440fe2c51b
Restockinventory to fill up gags emtpyinventory to emptygags and setpinkslips to give pinkslips
675 lines
28 KiB
Python
675 lines
28 KiB
Python
##################################################
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# The Toontown Offline Magic Word Manager
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##################################################
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# Author: Benjamin Frisby
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# Copyright: Copyright 2020, Toontown Offline
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# Credits: Benjamin Frisby, John Cote, Ruby Lord, Frank, Nick, Little Cat, Ooowoo
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# License: MIT
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# Version: 1.0.0
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# Email: belloqzafarian@gmail.com
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##################################################
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import collections, types
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from direct.distributed.ClockDelta import *
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from direct.interval.IntervalGlobal import *
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from direct.showbase.DirectObject import DirectObject
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from direct.showbase.PythonUtil import *
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from panda3d.otp import NametagGroup, WhisperPopup
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from otp.otpbase import OTPLocalizer
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from otp.otpbase import OTPGlobals
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from otp.otpbase.PythonUtil import *
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from . import MagicWordConfig
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import time, random, re, json
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magicWordIndex = collections.OrderedDict()
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class MagicWord(DirectObject):
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notify = DirectNotifyGlobal.directNotify.newCategory('MagicWord')
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# Whether this Magic word should be considered "hidden"
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# If your Toontown source has a page for Magic Words in the Sthickerbook, this will be useful for that
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hidden = False
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# Whether this Magic Word is an administrative command or not
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# Good for config settings where you want to disable cheaty Magic Words, but still want moderation ones
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administrative = False
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# List of names that will also invoke this word - a setHP magic word might have "hp", for example
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# A Magic Word will always be callable with its class name, so you don't have to put that in the aliases
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aliases = None
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# Description of the Magic Word
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# If your Toontown source has a page for Magic Words in the Sthickerbook, this will be useful for that
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desc = MagicWordConfig.MAGIC_WORD_DEFAULT_DESC
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# Advanced description that gives the user a lot more information than normal
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# If your Toontown source has a page for Magic Words in the Sthickerbook, this will be useful for that
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advancedDesc = MagicWordConfig.MAGIC_WORD_DEFAULT_ADV_DESC
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# Default example with for commands with no arguments set
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# If your Toontown source has a page for Magic Words in the Sthickerbook, this will be useful for that
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example = ""
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# The minimum access level required to use this Magic Word
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accessLevel = 'MODERATOR'
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# A restriction on the Magic Word which sets what kind or set of Distributed Objects it can be used on
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# By default, a Magic Word can affect everyone
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affectRange = [MagicWordConfig.AFFECT_SELF, MagicWordConfig.AFFECT_OTHER, MagicWordConfig.AFFECT_BOTH]
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# Where the magic word will be executed -- EXEC_LOC_CLIENT or EXEC_LOC_SERVER
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execLocation = MagicWordConfig.EXEC_LOC_INVALID
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# List of all arguments for this word, with the format [(type, isRequired), (type, isRequired)...]
