[index] != PURCHASE_NO_CLIENT_STATE and self.states[index] != PURCHASE_DISCONNECTED_STATE:
if avId != base.localAvatar.doId:
if avId in base.cr.doId2do:
self.avInfoArray.append((avId, headFramePosList[layout[pos]], index))
pos = pos + 1
self.headFrames = []
for avInfo in self.avInfoArray:
av = base.cr.doId2do.get(avInfo[AVID_INDEX])
if av:
headFrame = PurchaseHeadFrame(av, purchaseModels)
headFrame.setAvatarState(self.states[avInfo[TOON_INDEX]])
headFrame.setPos(avInfo[LAYOUT_INDEX])
self.headFrames.append((avInfo[AVID_INDEX], headFrame))
purchaseModels.removeNode()
self.foreground = loader.loadModel('phase_3.5/models/modules/TT_A1')
self.foreground.setPos(12.5, -20, -5.5)
self.foreground.setHpr(180, 0, 0)
self.backgroundL = loader.loadModel('phase_3.5/models/modules/TT_A1')
self.backgroundL.setPos(-12.5, -25, -5)
self.backgroundL.setHpr(180, 0, 0)
self.backgroundR = self.backgroundL.copyTo(hidden)
self.backgroundR.setPos(20, -25, -5)
streets = loader.loadModel('phase_3.5/models/modules/street_modules')
sidewalk = streets.find('**/street_sidewalk_40x40')
self.sidewalk = sidewalk.copyTo(hidden)
self.sidewalk.setPos(-20, -25, -5.5)
self.sidewalk.setColor(0.9, 0.6, 0.4)
streets.removeNode()
doors = loader.loadModel('phase_4/models/modules/doors')
door = doors.find('**/door_single_square_ur_door')
self.door = door.copyTo(hidden)
self.door.setH(180)
self.door.setPos(0, -16.75, -5.5)
self.door.setScale(1.5, 1.5, 2.0)
self.door.setColor(1.0, 0.8, 0, 1)
doors.removeNode()
self.convertingVotesToBeansLabel = DirectLabel(text=TTLocalizer.TravelGameConvertingVotesToBeans, text_fg=VBase4(1, 1, 1, 1), relief=None, pos=(0.0, 0, -0.58), scale=0.075)
self.convertingVotesToBeansLabel.hide()
self.rewardDoubledJellybeanLabel = DirectLabel(text=TTLocalizer.PartyRewardDoubledJellybean, text_fg=(1.0, 0.125, 0.125, 1.0), text_shadow=(0, 0, 0, 1), relief=None, pos=(0.0, 0, -0.67), scale=0.08)
self.rewardDoubledJellybeanLabel.hide()
self.countSound = base.loader.loadSfx('phase_3.5/audio/sfx/tick_counter.ogg')
self.overMaxSound = base.loader.loadSfx('phase_3.5/audio/sfx/AV_collision.ogg')
self.celebrateSound = base.loader.loadSfx('phase_4/audio/sfx/MG_win.ogg')
return
def unload(self):
PurchaseBase.unload(self)
self.cleanupUnexpectedExitHooks()
self.bg.removeNode()
del self.bg
self.notify.debug('destroying head frames')
for headFrame in self.headFrames:
if not headFrame[1].isEmpty():
headFrame[1].reparentTo(hidden)
headFrame[1].destroy()
del self.headFrames
self.playAgain.destroy()
del self.playAgain
self.backToPlayground.destroy()
del self.backToPlayground
self.timer.stop()
del self.timer
for counter in self.counters:
counter.destroy()
del counter
del self.counters
for total in self.totalCounters:
total.destroy()
del total
del self.totalCounters
loader.unloadModel('phase_3.5/models/modules/TT_A1')
loader.unloadModel('phase_3.5/models/modules/street_modules')
loader.unloadModel('phase_4/models/modules/doors')
taskMgr.remove('countUpTask')
taskMgr.remove('countVotesUpTask')
taskMgr.remove('countDownTask')
taskMgr.remove('countVotesDownTask')
taskMgr.remove('celebrate')
taskMgr.remove('purchase-trans')
taskMgr.remove('delayAdd')
taskMgr.remove('delaySubtract')
self.foreground.removeNode()
