1801d2b9fb
UD/AI + Client boots up.
107 lines
4.2 KiB
Python
107 lines
4.2 KiB
Python
from toontown.toonbase.ToonBaseGlobal import *
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from panda3d.core import *
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from panda3d.toontown import *
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from toontown.toonbase.ToontownGlobals import *
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import random
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from direct.distributed import DistributedObject
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from direct.directnotify import DirectNotifyGlobal
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from direct.actor import Actor
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from . import ToonInteriorColors
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from toontown.hood import ZoneUtil
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class DistributedPetshopInterior(DistributedObject.DistributedObject):
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def __init__(self, cr):
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DistributedObject.DistributedObject.__init__(self, cr)
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self.dnaStore = cr.playGame.dnaStore
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def generate(self):
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DistributedObject.DistributedObject.generate(self)
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def announceGenerate(self):
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DistributedObject.DistributedObject.announceGenerate(self)
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self.setup()
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def randomDNAItem(self, category, findFunc):
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codeCount = self.dnaStore.getNumCatalogCodes(category)
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index = self.randomGenerator.randint(0, codeCount - 1)
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code = self.dnaStore.getCatalogCode(category, index)
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return findFunc(code)
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def replaceRandomInModel(self, model):
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baseTag = 'random_'
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npc = model.findAllMatches('**/' + baseTag + '???_*')
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for i in range(npc.getNumPaths()):
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np = npc.getPath(i)
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name = np.getName()
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b = len(baseTag)
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category = name[b + 4:]
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key1 = name[b]
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key2 = name[b + 1]
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if key1 == 'm':
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model = self.randomDNAItem(category, self.dnaStore.findNode)
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newNP = model.copyTo(np)
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if key2 == 'r':
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self.replaceRandomInModel(newNP)
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elif key1 == 't':
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texture = self.randomDNAItem(category, self.dnaStore.findTexture)
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np.setTexture(texture, 100)
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newNP = np
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if key2 == 'c':
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if category == 'TI_wallpaper' or category == 'TI_wallpaper_border':
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self.randomGenerator.seed(self.zoneId)
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newNP.setColorScale(self.randomGenerator.choice(self.colors[category]))
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else:
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newNP.setColorScale(self.randomGenerator.choice(self.colors[category]))
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def setZoneIdAndBlock(self, zoneId, block):
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self.zoneId = zoneId
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self.block = block
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def chooseDoor(self):
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doorModelName = 'door_double_round_ul'
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if doorModelName[-1:] == 'r':
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doorModelName = doorModelName[:-1] + 'l'
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else:
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doorModelName = doorModelName[:-1] + 'r'
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door = self.dnaStore.findNode(doorModelName)
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return door
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def setup(self):
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self.dnaStore = base.cr.playGame.dnaStore
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self.randomGenerator = random.Random()
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self.randomGenerator.seed(self.zoneId)
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self.interior = loader.loadModel('phase_4/models/modules/PetShopInterior')
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self.interior.reparentTo(render)
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self.fish = Actor.Actor('phase_4/models/props/interiorfish-zero', {'swim': 'phase_4/models/props/interiorfish-swim'})
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self.fish.reparentTo(self.interior)
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self.fish.setColorScale(0.8, 0.9, 1, 0.8)
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self.fish.setScale(0.8)
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self.fish.setPos(0, 6, -4)
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self.fish.setPlayRate(0.7, 'swim')
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self.fish.loop('swim')
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hoodId = ZoneUtil.getCanonicalHoodId(self.zoneId)
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self.colors = ToonInteriorColors.colors[hoodId]
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self.replaceRandomInModel(self.interior)
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door = self.chooseDoor()
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doorOrigin = render.find('**/door_origin;+s')
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doorNP = door.copyTo(doorOrigin)
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doorOrigin.setScale(0.8, 0.8, 0.8)
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doorOrigin.setPos(doorOrigin, 0, -0.25, 0)
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doorColor = self.randomGenerator.choice(self.colors['TI_door'])
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DNADoor.setupDoor(doorNP, self.interior, doorOrigin, self.dnaStore, str(self.block), doorColor)
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doorFrame = doorNP.find('door_*_flat')
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doorFrame.wrtReparentTo(self.interior)
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doorFrame.setColor(doorColor)
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del self.colors
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del self.dnaStore
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del self.randomGenerator
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self.interior.flattenMedium()
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def disable(self):
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self.fish.stop()
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self.fish.cleanup()
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del self.fish
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self.interior.removeNode()
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del self.interior
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DistributedObject.DistributedObject.disable(self)
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