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# If the parameter is not required, you must provide a default argument: (type, False, default)
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arguments = None
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def __init__(self):
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if self.__class__.__name__ != "MagicWord":
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self.aliases = self.aliases if self.aliases is not None else []
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self.aliases.insert(0, self.__class__.__name__)
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self.aliases = [x.lower() for x in self.aliases]
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self.arguments = self.arguments if self.arguments is not None else []
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if len(self.arguments) > 0:
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for arg in self.arguments:
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argInfo = ""
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if not arg[MagicWordConfig.ARGUMENT_REQUIRED]:
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argInfo += "(default: {0})".format(arg[MagicWordConfig.ARGUMENT_DEFAULT])
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self.example += "[{0}{1}] ".format(arg[MagicWordConfig.ARGUMENT_NAME], argInfo)
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self.__register()
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def __register(self):
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for wordName in self.aliases:
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if wordName in magicWordIndex:
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self.notify.error('Duplicate Magic Word name or alias detected! Invalid name: {}'. format(wordName))
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magicWordIndex[wordName] = {'class': self,
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'classname': self.__class__.__name__,
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'hidden': self.hidden,
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'administrative': self.administrative,
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'aliases': self.aliases,
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'desc': self.desc,
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'advancedDesc': self.advancedDesc,
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'example': self.example,
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'execLocation': self.execLocation,
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'access': self.accessLevel,
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'affectRange': self.affectRange,
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'args': self.arguments}
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def loadWord(self, air=None, cr=None, invokerId=None, targets=None, args=None):
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self.air = air
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self.cr = cr
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self.invokerId = invokerId
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self.targets = targets
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self.args = args
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def executeWord(self):
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executedWord = None
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validTargets = len(self.targets)
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for avId in self.targets:
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invoker = None
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toon = None
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if self.air:
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invoker = self.air.doId2do.get(self.invokerId)
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toon = self.air.doId2do.get(avId)
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elif self.cr:
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invoker = self.cr.doId2do.get(self.invokerId)
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toon = self.cr.doId2do.get(avId)
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if hasattr(toon, "getName"):
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name = toon.getName()
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else:
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name = avId
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if not self.validateTarget(toon):
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if len(self.targets) > 1:
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validTargets -= 1
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continue
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return "{} is not a valid target!".format(name)
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# TODO: Should we implement locking?
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# if toon.getLocked() and not self.administrative:
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# if len(self.targets) > 1:
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# validTargets -= 1
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# continue
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# return "{} is currently locked. You can only use administrative commands on them.".format(name)
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if invoker.getAccessLevel() <= toon.getAccessLevel() and toon != invoker:
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if len(self.targets) > 1:
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validTargets -= 1
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continue
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targetAccess = OTPGlobals.AccessLevelDebug2Name.get(OTPGlobals.AccessLevelInt2Name.get(toon.getAccessLevel()))
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invokerAccess = OTPGlobals.AccessLevelDebug2Name.get(OTPGlobals.AccessLevelInt2Name.get(invoker.getAccessLevel()))
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return "You don't have a high enough Access Level to target {0}! Their Access Level: {1}. Your Access Level: {2}.".format(name, targetAccess, invokerAccess)
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if self.execLocation == MagicWordConfig.EXEC_LOC_CLIENT:
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self.args = json.loads(self.args)
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executedWord = self.handleWord(invoker, avId, toon, *self.args)
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# If you're only using the Magic Word on one person and there is a response, return that response
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if executedWord and len(self.targets) == 1:
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return executedWord
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# If the amount of targets is higher than one...
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elif validTargets > 0:
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# And it's only 1, and that's yourself, return None
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if validTargets == 1 and self.invokerId in self.targets:
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return None
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# Otherwise, state how many targets you executed it on
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return "Magic Word successfully executed on %s target(s)." % validTargets
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else:
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return "Magic Word unable to execute on any targets."
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def validateTarget(self, target):
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if self.air:
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from toontown.toon.DistributedToonAI import DistributedToonAI
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return isinstance(target, DistributedToonAI)
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elif self.cr:
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from toontown.toon.DistributedToon import DistributedToon
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return isinstance(target, DistributedToon)
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return False
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def handleWord(self, invoker, avId, toon, *args):
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raise NotImplementedError
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class SetHP(MagicWord):
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aliases = ["hp", "setlaff", "laff"]
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desc = "Sets the target's current laff."
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advancedDesc = "This Magic Word will change the current amount of laff points the target has to whichever " \
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"value you specify. You are only allowed to specify a value between -1 and the target's maximum " \
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"laff points. If you specify a value less than 1, the target will instantly go sad unless they " \
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"are in Immortal Mode."
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execLocation = MagicWordConfig.EXEC_LOC_SERVER
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arguments = [("hp", int, True)]
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def handleWord(self, invoker, avId, toon, *args):
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hp = args[0]
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if not -1 <= hp <= toon.getMaxHp():
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return "Can't set {0}'s laff to {1}! Specify a value between -1 and {0}'s max laff ({2}).".format(
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toon.getName(), hp, toon.getMaxHp())
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if hp <= 0 and toon.immortalMode:
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return "Can't set {0}'s laff to {1} because they are in Immortal Mode!".format(toon.getName(), hp)
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toon.b_setHp(hp)
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return "{}'s laff has been set to {}.".format(toon.getName(), hp)
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class SetMaxHP(MagicWord):
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aliases = ["maxhp", "setmaxlaff", "maxlaff"]
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desc = "Sets the target's max laff."
