oldschool-toontown/toontown/classicchars/DistributedDonald.py
Little Cat 1801d2b9fb
all: replace pandac.PandaModules imports.
UD/AI + Client boots up.
2022-12-16 20:40:57 -04:00

112 lines
4.1 KiB
Python

from panda3d.core import *
from direct.interval.IntervalGlobal import *
from . import DistributedCCharBase
from direct.directnotify import DirectNotifyGlobal
from direct.fsm import ClassicFSM, State
from direct.fsm import State
from . import CharStateDatas
from . import CCharChatter
from toontown.toonbase import ToontownGlobals
from toontown.toonbase import TTLocalizer
from toontown.hood import GSHood
class DistributedDonald(DistributedCCharBase.DistributedCCharBase):
notify = DirectNotifyGlobal.directNotify.newCategory('DistributedDonald')
def __init__(self, cr):
try:
self.DistributedDonald_initialized
except:
self.DistributedDonald_initialized = 1
DistributedCCharBase.DistributedCCharBase.__init__(self, cr, TTLocalizer.Donald, 'd')
self.fsm = ClassicFSM.ClassicFSM(self.getName(), [State.State('Off', self.enterOff, self.exitOff, ['Neutral']), State.State('Neutral', self.enterNeutral, self.exitNeutral, ['Walk']), State.State('Walk', self.enterWalk, self.exitWalk, ['Neutral'])], 'Off', 'Off')
self.fsm.enterInitialState()
self.handleHolidays()
def disable(self):
self.fsm.requestFinalState()
DistributedCCharBase.DistributedCCharBase.disable(self)
del self.neutralDoneEvent
del self.neutral
del self.walkDoneEvent
del self.walk
del self.walkStartTrack
del self.neutralStartTrack
self.fsm.requestFinalState()
def delete(self):
try:
self.DistributedDonald_deleted
except:
self.DistributedDonald_deleted = 1
del self.fsm
DistributedCCharBase.DistributedCCharBase.delete(self)
def generate(self):
DistributedCCharBase.DistributedCCharBase.generate(self, self.diffPath)
name = self.getName()
self.neutralDoneEvent = self.taskName(name + '-neutral-done')
self.neutral = CharStateDatas.CharNeutralState(self.neutralDoneEvent, self)
self.walkDoneEvent = self.taskName(name + '-walk-done')
if self.diffPath == None:
self.walk = CharStateDatas.CharWalkState(self.walkDoneEvent, self)
else:
self.walk = CharStateDatas.CharWalkState(self.walkDoneEvent, self, self.diffPath)
self.walkStartTrack = self.actorInterval('trans-back')
self.neutralStartTrack = self.actorInterval('trans')
self.fsm.request('Neutral')
return
def enterOff(self):
pass
def exitOff(self):
pass
def enterNeutral(self):
self.notify.debug('Neutral ' + self.getName() + '...')
self.neutral.enter(startTrack=self.neutralStartTrack, playRate=0.5)
self.acceptOnce(self.neutralDoneEvent, self.__decideNextState)
def exitNeutral(self):
self.ignore(self.neutralDoneEvent)
self.neutral.exit()
def enterWalk(self):
self.notify.debug('Walking ' + self.getName() + '...')
self.walk.enter(startTrack=self.walkStartTrack)
self.acceptOnce(self.walkDoneEvent, self.__decideNextState)
def exitWalk(self):
self.ignore(self.walkDoneEvent)
self.walk.exit()
def __decideNextState(self, doneStatus):
self.fsm.request('Neutral')
def setWalk(self, srcNode, destNode, timestamp):
if destNode and not destNode == srcNode:
self.walk.setWalk(srcNode, destNode, timestamp)
self.fsm.request('Walk')
def walkSpeed(self):
return ToontownGlobals.DonaldSpeed
def handleHolidays(self):
DistributedCCharBase.DistributedCCharBase.handleHolidays(self)
if hasattr(base.cr, 'newsManager') and base.cr.newsManager:
holidayIds = base.cr.newsManager.getHolidayIdList()
if ToontownGlobals.APRIL_FOOLS_COSTUMES in holidayIds and isinstance(self.cr.playGame.hood, GSHood.GSHood):
self.diffPath = TTLocalizer.Goofy
def getCCLocation(self):
if self.diffPath != None:
return 1
else:
return 0
return
def getCCChatter(self):
self.handleHolidays()
return self.CCChatter