1801d2b9fb
UD/AI + Client boots up.
155 lines
9.6 KiB
Python
155 lines
9.6 KiB
Python
from direct.interval.IntervalGlobal import *
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from .BattleBase import *
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from .BattleProps import *
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from .BattleSounds import *
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from toontown.toon.ToonDNA import *
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from toontown.suit.SuitDNA import *
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from direct.particles.ParticleEffect import *
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from direct.gui.DirectGui import *
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from panda3d.core import *
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from . import MovieUtil
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from . import MovieCamera
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from direct.directnotify import DirectNotifyGlobal
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from . import BattleParticles
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from toontown.toonbase import ToontownGlobals
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from . import RewardPanel
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notify = DirectNotifyGlobal.directNotify.newCategory('Fanfare')
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def makePanel(toon, showToonName):
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panel = DirectFrame(relief=None, geom=DGG.getDefaultDialogGeom(), geom_color=ToontownGlobals.GlobalDialogColor, geom_scale=(1.75, 1, 0.75), pos=(0, 0, 0.587))
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panel.initialiseoptions(RewardPanel)
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panel.setTransparency(1)
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panel.hide()
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if showToonName == 1:
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panel.avNameLabel = DirectLabel(parent=panel, relief=None, pos=Vec3(0, 0, 0.3), text=toon.getName(), text_scale=0.08)
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return panel
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def makeMessageBox(panel, message, messagePos, messageScale, wordwrap = 100):
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panel.itemFrame = DirectFrame(parent=panel, relief=None, text=message, text_pos=messagePos, text_scale=messageScale, text_wordwrap=wordwrap)
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return
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def makeImageBox(frame, image, imagePos, imageScale):
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frame.imageIcon = image.copyTo(frame)
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frame.imageIcon.setPos(imagePos)
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frame.imageIcon.setScale(imageScale)
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def makeFanfare(delay, toon):
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return doFanfare(delay, toon, None)
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def makeFanfareWithMessage(delay, toon, showToonName, message, messagePos, messageScale, wordwrap = 100):
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panel = makePanel(toon, showToonName)
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makeMessageBox(panel, message, messagePos, messageScale, wordwrap)
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return doFanfare(delay, toon, panel)
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def makeFanfareWithImage(delay, toon, showToonName, image, imagePos, imageScale, wordwrap = 100):
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panel = makePanel(toon, showToonName)
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makeMessageBox(panel, '', Vec3(0, 0, 0), 1, wordwrap)
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makeImageBox(panel.itemFrame, image, imagePos, imageScale)
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return doFanfare(delay, toon, panel)
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def makeFanfareWithMessageImage(delay, toon, showToonName, message, messagePos, messageScale, image, imagePos, imageScale, wordwrap = 100):
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panel = makePanel(toon, showToonName)
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makeMessageBox(panel, message, messagePos, messageScale, wordwrap)
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makeImageBox(panel.itemFrame, image, imagePos, imageScale)
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return doFanfare(delay, toon, panel)
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def doFanfare(delay, toon, panel):
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fanfareNode = toon.attachNewNode('fanfareNode')
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partyBall = fanfareNode.attachNewNode('partyBall')
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headparts = toon.getHeadParts()
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pos = headparts[2].getPos(fanfareNode)
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partyBallLeft = globalPropPool.getProp('partyBall')
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partyBallLeft.reparentTo(partyBall)
