1801d2b9fb
UD/AI + Client boots up.
266 lines
11 KiB
Python
266 lines
11 KiB
Python
import math
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from direct.directutil import Mopath
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from panda3d.core import NodePath, Point3, Vec4
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from .CogdoFlyingObjects import CogdoFlyingPlatform
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from . import CogdoFlyingGameGlobals as Globals
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class CogdoFlyingLevelQuadrant:
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notify = directNotify.newCategory('CogdoFlyingLevelQuadrant')
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def __init__(self, serialNum, model, level, parent):
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self.serialNum = serialNum
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self._model = model
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self._level = level
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self._root = NodePath('Quadrant' + repr(serialNum))
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self._model.reparentTo(self._root)
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self._root.reparentTo(parent)
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self._visible = True
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self.platforms = {}
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self.gatherables = []
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self.obstacles = []
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self._playing = False
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self._obstaclesRoot = NodePath('obstacles')
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self._obstaclesRoot.reparentTo(self._root)
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self._initObstacles(self._obstaclesRoot)
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self._gatherablesRoot = NodePath('gatherables')
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self._gatherablesRoot.reparentTo(self._root)
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self._initGatherables(self._gatherablesRoot)
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self._platformsRoot = NodePath('platforms')
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self._platformsRoot.reparentTo(self._model)
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self._initPlatforms(self._platformsRoot)
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self._optimize()
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self.place()
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def _optimize(self):
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lightCones = NodePath('lightCones')
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for np in self._platformsRoot.findAllMatches('**/*lightCone*'):
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np.wrtReparentTo(lightCones)
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lightCones.reparentTo(self._model)
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node = self._model.find('**/ducts')
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if not node.isEmpty():
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node.flattenStrong()
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for np in node.getChildren():
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np.wrtReparentTo(self._model)
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node = self._model.find('**/nests')
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if not node.isEmpty():
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for np in node.getChildren():
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np.flattenStrong()
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np.wrtReparentTo(self._model)
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for np in self._model.findAllMatches('**/*LayerStack*'):
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np.wrtReparentTo(self._model)
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for np in self._model.find('**/static').getChildren():
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np.wrtReparentTo(self._model)
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self._model.flattenMedium()
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def _initPlatforms(self, parent):
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platformModels = self._model.findAllMatches('**/%s' % Globals.Level.PlatformName)
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for platformModel in platformModels:
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platform = CogdoFlyingPlatform(platformModel, parent=parent)
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self.platforms[platform.getName()] = platform
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def _destroyPlatforms(self):
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for platform in list(self.platforms.values()):
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platform.destroy()
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del self.platforms
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def _initGatherables(self, parent):
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self.generateGatherables(self._model, parent=parent)
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if Globals.Level.SpawnLaffPowerupsInNests:
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self.generateNestPowerups(self._model, parent=parent)
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def generateNestPowerups(self, gatherableModel, parent):
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nests = gatherableModel.findAllMatches('**/%s;+s' % Globals.Level.LegalEagleNestName)
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for nest in nests:
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offset = Globals.Level.LaffPowerupNestOffset
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pickup = self._level.gatherableFactory.createPowerup(Globals.Level.GatherableTypes.LaffPowerup)
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pickup.reparentTo(parent)
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pickup.setPos(parent, nest.getPos(parent) + offset)
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if Globals.Level.AddSparkleToPowerups:
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sparkles = self._level.gatherableFactory.createSparkles(Vec4(1, 1, 1, 1), Vec4(1, 1, 0, 1), 10.0)
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sparkles.reparentTo(pickup)
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sparkles.setPos(0, 0, 1)
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sparkles.start()
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self.gatherables.append(pickup)
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def generateGatherables(self, gatherableModel, parent = None, spread = Globals.Level.GatherablesDefaultSpread):
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parent = parent or self._root
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mopath = Mopath.Mopath(name='gatherables')
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def generateMemos():
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gatherPaths = gatherableModel.findAllMatches('**/%s' % Globals.Level.GatherablesPathName)
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for gatherPath in gatherPaths:
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mopath.loadNodePath(gatherPath)
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t = 0.0
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while t < mopath.getMaxT():
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pickup = self._level.gatherableFactory.createMemo()
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pickup.reparentTo(parent)
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mopath.goTo(pickup, t)
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self.gatherables.append(pickup)
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t += spread
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gatherPath.removeNode()
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angleSpread = 360.0 / Globals.Level.NumMemosInRing
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gatherPaths = gatherableModel.findAllMatches('**/%s' % Globals.Level.GatherablesRingName)
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for gatherPath in gatherPaths:
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mopath.loadNodePath(gatherPath)
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t = 0.0
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while t < mopath.getMaxT():
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angle = 0
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r = 3
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while angle < 360.0:
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pickup = self._level.gatherableFactory.createMemo()
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pickup.reparentTo(parent)
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mopath.goTo(pickup, t)
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pickup.setX(parent, pickup.getX() + r * math.cos(math.radians(angle)))
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pickup.setZ(parent, pickup.getZ() + r * math.sin(math.radians(angle)))
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self.gatherables.append(pickup)
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angle += angleSpread
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t += spread + 0.5
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gatherPath.removeNode()
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def generatePropellers():
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gatherables = gatherableModel.findAllMatches('**/%s' % Globals.Level.PropellerName)