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advancedDesc = "This Magic Word will change the maximum amount of laff points the target has to whichever value " \
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"you specify. You are only allowed to specify a value between 15 and 137 laff points."
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execLocation = MagicWordConfig.EXEC_LOC_SERVER
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arguments = [("maxhp", int, True)]
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def handleWord(self, invoker, avId, toon, *args):
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maxhp = args[0]
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if not 15 <= maxhp <= 137:
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return "Can't set {}'s max laff to {}! Specify a value between 15 and 137.".format(toon.getName(), maxhp)
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toon.b_setMaxHp(maxhp)
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toon.toonUp(maxhp)
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return "{}'s max laff has been set to {}.".format(toon.getName(), maxhp)
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class ToggleOobe(MagicWord):
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aliases = ["oobe"]
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desc = "Toggles the out of body experience mode, which lets you move the camera freely."
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advancedDesc = "This Magic Word will toggle what is known as 'Out Of Body Experience' Mode, hence the name " \
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"'Oobe'. When this mode is active, you are able to move the camera around with your mouse- " \
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"though your camera will still follow your Toon."
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execLocation = MagicWordConfig.EXEC_LOC_CLIENT
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def handleWord(self, invoker, avId, toon, *args):
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base.oobe()
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return "Oobe mode has been toggled."
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class ToggleRun(MagicWord):
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aliases = ["run"]
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desc = "Toggles run mode, which gives you a faster running speed."
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advancedDesc = "This Magic Word will toggle Run Mode. When this mode is active, the target can run around at a " \
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"very fast speed."
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execLocation = MagicWordConfig.EXEC_LOC_CLIENT
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def handleWord(self, invoker, avId, toon, *args):
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from direct.showbase.InputStateGlobal import inputState
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inputState.set('debugRunning', not inputState.isSet('debugRunning'))
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return "Run mode has been toggled."
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class MaxToon(MagicWord):
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aliases = ["max", "idkfa"]
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desc = "Maxes your target toon."
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execLocation = MagicWordConfig.EXEC_LOC_SERVER
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accessLevel = 'ADMIN'
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def handleWord(self, invoker, avId, toon, *args):
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from toontown.toonbase import ToontownGlobals
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from toontown.quest import Quests
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from toontown.suit import SuitDNA
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from toontown.coghq import CogDisguiseGlobals
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# TODO: Handle this better, like giving out all awards, set the quest tier, stuff like that.
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# This is mainly copied from Anesidora just so I can better work on things.
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toon.b_setTrackAccess([1, 1, 1, 1, 1, 1, 1])
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toon.b_setMaxCarry(ToontownGlobals.MaxCarryLimit)
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toon.b_setQuestCarryLimit(ToontownGlobals.MaxQuestCarryLimit)
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toon.experience.maxOutExp()
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toon.d_setExperience(toon.experience.makeNetString())
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toon.inventory.maxOutInv()
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toon.d_setInventory(toon.inventory.makeNetString())
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toon.b_setMaxHp(ToontownGlobals.MaxHpLimit)
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toon.b_setHp(ToontownGlobals.MaxHpLimit)
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toon.b_setMaxMoney(250)
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toon.b_setMoney(toon.maxMoney)
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toon.b_setBankMoney(toon.maxBankMoney)
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toon.b_setQuests([])
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toon.b_setQuestCarryLimit(ToontownGlobals.MaxQuestCarryLimit)
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toon.b_setRewardHistory(Quests.LOOPING_FINAL_TIER, [])
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toon.b_setCogParts([*CogDisguiseGlobals.PartsPerSuitBitmasks])
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toon.b_setCogTypes([SuitDNA.suitsPerDept - 1] * 4)
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toon.b_setCogLevels([ToontownGlobals.MaxCogSuitLevel] * 4)
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return f"Successfully maxed {toon.getName()}!"
