oldschool-toontown/toontown/coghq/DistributedSellbotHQDoorAI.py
2019-12-30 01:07:56 -05:00

55 lines
2.6 KiB
Python

from direct.directnotify import DirectNotifyGlobal
from toontown.coghq import DistributedCogHQDoorAI
from toontown.building import FADoorCodes, DoorTypes
from toontown.toonbase import ToontownGlobals
from toontown.toonbase import ToontownAccessAI
from . import CogDisguiseGlobals
from otp.otpbase import OTPGlobals
class DistributedSellbotHQDoorAI(DistributedCogHQDoorAI.DistributedCogHQDoorAI):
notify = DirectNotifyGlobal.directNotify.newCategory('DistributedSellbotHQDoorAI')
def __init__(self, air, blockNumber, doorType, destinationZone, doorIndex = 0, lockValue = FADoorCodes.SB_DISGUISE_INCOMPLETE, swing = 3):
self.notify.debugStateCall(self)
DistributedCogHQDoorAI.DistributedCogHQDoorAI.__init__(self, air, blockNumber, doorType, destinationZone, doorIndex, lockValue, swing)
def requestEnter(self):
avatarID = self.air.getAvatarIdFromSender()
(allowed, suitType) = self.__getAccessLevel(avatarID)
if not allowed:
self.sendReject(avatarID, self.isLockedDoor())
else:
self.enqueueAvatarIdEnter(avatarID)
self.sendUpdateToAvatarId(avatarID, 'setOtherZoneIdAndDoId', [
self.destinationZone,
self.otherDoor.getDoId()])
if ToontownGlobals.SELLBOT_NERF_HOLIDAY in self.air.holidayManager.currentHolidays:
self.sendUpdateToAvatarId(avatarID, 'informPlayer', [
suitType])
def __getAccessLevel(self, avatarID):
av = self.air.doId2do.get(avatarID)
allowed = 0
suitType = -1
if av:
if self.doorType == DoorTypes.EXT_COGHQ and self.isLockedDoor():
parts = av.getCogParts()
dept = ToontownGlobals.cogHQZoneId2deptIndex(self.destinationZone)
if CogDisguiseGlobals.isPaidSuitComplete(av, parts, dept):
if av.getCogMerits()[dept] >= CogDisguiseGlobals.getTotalMerits(av, dept):
suitType = CogDisguiseGlobals.suitTypes.FullSuit
else:
suitType = CogDisguiseGlobals.suitTypes.NoMerits
allowed = 1
else:
suitType = CogDisguiseGlobals.suitTypes.NoSuit
if ToontownGlobals.SELLBOT_NERF_HOLIDAY in self.air.holidayManager.currentHolidays:
allowed = 1
else:
allowed = 1
if not ToontownAccessAI.canAccess(avatarID, self.zoneId, 'DistributedSellbotHQDoorAI.__getAccessLevel'):
allowed = 0
return (allowed, suitType)