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for gatherable in gatherables:
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pickup = self._level.gatherableFactory.createPropeller()
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pickup.reparentTo(gatherable.getParent())
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pickup.setPos(parent, gatherable.getPos(parent))
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self.gatherables.append(pickup)
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gatherable.removeNode()
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def generatePowerUps():
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for powerupType, locName in Globals.Level.PowerupType2Loc.items():
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if powerupType == Globals.Level.GatherableTypes.LaffPowerup and Globals.Level.IgnoreLaffPowerups:
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continue
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gatherables = gatherableModel.findAllMatches('**/%s' % locName)
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for gatherable in gatherables:
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pickup = self._level.gatherableFactory.createPowerup(powerupType)
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pickup.reparentTo(parent)
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pickup.setPos(parent, gatherable.getPos(parent))
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if Globals.Level.AddSparkleToPowerups:
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sparkles = self._level.gatherableFactory.createSparkles(Vec4(1, 1, 1, 1), Vec4(1, 1, 0, 1), 10.0)
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sparkles.reparentTo(pickup)
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sparkles.setPos(0, 0, 1)
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sparkles.start()
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self.gatherables.append(pickup)
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gatherable.removeNode()
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generateMemos()
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generatePropellers()
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generatePowerUps()
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def _initObstacles(self, parent):
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def initWhirlwinds():
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obstacles = self._root.findAllMatches('**/%s' % Globals.Level.WhirlwindName)
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for obstacleLoc in obstacles:
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motionPath = self._model.find('**/%s%s' % (obstacleLoc.getName(), Globals.Level.WhirlwindPathName))
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if motionPath.isEmpty():
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motionPath = None
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obstacle = self._level.obstacleFactory.createWhirlwind(motionPath=motionPath)
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obstacle.model.reparentTo(parent)
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obstacle.model.setPos(parent, obstacleLoc.getPos(parent))
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self.obstacles.append(obstacle)
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obstacleLoc.removeNode()
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return
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def initStreamers():
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obstacles = self._model.findAllMatches('**/%s' % Globals.Level.StreamerName)
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for obstacleLoc in obstacles:
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obstacle = self._level.obstacleFactory.createFan()
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obstacle.model.reparentTo(parent)
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obstacle.model.setPos(parent, obstacleLoc.getPos(parent))
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obstacle.model.setHpr(parent, obstacleLoc.getHpr(parent))
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obstacle.model.setScale(parent, obstacleLoc.getScale(parent))
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obstacle.setBlowDirection()
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if Globals.Level.AddParticlesToStreamers:
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particles = self._level.obstacleFactory.createStreamerParticles(Vec4(1, 1, 1, 1), Vec4(1, 1, 1, 1), 10.0)
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particles.reparentTo(obstacle.model)
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particles.start()
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self.obstacles.append(obstacle)
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obstacleLoc.removeNode()
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def initWalkingMinions():
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motionPaths = self._model.findAllMatches('**/%s' % Globals.Level.MinionWalkingPathName)
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for motionPath in motionPaths:
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obstacle = self._level.obstacleFactory.createWalkingMinion(motionPath=motionPath)
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obstacle.model.reparentTo(parent)
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obstacle.model.setPos(parent, motionPath.getPos(parent))
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self.obstacles.append(obstacle)
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def initFlyingMinions():
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motionPaths = self._model.findAllMatches('**/%s' % Globals.Level.MinionFlyingPathName)
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for motionPath in motionPaths:
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obstacle = self._level.obstacleFactory.createFlyingMinion(motionPath=motionPath)
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obstacle.model.reparentTo(parent)
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obstacle.model.setPos(parent, motionPath.getPos(parent))
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self.obstacles.append(obstacle)
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initWhirlwinds()
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initStreamers()
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initWalkingMinions()
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initFlyingMinions()
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def place(self):
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self._root.setPos(0, self._level.convertQuadNumToY(self.serialNum), 0)
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def destroy(self):
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if self._visible:
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self.offstage()
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self._destroyPlatforms()
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for obstacle in self.obstacles:
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obstacle.destroy()
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for gatherable in self.gatherables:
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gatherable.destroy()
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self._root.removeNode()
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del self._root
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del self._gatherablesRoot
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del self._obstaclesRoot
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del self._platformsRoot
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del self._level
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def onstage(self, elapsedTime = 0.0):
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if self._visible:
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return
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self._root.unstash()
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for obstacle in self.obstacles:
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obstacle.startMoving(elapsedTime)
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for gatherable in self.gatherables:
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gatherable.show()
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self._visible = True
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def offstage(self):
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if not self._visible:
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return
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self._root.stash()
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for obstacle in self.obstacles:
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obstacle.stopMoving()
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for gatherable in self.gatherables:
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gatherable.hide()
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self._visible = False
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def update(self, dt):
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if self._visible:
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for gatherable in self.gatherables:
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gatherable.update(dt)
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for obstacle in self.obstacles:
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obstacle.update(dt)
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def getModel(self):
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return self._root
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