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class RestockInventory(MagicWord):
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aliases = ['allstuff', 'restockinv', 'maxinv', 'maxinventory', 'restock']
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desc = 'Gives target all the inventory they can carry.'
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execLocation = MagicWordConfig.EXEC_LOC_SERVER
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def handleWord(self, invoker, avId, toon, *args):
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toon.inventory.maxOutInv()
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toon.d_setInventory(toon.inventory.makeNetString())
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return ("Maxing out inventory for " + toon.getName() + ".")
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class EmptyInventory(MagicWord):
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aliases = ['nostuff', 'emptyinv', 'zeroinv', 'zeroinventory']
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desc = 'Gives target all the inventory they can carry.'
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execLocation = MagicWordConfig.EXEC_LOC_SERVER
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def handleWord(self, invoker, avId, toon, *args):
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toon.inventory.zeroInv()
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toon.d_setInventory(toon.inventory.makeNetString())
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return ("Zeroing inventory for " + toon.getName() + ".")
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class SetPinkSlips(MagicWord):
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# this command gives the target toon the specified amount of pink slips
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# default is 255
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aliases = ["pinkslips"]
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desc = "Gives the target toon the specified amount of pink slips."
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execLocation = MagicWordConfig.EXEC_LOC_SERVER
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arguments = [("amount", int, False, 255)]
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def handleWord(self, invoker, avId, toon, *args):
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toon.b_setPinkSlips(args[0])
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return f"Gave {toon.getName()} {args[0]} pink slips!"
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class AbortMinigame(MagicWord):
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aliases = ["exitgame", "exitminigame", "quitgame", "quitminigame", "skipgame", "skipminigame"]
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desc = "Aborts an ongoing minigame."
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execLocation = MagicWordConfig.EXEC_LOC_CLIENT
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arguments = []
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def handleWord(self, invoker, avId, toon, *args):
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messenger.send("minigameAbort")
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return "Requested minigame abort."
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class Minigame(MagicWord):
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aliases = ["mg"]
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desc = "Teleport to or request the next trolley minigame."
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execLocation = MagicWordConfig.EXEC_LOC_SERVER
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arguments = [("command", str, True), ("minigame", str, False, ''), ("difficulty", float, False, 0)]
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def handleWord(self, invoker, avId, toon, *args):
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command = args[0]
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minigame = args[1]
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difficulty = args[2]
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from toontown.toonbase import ToontownGlobals
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from toontown.hood import ZoneUtil
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from toontown.minigame import MinigameCreatorAI
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if command in ToontownGlobals.MinigameNames:
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# Shortcut
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minigame = args[0]
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try:
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difficulty = float(args[2])
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except ValueError:
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difficulty = 0
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if toon.zoneId in MinigameCreatorAI.MinigameZoneRefs:
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# Already in minigame zone, assume request
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command = "request"
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elif toon.zoneId == ZoneUtil.getSafeZoneId(toon.zoneId):
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# Assume teleport
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command = "teleport"
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else:
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# Request by default
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command = "request"
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isTeleport = command in ('teleport', 'tp')
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isRequest = command in ('request', 'next')
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mgId = None
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mgDiff = None if difficulty == 0 else difficulty
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mgKeep = None
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mgSzId = ZoneUtil.getSafeZoneId(toon.zoneId) if isTeleport else None
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if not any ((isTeleport, isRequest)):
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return f"Unknown command or minigame \"{command}\". Valid commands: \"teleport\", \"request\", or a minigame to automatically teleport or request"
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try:
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mgId = int(minigame)
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if mgId not in ToontownGlobals.MinigameIDs:
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return f"Unknown minigame ID {mgId}."
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except:
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if minigame not in ToontownGlobals.MinigameNames:
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return f"Unknown minigame name \"{minigame}\"."
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mgId = ToontownGlobals.MinigameNames.get(minigame)
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if any((isTeleport, isRequest)):
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if isTeleport:
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if ZoneUtil.isDynamicZone(toon.zoneId) or not toon.zoneId == mgSzId:
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return "Target needs to be in a playground to teleport to a minigame."