del self.foreground
self.backgroundL.removeNode()
del self.backgroundL
self.backgroundR.removeNode()
del self.backgroundR
self.sidewalk.removeNode()
del self.sidewalk
self.door.removeNode()
del self.door
self.collisionFloor.removeNode()
del self.collisionFloor
del self.countSound
del self.celebrateSound
self.convertingVotesToBeansLabel.removeNode()
self.rewardDoubledJellybeanLabel.removeNode()
del self.convertingVotesToBeansLabel
del self.rewardDoubledJellybeanLabel
def showStatusText(self, text):
self.statusLabel['text'] = text
taskMgr.remove('resetStatusText')
taskMgr.doMethodLater(2.0, self.resetStatusText, 'resetStatusText')
def resetStatusText(self, task):
self.statusLabel['text'] = ''
return Task.done
def __handlePlayAgain(self):
for headFrame in self.headFrames:
headFrame[1].wrtReparentTo(aspect2d)
self.toon.inventory.reparentTo(hidden)
self.toon.inventory.hide()
taskMgr.remove('resetStatusText')
taskMgr.remove('showBrokeMsgTask')
self.statusLabel['text'] = TTLocalizer.GagShopWaitingOtherPlayers
messenger.send('purchasePlayAgain')
def handleDone(self, playAgain):
base.localAvatar.b_setParent(ToontownGlobals.SPHidden)
if playAgain:
self.doneStatus = {'loader': 'minigame',
'where': 'minigame'}
else:
self.doneStatus = {'loader': 'safeZoneLoader',
'where': 'playground'}
messenger.send(self.doneEvent)
def __handleBackToPlayground(self):
self.toon.inventory.reparentTo(hidden)
self.toon.inventory.hide()
messenger.send('purchaseBackToToontown')
def __timerExpired(self):
messenger.send('purchaseTimeout')
def findHeadFrame(self, id):
for headFrame in self.headFrames:
if headFrame[0] == id:
return headFrame[1]
return None
def __handleStateChange(self, playerStates):
self.states = playerStates
for avInfo in self.avInfoArray:
index = avInfo[2]
headFrame = self.findHeadFrame(avInfo[0])
state = self.states[index]
headFrame.setAvatarState(state)
def enter(self):
base.playMusic(self.music, looping=1, volume=0.8)
self.fsm.request('reward')
def enterReward(self):
numToons = 0
toonLayouts = ((2,),
(1, 3),
(0, 2, 4),
(0, 1, 3, 4))
toonPositions = (5.0,
1.75,
-0.25,
-1.75,
-5.0)
self.toons = []
self.toonsKeep = []
self.counters = []
self.totalCounters = []
camera.reparentTo(render)
base.camLens.setFov(ToontownGlobals.DefaultCameraFov)
camera.setPos(0, 16.0, 2.0)
camera.lookAt(0, 0, 0.75)
base.transitions.irisIn(0.4)
self.title.reparentTo(aspect2d)
self.foreground.reparentTo(render)
self.backgroundL.reparentTo(render)
self.backgroundR.reparentTo(render)
self.sidewalk.reparentTo(render)
self.door.reparentTo(render)
size = 20
z = -2.5
floor = CollisionPolygon(Point3(-size, -size, z), Point3(size, -size, z), Point3(size, size, z), Point3(-size, size, z))
floor.setTangible(1)
floorNode = CollisionNode('collision_floor')
floorNode.addSolid(floor)
self.collisionFloor = render.attachNewNode(floorNode)
NametagGlobals.setOnscreenChatForced(1)
for index in range(len(self.ids)):
avId = self.ids[index]
if self.states[index] != PURCHASE_NO_CLIENT_STATE and self.states[index] != PURCHASE_DISCONNECTED_STATE and avId in base.cr.doId2do:
numToons += 1
toon = base.cr.doId2do[avId]
toon.stopSmooth()
self.toons.append(toon)
self.toonsKeep.append(DelayDelete.DelayDelete(toon, 'Purchase.enterReward'))
