1801d2b9fb
UD/AI + Client boots up.
124 lines
4.5 KiB
Python
124 lines
4.5 KiB
Python
from panda3d.core import *
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from toontown.toon import Toon
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from toontown.hood import Place
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from toontown.hood import ZoneUtil
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from toontown.toonbase import ToontownGlobals
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class BattlePlace(Place.Place):
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def __init__(self, loader, doneEvent):
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Place.Place.__init__(self, loader, doneEvent)
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def load(self):
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Place.Place.load(self)
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Toon.loadBattleAnims()
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def setState(self, state, battleEvent = None):
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if battleEvent:
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if not self.fsm.request(state, [battleEvent]):
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self.notify.warning("fsm.request('%s') returned 0 (zone id %s, avatar pos %s)." % (state, self.zoneId, base.localAvatar.getPos(render)))
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elif not self.fsm.request(state):
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self.notify.warning("fsm.request('%s') returned 0 (zone id %s, avatar pos %s)." % (state, self.zoneId, base.localAvatar.getPos(render)))
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def enterWalk(self, flag = 0):
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Place.Place.enterWalk(self, flag)
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self.accept('enterBattle', self.handleBattleEntry)
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def exitWalk(self):
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Place.Place.exitWalk(self)
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self.ignore('enterBattle')
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def enterWaitForBattle(self):
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base.localAvatar.b_setAnimState('neutral', 1)
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def exitWaitForBattle(self):
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pass
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def enterBattle(self, event):
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if base.config.GetBool('want-qa-regression', 0):
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self.notify.info('QA-REGRESSION: COGBATTLE: Enter Battle')
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self.loader.music.stop()
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base.playMusic(self.loader.battleMusic, looping=1, volume=0.9)
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self.enterTownBattle(event)
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base.localAvatar.b_setAnimState('off', 1)
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self.accept('teleportQuery', self.handleTeleportQuery)
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base.localAvatar.setTeleportAvailable(1)
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base.localAvatar.cantLeaveGame = 1
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def enterTownBattle(self, event):
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self.loader.townBattle.enter(event, self.fsm.getStateNamed('battle'))
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def exitBattle(self):
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self.loader.townBattle.exit()
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self.loader.battleMusic.stop()
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base.playMusic(self.loader.music, looping=1, volume=0.8)
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base.localAvatar.cantLeaveGame = 0
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base.localAvatar.setTeleportAvailable(0)
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self.ignore('teleportQuery')
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def handleBattleEntry(self):
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self.fsm.request('battle')
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def enterFallDown(self, extraArgs = []):
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base.localAvatar.laffMeter.start()
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base.localAvatar.b_setAnimState('FallDown', callback=self.handleFallDownDone, extraArgs=extraArgs)
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def handleFallDownDone(self):
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base.cr.playGame.getPlace().setState('walk')
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def exitFallDown(self):
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base.localAvatar.laffMeter.stop()
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def enterSquished(self):
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base.localAvatar.laffMeter.start()
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base.localAvatar.b_setAnimState('Squish')
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taskMgr.doMethodLater(2.0, self.handleSquishDone, base.localAvatar.uniqueName('finishSquishTask'))
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def handleSquishDone(self, extraArgs = []):
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base.cr.playGame.getPlace().setState('walk')
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def exitSquished(self):
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taskMgr.remove(base.localAvatar.uniqueName('finishSquishTask'))
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base.localAvatar.laffMeter.stop()
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def enterZone(self, newZone):
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if isinstance(newZone, CollisionEntry):
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try:
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newZoneId = int(newZone.getIntoNode().getName())
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except:
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self.notify.warning('Invalid floor collision node in street: %s' % newZone.getIntoNode().getName())
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return
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else:
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newZoneId = newZone
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self.doEnterZone(newZoneId)
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def doEnterZone(self, newZoneId):
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if newZoneId != self.zoneId:
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if newZoneId != None:
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if __astron__:
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if hasattr(self, 'zoneVisDict'):
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visList = self.zoneVisDict[newZoneId]
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else:
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visList = base.cr.playGame.getPlace().loader.zoneVisDict[newZoneId]
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if newZoneId not in visList:
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visList.append(newZoneId)
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base.cr.sendSetZoneMsg(newZoneId, visList)
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else:
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base.cr.sendSetZoneMsg(newZoneId)
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self.notify.debug('Entering Zone %d' % newZoneId)
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self.zoneId = newZoneId
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return
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if __astron__:
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def genDNAFileName(self, zoneId):
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zoneId = ZoneUtil.getCanonicalZoneId(zoneId)
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hoodId = ZoneUtil.getCanonicalHoodId(zoneId)
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hood = ToontownGlobals.dnaMap[hoodId]
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phase = ToontownGlobals.streetPhaseMap[hoodId]
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if hoodId == zoneId:
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zoneId = 'sz'
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return 'phase_%s/dna/%s_%s.dna' % (phase, hood, zoneId)
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