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mgSzId = ToontownGlobals.ToontownCentral if ZoneUtil.isWelcomeValley(mgSzId) else mgSzId
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MinigameCreatorAI.RequestMinigame[avId] = (mgId, mgKeep, mgDiff, mgSzId)
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if isTeleport:
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try:
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result = MinigameCreatorAI.createMinigame(self.air, [avId], mgSzId)
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except:
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return f"Unable to create \"{minigame}\" minigame"
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minigameZone = result['minigameZone']
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retStr = f"Teleporting {toon.getName()} to minigame \"{minigame}\""
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if mgDiff:
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retStr += f" with difficulty {mgDiff}"
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return retStr + "...", avId, ["minigame", "minigame", "", mgSzId, minigameZone, 0]
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# isRequest
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retStr = f"Successfully requested minigame \"{minigame}\""
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if mgDiff:
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retStr += f" with difficulty {mgDiff}"
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return retStr + "."
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return f"Unknown command or minigame \"{command}\". Valid commands: \"teleport\", \"request\", or a minigame to automatically teleport or request"
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class Quests(MagicWord):
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aliases = ["quest", "tasks", "task", "toontasks"]
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desc = "Quest manupliation"
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execLocation = MagicWordConfig.EXEC_LOC_SERVER
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arguments = [("command", str, True), ("index", int, False, -1)]
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def handleWord(self, invoker, avId, toon, *args):
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command = args[0]
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index = args[1]
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"""
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Commands:
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- "finish": Finish a task (sets the progress to 1000), finishes all by default
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"""
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if command == "finish":
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if index == -1:
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self.air.questManager.completeAllQuestsMagically(toon)
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return "Finished all quests."
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else:
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if self.air.questManager.completeQuestMagically(toon, index):
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return f"Finished quest {index}."
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return f"Quest {index} not found. (Hint: Quest indexes start at 0)"
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else:
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return "Valid commands: \"finish\""
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class Factory(MagicWord):
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desc = "Quickly start a Sellbot Factory."
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execLocation = MagicWordConfig.EXEC_LOC_SERVER
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arguments = [('sideEnterace', int, False, 0)]
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def handleWord(self, invoker, avId, toon, *args):
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if not hasattr(self.air, "factoryMgr"):
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return "No factory manager."
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from toontown.toonbase import ToontownGlobals
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zoneId = self.air.factoryMgr.createFactory(ToontownGlobals.SellbotFactoryInt, 1 if args[0] > 0 else 0, [avId])
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return "Created factory, teleporting...", avId, ["cogHQLoader", "factoryInterior", "", ToontownGlobals.SellbotHQ, zoneId, 0]
|
|
|
|
class BossBattle(MagicWord):
|
|
aliases = ["boss"]
|
|
desc = "Create a new or manupliate the current boss battle."
|
|
execLocation = MagicWordConfig.EXEC_LOC_SERVER
|
|
arguments = [("command", str, True), ("type", str, False, ""), ("start", int, False, 1)]
|
|
|
|
def handleWord(self, invoker, avId, toon, *args):
|
|
command = args[0].lower()
|
|
type = args[1].lower()
|
|
start = args[2]
|
|
|
|
"""
|
|
Commands:
|
|
- create [type] [start: 1]: Creates a boss and teleports to it.
|
|
- start: Starts/Restarts the battle from the beginning.
|
|
- stop: Stops the battle by going to the Frolic state.
|
|
- skip: Skips the boss to the next state (needs getNextState to be implemented).
|
|
- final: Skips the boss to the final round.
|
|
- kill: Skips the boss to the Victory state.
|
|
"""
|
|
|
|
# create command shortcut:
|
|
if command in ("vp", "cfo", "cj", "ceo"):
|
|
type = command
|
|
command = "create"
|
|
try:
|
|
start = int(args[1])
|
|
except ValueError:
|
|
start = 1
|
|
|
|
from toontown.suit.DistributedBossCogAI import AllBossCogs
|
|
boss = None
|
|
for bc in AllBossCogs:
|
|
if bc.isToonKnown(invoker.doId):
|
|
boss = bc
|
|
break
|
|
|
|
if command == "create":
|
|
if boss:
|
|
return "You're already in a boss battle. Please finish this one."