counter = DirectLabel(parent=hidden, relief=None, pos=(0.0, 0.0, 0.0), text=str(0), text_scale=0.2, text_fg=(0.95, 0.95, 0, 1), text_pos=(0, -0.1, 0), text_font=ToontownGlobals.getSignFont())
counter['image'] = DGG.getDefaultDialogGeom()
counter['image_scale'] = (0.33, 1, 0.33)
counter.setScale(0.5)
counter.count = 0
counter.max = self.pointsArray[index]
self.counters.append(counter)
money = self.playerMoney[index]
totalCounter = DirectLabel(parent=hidden, relief=None, pos=(0.0, 0.0, 0.0), text=str(money), text_scale=0.2, text_fg=(0.95, 0.95, 0, 1), text_pos=(0, -0.1, 0), text_font=ToontownGlobals.getSignFont(), image=self.jarImage)
totalCounter.setScale(0.5)
totalCounter.count = money
totalCounter.max = toon.getMaxMoney()
self.totalCounters.append(totalCounter)
self.accept('clientCleanup', self._handleClientCleanup)
pos = 0
toonLayout = toonLayouts[numToons - 1]
for toon in self.toons:
thisPos = toonPositions[toonLayout[pos]]
toon.setPos(Vec3(thisPos, 1.0, -2.5))
toon.setHpr(Vec3(0, 0, 0))
toon.setAnimState('neutral', 1)
toon.setShadowHeight(0)
if not toon.isDisabled():
toon.reparentTo(render)
self.counters[pos].setPos(thisPos * -0.17, 0, toon.getHeight() / 10 + 0.25)
self.counters[pos].reparentTo(aspect2d)
self.totalCounters[pos].setPos(thisPos * -0.17, 0, -0.825)
self.totalCounters[pos].reparentTo(aspect2d)
pos += 1
self.maxPoints = max(self.pointsArray)
if self.votesArray:
self.maxVotes = max(self.votesArray)
numToons = len(self.toons)
self.voteMultiplier = TravelGameGlobals.PercentOfVotesConverted[numToons] / 100.0
self.maxBeansFromVotes = int(self.voteMultiplier * self.maxVotes)
else:
self.maxVotes = 0
self.maxBeansFromVotes = 0
def reqCountUp(state):
self.countUp()
return Task.done
countUpDelay = DELAY_BEFORE_COUNT_UP
taskMgr.doMethodLater(countUpDelay, reqCountUp, 'countUpTask')
def reqCountDown(state):
self.countDown()
return Task.done
countDownDelay = countUpDelay + COUNT_UP_DURATION + DELAY_AFTER_COUNT_UP
taskMgr.doMethodLater(countDownDelay, reqCountDown, 'countDownTask')
def celebrate(task):
for counter in task.counters:
counter.hide()
winningPoints = max(task.pointsArray)
for i in range(len(task.ids)):
if task.pointsArray[i] == winningPoints:
avId = task.ids[i]
if avId in base.cr.doId2do:
toon = base.cr.doId2do[avId]
toon.setAnimState('jump', 1.0)
base.playSfx(task.celebrateSound)
return Task.done
celebrateDelay = countDownDelay + COUNT_DOWN_DURATION + DELAY_AFTER_COUNT_DOWN
celebrateTask = taskMgr.doMethodLater(celebrateDelay, celebrate, 'celebrate')
celebrateTask.counters = self.counters
celebrateTask.pointsArray = self.pointsArray
celebrateTask.ids = self.ids
celebrateTask.celebrateSound = self.celebrateSound
def reqCountVotesUp(state):
self.countVotesUp()
return Task.done
def reqCountVotesDown(state):
self.countVotesDown()
return Task.done
if self.metagameRound == TravelGameGlobals.FinalMetagameRoundIndex:
countVotesUpDelay = celebrateDelay + DELAY_AFTER_CELEBRATE
taskMgr.doMethodLater(countVotesUpDelay, reqCountVotesUp, 'countVotesUpTask')
countVotesUpTime = self.maxVotes * COUNT_UP_RATE + DELAY_AFTER_COUNT_UP
countVotesDownDelay = countVotesUpDelay + countVotesUpTime
taskMgr.doMethodLater(countVotesDownDelay, reqCountVotesDown, 'countVotesDownTask')
