oldschool-toontown/toontown/battle/DistributedBattleBldg.py
2019-11-02 18:27:54 -04:00

218 lines
8.1 KiB
Python

from pandac.PandaModules import *
from direct.interval.IntervalGlobal import *
from BattleBase import *
from direct.actor import Actor
from toontown.suit import SuitDNA
from direct.directnotify import DirectNotifyGlobal
import DistributedBattleBase
from toontown.toon import TTEmote
from otp.avatar import Emote
from toontown.toonbase import TTLocalizer
import MovieUtil
from direct.fsm import State
from toontown.suit import Suit
import SuitBattleGlobals
import random
from toontown.toonbase import ToontownGlobals
class DistributedBattleBldg(DistributedBattleBase.DistributedBattleBase):
notify = DirectNotifyGlobal.directNotify.newCategory('DistributedBattleBldg')
camFOFov = 30.0
camFOPos = Point3(0, -10, 4)
def __init__(self, cr):
townBattle = cr.playGame.getPlace().townBattle
DistributedBattleBase.DistributedBattleBase.__init__(self, cr, townBattle)
self.streetBattle = 0
self.fsm.addState(State.State('BuildingReward', self.enterBuildingReward, self.exitBuildingReward, ['Resume']))
offState = self.fsm.getStateNamed('Off')
offState.addTransition('BuildingReward')
playMovieState = self.fsm.getStateNamed('PlayMovie')
playMovieState.addTransition('BuildingReward')
def generate(self):
DistributedBattleBase.DistributedBattleBase.generate(self)
def setBossBattle(self, value):
self.bossBattle = value
if self.bossBattle:
self.battleMusic = base.loadMusic('phase_7/audio/bgm/encntr_suit_winning_indoor.mid')
else:
self.battleMusic = base.loadMusic('phase_7/audio/bgm/encntr_general_bg_indoor.mid')
base.playMusic(self.battleMusic, looping=1, volume=0.9)
def getBossBattleTaunt(self):
return TTLocalizer.BattleBldgBossTaunt
def disable(self):
DistributedBattleBase.DistributedBattleBase.disable(self)
self.battleMusic.stop()
def delete(self):
DistributedBattleBase.DistributedBattleBase.delete(self)
del self.battleMusic
def buildJoinPointList(self, avPos, destPos, toon = 0):
return []
def __faceOff(self, ts, name, callback):
if len(self.suits) == 0:
self.notify.warning('__faceOff(): no suits.')
return
if len(self.toons) == 0:
self.notify.warning('__faceOff(): no toons.')
return
elevatorPos = self.toons[0].getPos()
if len(self.suits) == 1:
leaderIndex = 0
elif self.bossBattle == 1:
leaderIndex = 1
else:
maxTypeNum = -1
for suit in self.suits:
suitTypeNum = SuitDNA.getSuitType(suit.dna.name)
if maxTypeNum < suitTypeNum:
maxTypeNum = suitTypeNum
leaderIndex = self.suits.index(suit)
delay = FACEOFF_TAUNT_T
suitTrack = Parallel()
suitLeader = None
for suit in self.suits:
suit.setState('Battle')
suitIsLeader = 0
oneSuitTrack = Sequence()
oneSuitTrack.append(Func(suit.loop, 'neutral'))
oneSuitTrack.append(Func(suit.headsUp, elevatorPos))
if self.suits.index(suit) == leaderIndex:
suitLeader = suit
suitIsLeader = 1
if self.bossBattle == 1:
taunt = self.getBossBattleTaunt()
else:
taunt = SuitBattleGlobals.getFaceoffTaunt(suit.getStyleName(), suit.doId)
oneSuitTrack.append(Func(suit.setChatAbsolute, taunt, CFSpeech | CFTimeout))
destPos, destHpr = self.getActorPosHpr(suit, self.suits)
oneSuitTrack.append(Wait(delay))
if suitIsLeader == 1:
oneSuitTrack.append(Func(suit.clearChat))
oneSuitTrack.append(self.createAdjustInterval(suit, destPos, destHpr))
suitTrack.append(oneSuitTrack)
toonTrack = Parallel()
for toon in self.toons:
oneToonTrack = Sequence()
