1801d2b9fb
UD/AI + Client boots up.
126 lines
4.3 KiB
Python
126 lines
4.3 KiB
Python
from panda3d.core import *
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from direct.distributed import DistributedObject
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from . import SuitPlannerBase
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from toontown.toonbase import ToontownGlobals
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class DistributedSuitPlanner(DistributedObject.DistributedObject, SuitPlannerBase.SuitPlannerBase):
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def __init__(self, cr):
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DistributedObject.DistributedObject.__init__(self, cr)
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SuitPlannerBase.SuitPlannerBase.__init__(self)
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self.suitList = []
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self.buildingList = [0,
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0,
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0,
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0]
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self.pathViz = None
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return
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def generate(self):
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self.notify.info('DistributedSuitPlanner %d: generating' % self.getDoId())
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DistributedObject.DistributedObject.generate(self)
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base.cr.currSuitPlanner = self
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def disable(self):
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self.notify.info('DistributedSuitPlanner %d: disabling' % self.getDoId())
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self.hidePaths()
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DistributedObject.DistributedObject.disable(self)
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base.cr.currSuitPlanner = None
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return
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def d_suitListQuery(self):
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self.sendUpdate('suitListQuery')
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def suitListResponse(self, suitList):
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self.suitList = suitList
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messenger.send('suitListResponse')
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def d_buildingListQuery(self):
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self.sendUpdate('buildingListQuery')
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def buildingListResponse(self, buildingList):
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self.buildingList = buildingList
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messenger.send('buildingListResponse')
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def hidePaths(self):
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if self.pathViz:
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self.pathViz.detachNode()
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self.pathViz = None
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return
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def showPaths(self):
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self.hidePaths()
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vizNode = GeomNode(self.uniqueName('PathViz'))
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lines = LineSegs()
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self.pathViz = render.attachNewNode(vizNode)
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points = self.frontdoorPointList + self.sidedoorPointList + self.cogHQDoorPointList + self.streetPointList
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while len(points) > 0:
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self.__doShowPoints(vizNode, lines, None, points)
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cnode = CollisionNode('battleCells')
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cnode.setCollideMask(BitMask32.allOff())
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for zoneId, cellPos in list(self.battlePosDict.items()):
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cnode.addSolid(CollisionSphere(cellPos, 9))
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text = '%s' % zoneId
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self.__makePathVizText(text, cellPos[0], cellPos[1], cellPos[2] + 9, (1, 1, 1, 1))
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self.pathViz.attachNewNode(cnode).show()
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return
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def __doShowPoints(self, vizNode, lines, p, points):
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if p == None:
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pi = len(points) - 1
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if pi < 0:
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return
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p = points[pi]
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del points[pi]
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else:
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if p not in points:
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return
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pi = points.index(p)
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del points[pi]
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text = '%s' % p.getIndex()
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pos = p.getPos()
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if p.getPointType() == DNASuitPoint.FRONTDOORPOINT:
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color = (1, 0, 0, 1)
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elif p.getPointType() == DNASuitPoint.SIDEDOORPOINT:
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color = (0, 0, 1, 1)
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else:
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color = (0, 1, 0, 1)
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self.__makePathVizText(text, pos[0], pos[1], pos[2], color)
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adjacent = self.dnaStore.getAdjacentPoints(p)
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numPoints = adjacent.getNumPoints()
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for i in range(numPoints):
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qi = adjacent.getPointIndex(i)
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q = self.dnaStore.getSuitPointWithIndex(qi)
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pp = p.getPos()
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qp = q.getPos()
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v = Vec3(qp - pp)
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v.normalize()
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c = v.cross(Vec3.up())
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p1a = pp + v * 2 + c * 0.5
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p1b = pp + v * 3
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p1c = pp + v * 2 - c * 0.5
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lines.reset()
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lines.moveTo(pp)
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lines.drawTo(qp)
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lines.moveTo(p1a)
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lines.drawTo(p1b)
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lines.drawTo(p1c)
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lines.create(vizNode, 0)
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self.__doShowPoints(vizNode, lines, q, points)
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return
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def __makePathVizText(self, text, x, y, z, color):
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if not hasattr(self, 'debugTextNode'):
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self.debugTextNode = TextNode('debugTextNode')
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self.debugTextNode.setAlign(TextNode.ACenter)
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self.debugTextNode.setFont(ToontownGlobals.getSignFont())
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self.debugTextNode.setTextColor(*color)
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self.debugTextNode.setText(text)
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np = self.pathViz.attachNewNode(self.debugTextNode.generate())
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np.setPos(x, y, z + 1)
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np.setScale(1.0)
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np.setBillboardPointEye(2)
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np.node().setAttrib(TransparencyAttrib.make(TransparencyAttrib.MDual), 2)
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