celebrateDelay += countVotesUpTime + self.maxVotes * COUNT_DOWN_RATE + DELAY_AFTER_COUNT_DOWN
def reqPurchase(state):
self.fsm.request('purchase')
return Task.done
purchaseDelay = celebrateDelay + DELAY_AFTER_CELEBRATE
taskMgr.doMethodLater(purchaseDelay, reqPurchase, 'purchase-trans')
if base.skipMinigameReward:
self.fsm.request('purchase')
return
def _changeCounterUp(self, task, counter, newCount, toonId):
counter.count = newCount
counter['text'] = str(counter.count)
if toonId == base.localAvatar.doId:
now = globalClock.getRealTime()
if task.lastSfxT + COUNT_SFX_MIN_DELAY < now:
base.playSfx(task.countSound, time=COUNT_SFX_START_T)
task.lastSfxT = now
def _countUpTask(self, task):
now = globalClock.getRealTime()
startT = task.getStartTime()
if now >= startT + task.duration:
for counter, toonId in zip(self.counters, self.ids):
if counter.count != counter.max:
self._changeCounterUp(task, counter, counter.max, toonId)
return Task.done
t = (now - startT) / task.duration
for counter, toonId in zip(self.counters, self.ids):
curCount = int(triglerp(0, counter.max, t))
if curCount != counter.count:
self._changeCounterUp(task, counter, curCount, toonId)
return Task.cont
def countUp(self):
totalDelay = 0
if base.cr.newsManager.isHolidayRunning(ToontownGlobals.JELLYBEAN_TROLLEY_HOLIDAY) or base.cr.newsManager.isHolidayRunning(ToontownGlobals.JELLYBEAN_TROLLEY_HOLIDAY_MONTH):
self.rewardDoubledJellybeanLabel.show()
countUpTask = taskMgr.add(self._countUpTask, 'countUp')
countUpTask.duration = COUNT_UP_DURATION
countUpTask.countSound = self.countSound
countUpTask.lastSfxT = 0
def _changeCounterDown(self, task, counter, newCount, total, toonId):
counter.count = newCount
counter['text'] = str(counter.count)
total.count = total.startAmount + (counter.max - newCount)
if total.count > total.max:
total.count = total.max
total['text'] = str(total.count)
if total.count == total.max:
total['text_fg'] = (1, 0, 0, 1)
if toonId == base.localAvatar.doId:
now = globalClock.getRealTime()
if total.count < total.max:
minDelay = COUNT_SFX_MIN_DELAY
snd = task.countSound
startT = COUNT_SFX_START_T
else:
minDelay = OVERMAX_SFX_MIN_DELAY
snd = task.overMaxSound
startT = OVERMAX_SFX_START_T
if task.lastSfxT + minDelay < now:
task.lastSfxT = now
base.playSfx(snd, time=startT)
def _countDownTask(self, task):
now = globalClock.getRealTime()
startT = task.getStartTime()
if now >= startT + task.duration:
for counter, total, toonId in zip(self.counters, self.totalCounters, self.ids):
if counter.count != 0:
self._changeCounterDown(task, counter, 0, total, toonId)
return Task.done
t = (now - startT) / task.duration
for counter, total, toonId in zip(self.counters, self.totalCounters, self.ids):
curCount = int(triglerp(counter.max, 0, t))
if curCount != counter.count:
self._changeCounterDown(task, counter, curCount, total, toonId)
return Task.cont
def countDown(self):
totalDelay = 0
for total in self.totalCounters:
total.startAmount = total.count
countDownTask = taskMgr.add(self._countDownTask, 'countDown')
countDownTask.duration = COUNT_DOWN_DURATION
countDownTask.countSound = self.countSound
countDownTask.overMaxSound = self.overMaxSound
countDownTask.lastSfxT = 0
def countVotesUp(self):