destPos, destHpr = self.getActorPosHpr(toon, self.toons)
oneToonTrack.append(Wait(delay))
oneToonTrack.append(self.createAdjustInterval(toon, destPos, destHpr, toon=1, run=1))
toonTrack.append(oneToonTrack)
camTrack = Sequence()
def setCamFov(fov):
base.camLens.setFov(fov)
camTrack.append(Func(camera.wrtReparentTo, suitLeader))
camTrack.append(Func(setCamFov, self.camFOFov))
suitHeight = suitLeader.getHeight()
suitOffsetPnt = Point3(0, 0, suitHeight)
MidTauntCamHeight = suitHeight * 0.66
MidTauntCamHeightLim = suitHeight - 1.8
if MidTauntCamHeight < MidTauntCamHeightLim:
MidTauntCamHeight = MidTauntCamHeightLim
TauntCamY = 18
TauntCamX = 0
TauntCamHeight = random.choice((MidTauntCamHeight, 1, 11))
camTrack.append(Func(camera.setPos, TauntCamX, TauntCamY, TauntCamHeight))
camTrack.append(Func(camera.lookAt, suitLeader, suitOffsetPnt))
camTrack.append(Wait(delay))
camPos = Point3(0, -6, 4)
camHpr = Vec3(0, 0, 0)
camTrack.append(Func(camera.reparentTo, base.localAvatar))
camTrack.append(Func(setCamFov, ToontownGlobals.DefaultCameraFov))
camTrack.append(Func(camera.setPosHpr, camPos, camHpr))
mtrack = Parallel(suitTrack, toonTrack, camTrack)
done = Func(callback)
track = Sequence(mtrack, done, name=name)
track.start(ts)
self.storeInterval(track, name)
return
def enterFaceOff(self, ts):
if len(self.toons) > 0 and base.localAvatar == self.toons[0]:
Emote.globalEmote.disableAll(self.toons[0], 'dbattlebldg, enterFaceOff')
self.delayDeleteMembers()
self.__faceOff(ts, self.faceOffName, self.__handleFaceOffDone)
return None
def __handleFaceOffDone(self):
self.notify.debug('FaceOff done')
self.d_faceOffDone(base.localAvatar.doId)
def exitFaceOff(self):
self.notify.debug('exitFaceOff()')
if len(self.toons) > 0 and base.localAvatar == self.toons[0]:
Emote.globalEmote.releaseAll(self.toons[0], 'dbattlebldg exitFaceOff')
self.clearInterval(self.faceOffName)
self._removeMembersKeep()
camera.wrtReparentTo(self)
base.camLens.setFov(self.camFov)
return None
def __playReward(self, ts, callback):
toonTracks = Parallel()
for toon in self.toons:
toonTracks.append(Sequence(Func(toon.loop, 'victory'), Wait(FLOOR_REWARD_TIMEOUT), Func(toon.loop, 'neutral')))
name = self.uniqueName('floorReward')
track = Sequence(toonTracks, Func(callback), name=name)
camera.setPos(0, 0, 1)
camera.setHpr(180, 10, 0)
self.storeInterval(track, name)
track.start(ts)
def enterReward(self, ts):
self.notify.debug('enterReward()')
self.delayDeleteMembers()
self.__playReward(ts, self.__handleFloorRewardDone)
return None
def __handleFloorRewardDone(self):
return None
def exitReward(self):
self.notify.debug('exitReward()')
self.clearInterval(self.uniqueName('floorReward'))
self._removeMembersKeep()
NametagGlobals.setMasterArrowsOn(1)
for toon in self.toons:
toon.startSmooth()
return None
def enterBuildingReward(self, ts):
self.delayDeleteMembers()
if self.hasLocalToon():
NametagGlobals.setMasterArrowsOn(0)
self.movie.playReward(ts, self.uniqueName('building-reward'), self.__handleBuildingRewardDone, noSkip=True)
return None
def __handleBuildingRewardDone(self):
if self.hasLocalToon():
self.d_rewardDone(base.localAvatar.doId)
self.movie.resetReward()
self.fsm.request('Resume')
def exitBuildingReward(self):
self.movie.resetReward(finish=1)
self._removeMembersKeep()
NametagGlobals.setMasterArrowsOn(1)
return None
def enterResume(self, ts = 0):
if self.hasLocalToon():
self.removeLocalToon()
return None
def exitResume(self):
return None