|
|
if type == "vp":
|
|
from toontown.suit.DistributedSellbotBossAI import DistributedSellbotBossAI
|
|
boss = DistributedSellbotBossAI(self.air)
|
|
elif type == "cfo":
|
|
from toontown.suit.DistributedCashbotBossAI import DistributedCashbotBossAI
|
|
boss = DistributedCashbotBossAI(self.air)
|
|
elif type == "cj":
|
|
from toontown.suit.DistributedLawbotBossAI import DistributedLawbotBossAI
|
|
boss = DistributedLawbotBossAI(self.air)
|
|
elif type == "ceo":
|
|
from toontown.suit.DistributedBossbotBossAI import DistributedBossbotBossAI
|
|
boss = DistributedBossbotBossAI(self.air)
|
|
else:
|
|
return f"Unknown boss type: \"{type}\""
|
|
|
|
zoneId = self.air.allocateZone()
|
|
boss.generateWithRequired(zoneId)
|
|
if start:
|
|
boss.addToon(avId)
|
|
boss.b_setState('WaitForToons')
|
|
else:
|
|
boss.b_setState('Frolic')
|
|
|
|
self.acceptOnce(boss.uniqueName('BossDone'), self.__destroyBoss, extraArgs=[boss])
|
|
|
|
respText = f"Created {type.upper()} boss battle"
|
|
if not start:
|
|
respText += " in Frolic state"
|
|
|
|
return respText + ", teleporting...", ["cogHQLoader", "cogHQBossBattle", "movie" if start else "teleportIn", boss.getHoodId(), boss.zoneId, 0]
|
|
|
|
elif command == "list":
|
|
# List all the ongoing boss battles.
|
|
dept2name = {'c': 'ceo',
|
|
'l': 'cj',
|
|
'm': 'cfo',
|
|
's': 'vp'}
|
|
name2dept = invertDict(dept2name)
|
|
|
|
if not AllBossCogs:
|
|
return "No ongoing boss battles."
|
|
|
|
respText = "\nBoss Battles:"
|
|
|
|
if type:
|
|
# Filter by boss type
|
|
dept = name2dept.get(type)
|
|
if not dept:
|
|
return f"Can't filter by unknown type \"{type.upper()}\""
|
|
bossBattles = (boss for boss in AllBossCogs if boss.dept == dept)
|
|
else:
|
|
bossBattles = AllBossCogs
|
|
|
|
for boss in bossBattles:
|
|
index = AllBossCogs.index(boss)
|
|
respText += f"\n - #{index}: {dept2name.get(boss.dept, '???').upper()}, {boss.zoneId}, {boss.state}, {len(boss.involvedToons)}"
|
|
return respText
|
|
|
|
elif command == "join":
|
|
# Join an ongoing boss battle.
|
|
if boss:
|
|
return "You're already in a boss battle. Please finish this one."
|
|
try:
|
|
index = int(type)
|
|
except ValueError:
|
|
return "Boss index not an integer!"
|
|
|
|
if index not in range(len(AllBossCogs)):
|
|
return "Index out of range!"
|
|
|
|
boss = AllBossCogs[index]
|
|
return "Teleporting to boss battle...", ["cogHQLoader", "cogHQBossBattle", "", boss.getHoodId(), boss.zoneId, 0]
|
|
|
|
|
|
# The following commands needs the invoker to be in a boss battle.
|
|
if not boss:
|
|
return "You ain't in a boss battle! Use the \"create\" command to create a boss battle."
|
|
|
|
boss.acceptNewToons()
|
|
if command == "start":
|
|
boss.b_setState('WaitForToons')
|
|
return "Boss battle started!"
|
|
|
|
elif command == "stop":
|
|
boss.b_setState("Frolic")
|
|
return "Boss battle stopped!"
|
|
|
|
elif command == "skip":
|
|
try:
|
|
nextState = boss.getNextState()
|
|
except NotImplementedError:
|
|
return "\"getNextState\" is not implemented for this boss battle!"
|
|
if nextState:
|
|
boss.b_setState(nextState)
|
|
return f"Skipped to {nextState}!"
|
|
return f"Cannot skip \"{boss.getCurrentOrNextState()}\" state."