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partyBallLeft.setScale(0.8)
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partyBallLeft.setH(90)
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partyBallLeft.setColorScale(1, 0, 0, 0)
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partyBallRight = globalPropPool.getProp('partyBall')
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partyBallRight.reparentTo(partyBall)
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partyBallRight.setScale(0.8)
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partyBallRight.setH(-90)
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partyBallRight.setColorScale(1, 1, 0, 0)
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partyBall.setZ(pos.getZ() + 3.2)
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ballShake1 = Sequence(Parallel(LerpHprInterval(partyBallLeft, duration=0.2, startHpr=Vec3(90, 0, 0), hpr=Vec3(90, 10, 0), blendType='easeInOut'), LerpHprInterval(partyBallRight, duration=0.2, startHpr=Vec3(-90, 0, 0), hpr=Vec3(-90, -10, 0), blendType='easeInOut')), Parallel(LerpHprInterval(partyBallLeft, duration=0.2, startHpr=Vec3(90, 10, 0), hpr=Vec3(90, -10, 0), blendType='easeInOut'), LerpHprInterval(partyBallRight, duration=0.2, startHpr=Vec3(-90, -10, 0), hpr=Vec3(-90, 10, 0), blendType='easeInOut')), Parallel(LerpHprInterval(partyBallLeft, duration=0.2, startHpr=Vec3(90, -10, 0), hpr=Vec3(90, 0, 0), blendType='easeInOut'), LerpHprInterval(partyBallRight, duration=0.2, startHpr=Vec3(-90, 10, 0), hpr=Vec3(-90, 0, 0), blendType='easeInOut')))
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ballShake2 = Sequence(Parallel(LerpHprInterval(partyBallLeft, duration=0.2, startHpr=Vec3(90, 0, 0), hpr=Vec3(90, -10, 0), blendType='easeInOut'), LerpHprInterval(partyBallRight, duration=0.2, startHpr=Vec3(-90, 0, 0), hpr=Vec3(-90, 10, 0), blendType='easeInOut')), Parallel(LerpHprInterval(partyBallLeft, duration=0.2, startHpr=Vec3(90, -10, 0), hpr=Vec3(90, 10, 0), blendType='easeInOut'), LerpHprInterval(partyBallRight, duration=0.2, startHpr=Vec3(-90, 10, 0), hpr=Vec3(-90, -10, 0), blendType='easeInOut')), Parallel(LerpHprInterval(partyBallLeft, duration=0.2, startHpr=Vec3(90, 10, 0), hpr=Vec3(90, 0, 0), blendType='easeInOut'), LerpHprInterval(partyBallRight, duration=0.2, startHpr=Vec3(-90, -10, 0), hpr=Vec3(-90, 0, 0), blendType='easeInOut')))
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openBall = Parallel(LerpHprInterval(partyBallLeft, duration=0.2, startHpr=Vec3(90, 0, 0), hpr=Vec3(90, 30, 0)), LerpHprInterval(partyBallRight, duration=0.2, startHpr=Vec3(-90, 0, 0), hpr=Vec3(-90, 30, 0)))
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confettiNode = fanfareNode.attachNewNode('confetti')
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confettiNode.setScale(3)
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confettiNode.setZ(pos.getZ() + 2.5)
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def longshake(models, num, duration):
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inShake = getScaleBlendIntervals(models, duration=duration, startScale=0.23, endScale=0.2, blendType='easeInOut')
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outShake = getScaleBlendIntervals(models, duration=duration, startScale=0.2, endScale=0.23, blendType='easeInOut')
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i = 1
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seq = Sequence()
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while i < num:
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if i % 2 == 0:
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seq.append(inShake)
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else:
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seq.append(outShake)
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i += 1
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return seq
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def getScaleBlendIntervals(props, duration, startScale, endScale, blendType):
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tracks = Parallel()
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for prop in props:
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tracks.append(LerpScaleInterval(prop, duration, endScale, startScale=startScale, blendType=blendType))
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return tracks
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trumpetNode = fanfareNode.attachNewNode('trumpetNode')
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trumpet1 = globalPropPool.getProp('bugle')
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trumpet2 = MovieUtil.copyProp(trumpet1)
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trumpet1.reparentTo(trumpetNode)
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trumpet1.setScale(0.2)
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trumpet1.setPos(2, 2, 1)
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trumpet1.setHpr(120, 65, 0)
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trumpet2.reparentTo(trumpetNode)
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trumpet2.setScale(0.2)
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trumpet2.setPos(-2, 2, 1)
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trumpet2.setHpr(-120, 65, 0)
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trumpetNode.setTransparency(1)
