46 lines
1.7 KiB
Python
46 lines
1.7 KiB
Python
from panda3d.core import *
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from direct.directnotify import DirectNotifyGlobal
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class BattleSounds:
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notify = DirectNotifyGlobal.directNotify.newCategory('BattleSounds')
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def __init__(self):
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self.mgr = AudioManager.createAudioManager()
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self.isValid = 0
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if self.mgr != None and self.mgr.isValid():
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self.isValid = 1
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limit = ConfigVariableInt('battle-sound-cache-size', 15).value
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self.mgr.setCacheLimit(limit)
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base.addSfxManager(self.mgr)
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self.setupSearchPath()
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return
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def setupSearchPath(self):
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self.sfxSearchPath = DSearchPath()
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if __debug__:
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# In the dev environment, it will always be here:
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self.sfxSearchPath.appendDirectory(Filename('resources/phase_3/audio/sfx'))
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self.sfxSearchPath.appendDirectory(Filename('resources/phase_3.5/audio/sfx'))
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self.sfxSearchPath.appendDirectory(Filename('resources/phase_4/audio/sfx'))
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self.sfxSearchPath.appendDirectory(Filename('resources/phase_5/audio/sfx'))
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def clear(self):
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if self.isValid:
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self.mgr.clearCache()
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def getSound(self, name):
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if self.isValid:
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filename = Filename(name)
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found = vfs.resolveFilename(filename, self.sfxSearchPath)
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if not found:
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self.setupSearchPath()
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found = vfs.resolveFilename(filename, self.sfxSearchPath)
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if not found:
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self.notify.warning('%s not found on:' % name)
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print(self.sfxSearchPath)
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else:
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return self.mgr.getSound(filename.getFullpath())
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return self.mgr.getNullSound()
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globalBattleSoundCache = BattleSounds()
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