|
|
|
|
elif command in ("final", "pie", "crane"):
|
|
if boss.dept == 'c':
|
|
boss.b_setState("BattleFour")
|
|
else:
|
|
boss.b_setState("BattleThree")
|
|
return "Skipped to final round!"
|
|
|
|
elif command in ("kill", "victory", "finish"):
|
|
boss.b_setState("Victory")
|
|
return "Killed the boss!"
|
|
|
|
# The create command is already described when the invoker is not in a battle. These are the commands
|
|
# they can use INSIDE the battle.
|
|
return respText + f"Unknown command: \"{command}\". Valid commands: \"start\", \"stop\", \"skip\", \"final\", \"kill\"."
|
|
|
|
def __destroyBoss(self, boss):
|
|
bossZone = boss.zoneId
|
|
boss.requestDelete()
|
|
self.air.deallocateZone(bossZone)
|
|
|
|
class Fireworks(MagicWord):
|
|
aliases = ["firework"]
|
|
desc = "Starts a firework show."
|
|
execLocation = MagicWordConfig.EXEC_LOC_SERVER
|
|
arguments = [("name", str, False, "newyear"), ("hood", str, False, "")]
|
|
|
|
# List of firework shows currently in progress
|
|
fireworkShows = {}
|
|
|
|
def handleWord(self, invoker, avId, toon, *args):
|
|
name = args[0]
|
|
hood = args[1]
|
|
|
|
from toontown.toonbase import ToontownGlobals
|
|
from toontown.parties import PartyGlobals
|
|
name2showId = {
|
|
'newyear': ToontownGlobals.NEWYEARS_FIREWORKS,
|
|
'newyears': ToontownGlobals.NEWYEARS_FIREWORKS,
|
|
'summer': ToontownGlobals.JULY4_FIREWORKS,
|
|
'combo': ToontownGlobals.COMBO_FIREWORKS,
|
|
'party': PartyGlobals.FireworkShows.Summer
|
|
}
|
|
|
|
if name not in name2showId:
|
|
return f"Unknown firework name \"{name}\". Valid names: {list(name2showId.keys())}"
|
|
showId = name2showId[name]
|
|
|
|
zoneToStyleDict = {
|
|
ToontownGlobals.DonaldsDock : 5,
|
|
ToontownGlobals.ToontownCentral : 0,
|
|
ToontownGlobals.TheBrrrgh : 4,
|
|
ToontownGlobals.MinniesMelodyland : 3,
|
|
ToontownGlobals.DaisyGardens : 1,
|
|
ToontownGlobals.OutdoorZone : 0,
|
|
ToontownGlobals.GoofySpeedway : 0,
|
|
ToontownGlobals.DonaldsDreamland : 2
|
|
}
|
|
|
|
from toontown.hood import ZoneUtil
|
|
zones = []
|
|
if not hood:
|
|
zones = (toon.zoneId,)
|
|
elif hood == "all":
|
|
zones = zoneToStyleDict.keys()
|
|
else:
|
|
return "Missing hood argument."
|
|
|
|
# Generate our firework shows
|
|
from toontown.effects.DistributedFireworkShowAI import DistributedFireworkShowAI
|
|
count = 0
|
|
for zone in zones:
|
|
if zone not in self.fireworkShows:
|
|
show = DistributedFireworkShowAI(self.air, self)
|
|
show.generateWithRequired(zone)
|
|
self.fireworkShows[zone] = show
|
|
show.d_startShow(showId, zoneToStyleDict.get(zone, 0))
|
|
count += 1
|
|
|
|
return f"Started firework {'show' if count == 1 else 'shows'} in {count} {'zone' if count == 1 else 'zones'}!"
|
|
|
|
def stopShow(self, zoneId):
|
|
if zoneId in self.fireworkShows:
|
|
show = self.fireworkShows[zoneId]
|
|
show.requestDelete()
|
|
del self.fireworkShows[zoneId]
|
|
|
|
|
|
# Instantiate all classes defined here to register them.
|
|
# A bit hacky, but better than the old system
|
|
for item in list(globals().values()):
|
|
if isinstance(item, type) and issubclass(item, MagicWord):
|
|
i = item()
|