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trumpetNode.setColor(1, 1, 1, 0)
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trumpturn1 = LerpHprInterval(trumpet1, duration=4, startHpr=Vec3(80, 15, 0), hpr=Vec3(150, 40, 0))
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trumpturn2 = LerpHprInterval(trumpet2, duration=4, startHpr=Vec3(-80, 15, 0), hpr=Vec3(-150, 40, 0))
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trumpetTurn = Parallel(trumpturn1, trumpturn2)
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BattleParticles.loadParticles()
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confettiBlue = BattleParticles.createParticleEffect('Confetti')
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confettiBlue.reparentTo(confettiNode)
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blue_p0 = confettiBlue.getParticlesNamed('particles-1')
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blue_p0.renderer.getColorInterpolationManager().addConstant(0.0, 1.0, Vec4(0.0, 0.0, 1.0, 1.0), 1)
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confettiYellow = BattleParticles.createParticleEffect('Confetti')
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confettiYellow.reparentTo(confettiNode)
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yellow_p0 = confettiYellow.getParticlesNamed('particles-1')
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yellow_p0.renderer.getColorInterpolationManager().addConstant(0.0, 1.0, Vec4(1.0, 1.0, 0.0, 1.0), 1)
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confettiRed = BattleParticles.createParticleEffect('Confetti')
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confettiRed.reparentTo(confettiNode)
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red_p0 = confettiRed.getParticlesNamed('particles-1')
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red_p0.renderer.getColorInterpolationManager().addConstant(0.0, 1.0, Vec4(1.0, 0.0, 0.0, 1.0), 1)
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trumpetsAppear = LerpColorInterval(trumpetNode, 0.3, startColor=Vec4(1, 1, 0, 0), color=Vec4(1, 1, 0, 1))
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trumpetsVanish = LerpColorInterval(trumpetNode, 0.3, startColor=Vec4(1, 1, 0, 1), color=Vec4(1, 1, 0, 0))
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crabHorn = globalBattleSoundCache.getSound('King_Crab.ogg')
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drumroll = globalBattleSoundCache.getSound('SZ_MM_drumroll.ogg')
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fanfare = globalBattleSoundCache.getSound('SZ_MM_fanfare.ogg')
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crabHorn.setTime(1.5)
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partyBall.setTransparency(1)
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partyBall.setColorScale(1, 1, 1, 1)
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ballAppear = Parallel(LerpColorScaleInterval(partyBallLeft, 0.3, startColorScale=Vec4(1, 0, 0, 0), colorScale=Vec4(1, 0, 0, 1)), LerpColorScaleInterval(partyBallRight, 0.3, startColorScale=Vec4(1, 1, 0, 0), colorScale=Vec4(1, 1, 0, 1)))
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ballVanish = Parallel(LerpColorScaleInterval(partyBallLeft, 0.3, startColorScale=Vec4(1, 0, 0, 1), colorScale=Vec4(1, 0, 0, 0)), LerpColorScaleInterval(partyBallRight, 0.3, startColorScale=Vec4(1, 1, 0, 1), colorScale=Vec4(1, 1, 0, 0)))
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play = Parallel(SoundInterval(crabHorn, startTime=1.5, duration=4.0, node=toon), Sequence(Wait(0.25), longshake([trumpet1, trumpet2], 3, 0.2), Wait(0.5), longshake([trumpet1, trumpet2], 3, 0.2), Wait(0.5), longshake([trumpet1, trumpet2], 9, 0.1), longshake([trumpet1, trumpet2], 3, 0.2)))
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killParticles = Parallel(Func(blue_p0.setLitterSize, 0), Func(red_p0.setLitterSize, 0), Func(yellow_p0.setLitterSize, 0))
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p = Parallel(ParticleInterval(confettiBlue, confettiNode, worldRelative=0, duration=3, cleanup=True), ParticleInterval(confettiRed, confettiNode, worldRelative=0, duration=3, cleanup=True), ParticleInterval(confettiYellow, confettiNode, worldRelative=0, duration=3, cleanup=True))
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pOff = Parallel(Func(confettiBlue.remove), Func(confettiRed.remove), Func(confettiYellow.remove))
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partInterval = Parallel(p, Sequence(Wait(1.7), killParticles, Wait(1.3), pOff, Func(p.finish)), Sequence(Wait(3), Parallel(ballVanish)))
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seq1 = Parallel(Sequence(Wait(delay + 4.1), SoundInterval(drumroll, node=toon), Wait(0.25), SoundInterval(fanfare, node=toon)), Sequence(Wait(delay), trumpetsAppear, Wait(3), ballAppear, Wait(0.5), ballShake1, Wait(0.1), ballShake2, Wait(0.2), Wait(0.1), Parallel(openBall, partInterval), Func(fanfareNode.remove)))
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seq = Parallel(seq1, Sequence(Wait(delay), Parallel(trumpetTurn, Sequence(Wait(0.5), play)), Wait(0.5), trumpetsVanish))
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if panel != None:
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return (seq, panel)
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return (seq, None)
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