1801d2b9fb
UD/AI + Client boots up.
175 lines
3.9 KiB
Python
175 lines
3.9 KiB
Python
from panda3d.core import *
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import types
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import math
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class PyVec3:
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Epsilon = 0.0001
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ScalarTypes = (float, int)
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def __init__(self, *args):
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self.assign(*args)
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def assign(self, *args):
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if len(args) == 1:
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arg = args[0]
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if type(arg) in PyVec3.ScalarTypes:
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x = y = z = arg
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elif isinstance(arg, self.__class__):
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x = arg.x
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y = arg.y
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z = arg.z
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elif isinstance(arg, VBase3):
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x = arg.getX()
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y = arg.getY()
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z = arg.getZ()
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else:
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raise TypeError
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elif len(args) == 3:
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x = args[0]
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y = args[1]
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z = args[2]
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self.x = x
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self.y = y
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self.z = z
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def getX(self):
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return self.x
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def getY(self):
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return self.y
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def getZ(self):
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return self.z
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def setX(self, x):
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self.x = x
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def setY(self, y):
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self.y = y
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def setZ(self, z):
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self.z = z
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def set(self, x, y, z):
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self.x = x
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self.y = y
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self.z = z
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def fill(self, s):
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self.x = self.y = self.z = s
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def length(self):
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return math.sqrt(self.x * self.x + self.y * self.y + self.z * self.z)
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def lengthSquared(self):
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return self.x * self.x + self.y * self.y + self.z * self.z
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def normalize(self):
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self /= self.length()
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def dot(self, other):
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return self.x * other.getX() + self.y * other.getY() + self.z * other.getZ()
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def _crossResults(self, other):
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return (self.y * other.getZ() - self.z * other.getY(), self.z * other.getX() - self.x * other.getZ(), self.x * other.getY() - self.y * other.getX())
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def cross(self, other):
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return PyVec3(*self._crossResults(other))
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def crossInto(self, other):
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self.x, self.y, self.z = self._crossResults(other)
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def __lt__(a, b):
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return a.length() < b.length()
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def __le__(a, b):
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return a < b or a == b
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def __eq__(a, b):
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return abs(a.length() - b.length()) < PyVec3.Epsilon
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def __ne__(a, b):
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return not a == b
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def __ge__(a, b):
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return a > b or a == b
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def __gt__(a, b):
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return a.length() > b.length()
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def __add__(a, b):
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return PyVec3(a.getX() + b.getX(), a.getY() + b.getY(), a.getZ() + b.getZ())
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def __sub__(a, b):
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return PyVec3(a.getX() - b.getX(), a.getY() - b.getY(), a.getZ() - b.getZ())
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def __mul__(a, s):
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return PyVec3(a.getX() * s, a.getY() * s, a.getZ() * s)
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def __div__(a, s):
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return PyVec3(a.getX() / s, a.getY() / s, a.getZ() / s)
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def __iadd__(self, other):
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self.x += other.getX()
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self.y += other.getY()
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self.z += other.getZ()
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return self
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def __isub__(self, other):
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self.x -= other.getX()
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self.y -= other.getY()
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self.z -= other.getZ()
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return self
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def __imul__(self, s):
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self.x *= s
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self.y *= s
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self.z *= s
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return self
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def __idiv__(self, s):
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self.x /= s
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self.y /= s
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self.z /= s
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return self
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def addX(self, s):
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self.x += s
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def addY(self, s):
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self.y += s
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def addZ(self, s):
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self.z += s
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def eq(self, other):
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return self == other
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def lessThan(self, other):
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return self < other
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def ne(self, other):
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return self != other
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def __getitem__(self, i):
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if i == 0:
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return self.x
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elif i == 1:
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return self.y
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elif i == 2:
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return self.z
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else:
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raise IndexError
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def __setitem__(self, i, s):
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if i == 0:
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self.x = s
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elif i == 1:
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self.y = s
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elif i == 2:
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self.z = s
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else:
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raise IndexError
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def __repr__(self):
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return 'PyVec3(%s,%s,%s)' % (self.x, self.y, self.z)
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