totalDelay = 0
self.convertingVotesToBeansLabel.show()
if base.cr.newsManager.isHolidayRunning(ToontownGlobals.JELLYBEAN_TROLLEY_HOLIDAY) or base.cr.newsManager.isHolidayRunning(ToontownGlobals.JELLYBEAN_TROLLEY_HOLIDAY_MONTH):
self.rewardDoubledJellybeanLabel.show()
counterIndex = 0
for index in range(len(self.ids)):
avId = self.ids[index]
if self.states[index] != PURCHASE_NO_CLIENT_STATE and self.states[index] != PURCHASE_DISCONNECTED_STATE and avId in base.cr.doId2do:
self.counters[counterIndex].count = 0
self.counters[counterIndex].max = self.votesArray[index]
self.counters[counterIndex].show()
counterIndex += 1
def delayAdd(state):
state.counter.count += 1
state.counter['text'] = str(state.counter.count)
if state.toonId == base.localAvatar.doId:
base.playSfx(state.countSound)
return Task.done
for count in range(0, self.maxVotes):
for counter in self.counters:
index = self.counters.index(counter)
if count < counter.max:
addTask = taskMgr.doMethodLater(totalDelay, delayAdd, 'delayAdd')
addTask.counter = counter
addTask.toonId = self.ids[index]
addTask.countSound = self.countSound
totalDelay += COUNT_UP_RATE
def countVotesDown(self):
totalDelay = 0
def delaySubtract(state):
state.counter.count -= 1
state.counter['text'] = str(state.counter.count)
state.total.count += 1 * self.voteMultiplier
if state.total.count <= state.total.max:
state.total['text'] = str(int(state.total.count))
if state.total.count == state.total.max + 1:
state.total['text_fg'] = (1, 0, 0, 1)
if state.toonId == base.localAvatar.doId:
if state.total.count <= state.total.max:
base.playSfx(state.countSound)
else:
base.playSfx(state.overMaxSound)
return Task.done
for count in range(0, self.maxVotes):
for counter in self.counters:
if count < counter.max:
index = self.counters.index(counter)
subtractTask = taskMgr.doMethodLater(totalDelay, delaySubtract, 'delaySubtract')
subtractTask.counter = counter
subtractTask.total = self.totalCounters[index]
subtractTask.toonId = self.ids[index]
subtractTask.countSound = self.countSound
subtractTask.overMaxSound = self.overMaxSound
totalDelay += COUNT_DOWN_RATE
def exitReward(self):
self.ignore('clientCleanup')
taskMgr.remove('countUpTask')
taskMgr.remove('countVotesUpTask')
taskMgr.remove('countDownTask')
taskMgr.remove('countVotesDownTask')
taskMgr.remove('celebrate')
taskMgr.remove('purchase-trans')
taskMgr.remove('delayAdd')
taskMgr.remove('delaySubtract')
for toon in self.toons:
toon.detachNode()
del self.toons
if hasattr(self, 'toonsKeep'):
for delayDelete in self.toonsKeep:
delayDelete.destroy()
del self.toonsKeep
for counter in self.counters:
counter.reparentTo(hidden)
for total in self.totalCounters:
total.reparentTo(hidden)
self.foreground.reparentTo(hidden)
self.backgroundL.reparentTo(hidden)
self.backgroundR.reparentTo(hidden)
self.sidewalk.reparentTo(hidden)
self.door.reparentTo(hidden)
self.title.reparentTo(self.frame)
self.convertingVotesToBeansLabel.hide()
self.rewardDoubledJellybeanLabel.hide()
NametagGlobals.setOnscreenChatForced(0)
def _handleClientCleanup(self):
if hasattr(self, 'toonsKeep'):
for delayDelete in self.toonsKeep:
delayDelete.destroy()
del self.toonsKeep
self.ignore('clientCleanup')
def enterPurchase(self):
PurchaseBase.enterPurchase(self)
self.convertingVotesToBeansLabel.hide()
self.rewardDoubledJellybeanLabel.hide()
self.bg.reparentTo(render)
base.setBackgroundColor(0.05, 0.14, 0.4)
self.accept('purchaseStateChange', self.__handleStateChange)
self.playAgain.reparentTo(self.toon.inventory.purchaseFrame)
self.backToPlayground.reparentTo(self.toon.inventory.purchaseFrame)
self.pointDisplay.reparentTo(self.toon.inventory.purchaseFrame)
self.statusLabel.reparentTo(self.toon.inventory.purchaseFrame)
for headFrame in self.headFrames:
headFrame[1].show()
headFrame[1].reparentTo(self.toon.inventory.purchaseFrame)
if base.cr.periodTimerExpired:
base.cr.loginFSM.request('periodTimeout')
return
if not self.tutorialMode:
if not config.GetBool('disable-purchase-timer', 0):
self.timer.countdown(self.remain, self.__timerExpired)
if config.GetBool('metagame-disable-playAgain', 0):
if self.metagameRound > -1:
self.disablePlayAgain()
else:
self.timer.hide()
self.disablePlayAgain()
self.accept('disableGagPanel', Functor(self.toon.inventory.setActivateMode, 'gagTutDisabled', gagTutMode=1))
self.accept('disableBackToPlayground', self.disableBackToPlayground)
self.accept('enableGagPanel', self.handleEnableGagPanel)
self.accept('enableBackToPlayground', self.enableBackToPlayground)
for avId, headFrame in self.headFrames:
if avId != self.newbieId:
headFrame.hide()
messenger.send('gagScreenIsUp')
if base.autoPlayAgain or self.doMetagamePlayAgain():
base.transitions.fadeOut(0)
self.__handlePlayAgain()
def exitPurchase(self):
PurchaseBase.exitPurchase(self)
self.ignore('disableGagPanel')
self.ignore('disableBackToPlayground')
self.ignore('enableGagPanel')
self.ignore('enableBackToPlayground')
self.bg.reparentTo(hidden)
self.playAgain.reparentTo(self.frame)
self.backToPlayground.reparentTo(self.frame)
self.pointDisplay.reparentTo(self.frame)
self.statusLabel.reparentTo(self.frame)
self.ignore('purchaseStateChange')
base.setBackgroundColor(ToontownGlobals.DefaultBackgroundColor)
if base.autoPlayAgain or self.doMetagamePlayAgain():
base.transitions.fadeIn()
def disableBackToPlayground(self):
self.backToPlayground['state'] = DGG.DISABLED
def enableBackToPlayground(self):
self.backToPlayground['state'] = DGG.NORMAL
def disablePlayAgain(self):
self.playAgain['state'] = DGG.DISABLED
def enablePlayAgain(self):
self.playAgain['state'] = DGG.NORMAL
def enterTutorialMode(self, newbieId):
self.tutorialMode = 1
self.newbieId = newbieId
def handleEnableGagPanel(self):
self.toon.inventory.setActivateMode('purchase', gagTutMode=1)
self.checkForBroke()
def handleGagTutorialDone(self):
self.enableBackToPlayground()
def doMetagamePlayAgain(self):
if hasattr(self, 'metagamePlayAgainResult'):
return self.metagamePlayAgainResult
numToons = 0
for avId in self.ids:
if avId in base.cr.doId2do and avId not in self.unexpectedExits:
numToons += 1
self.metagamePlayAgainResult = False
if numToons > 1:
if self.metagameRound > -1 and self.metagameRound < TravelGameGlobals.FinalMetagameRoundIndex:
self.metagamePlayAgainResult = True
return self.metagamePlayAgainResult
def setupUnexpectedExitHooks(self):
for avId in self.ids:
if avId in base.cr.doId2do:
toon = base.cr.doId2do[avId]
eventName = toon.uniqueName('disable')
self.accept(eventName, self.__handleUnexpectedExit, extraArgs=[avId])
self.unexpectedEventNames.append(eventName)
def cleanupUnexpectedExitHooks(self):
for eventName in self.unexpectedEventNames:
self.ignore(eventName)
def __handleUnexpectedExit(self, avId):
self.unexpectedExits.append(avId)
class PurchaseHeadFrame(DirectFrame):
notify = DirectNotifyGlobal.directNotify.newCategory('Purchase')
def __init__(self, av, purchaseModels):
DirectFrame.__init__(self, relief=None, image=purchaseModels.find('**/Char_Pnl'))
self.initialiseoptions(PurchaseHeadFrame)
self.statusLabel = DirectLabel(parent=self, relief=None, text='', text_scale=TTLocalizer.PstatusLabel, text_wordwrap=7.5, text_fg=(0.05, 0.14, 0.4, 1), text_pos=(0.1, 0, 0))
self.av = av
self.avKeep = DelayDelete.DelayDelete(av, 'PurchaseHeadFrame.av')
self.accept('clientCleanup', self._handleClientCleanup)
self.head = self.stateNodePath[0].attachNewNode('head', 20)
self.head.setPosHprScale(-0.22, 10.0, -0.1, 180.0, 0.0, 0.0, 0.1, 0.1, 0.1)
self.headModel = ToonHead.ToonHead()
self.headModel.setupHead(self.av.style, forGui=1)
self.headModel.reparentTo(self.head)
self.tag2Node = NametagFloat2d()
self.tag2Node.setContents(Nametag.CName)
self.av.nametag.addNametag(self.tag2Node)
self.tag2 = self.attachNewNode(self.tag2Node.upcastToPandaNode())
self.tag2.setPosHprScale(-0.22, 10.0, 0.12, 0, 0, 0, 0.046, 0.046, 0.046)
self.tag1Node = NametagFloat2d()
self.tag1Node.setContents(Nametag.CSpeech | Nametag.CThought)
self.av.nametag.addNametag(self.tag1Node)
self.tag1 = self.attachNewNode(self.tag1Node.upcastToPandaNode())
self.tag1.setPosHprScale(-0.15, 0, -0.1, 0, 0, 0, 0.046, 0.046, 0.046)
self.hide()
return
def destroy(self):
DirectFrame.destroy(self)
del self.statusLabel
self.headModel.delete()
del self.headModel
self.head.removeNode()
del self.head
self.av.nametag.removeNametag(self.tag1Node)
self.av.nametag.removeNametag(self.tag2Node)
self.tag1.removeNode()
self.tag2.removeNode()
del self.tag1
del self.tag2
del self.tag1Node
del self.tag2Node
del self.av
self.removeAvKeep()
def setAvatarState(self, state):
if state == PURCHASE_DISCONNECTED_STATE:
self.statusLabel['text'] = TTLocalizer.GagShopPlayerDisconnected % self.av.getName()
self.statusLabel['text_pos'] = (0.015, 0.072, 0)
self.head.hide()
self.tag1.hide()
self.tag2.hide()
elif state == PURCHASE_EXIT_STATE:
self.statusLabel['text'] = TTLocalizer.GagShopPlayerExited % self.av.getName()
self.statusLabel['text_pos'] = (0.015, 0.072, 0)
self.head.hide()
self.tag1.hide()
self.tag2.hide()
elif state == PURCHASE_PLAYAGAIN_STATE:
self.statusLabel['text'] = TTLocalizer.GagShopPlayerPlayAgain
self.statusLabel['text_pos'] = (0.1, -0.12, 0)
elif state == PURCHASE_WAITING_STATE:
self.statusLabel['text'] = TTLocalizer.GagShopPlayerBuying
self.statusLabel['text_pos'] = (0.1, -0.12, 0)
elif state == PURCHASE_NO_CLIENT_STATE:
Purchase.notify.warning("setAvatarState('no client state'); OK for gag purchase tutorial")
else:
Purchase.notify.warning('unknown avatar state: %s' % state)
def _handleClientCleanup(self):
self.destroy()
def removeAvKeep(self):
if hasattr(self, 'avKeep'):
self.notify.debug('destroying avKeep %s' % self.avKeep)
self.avKeep.destroy()
del self.avKeep
self.ignore('clientCleanup')