49 lines
1.8 KiB
Python
49 lines
1.8 KiB
Python
from direct.directnotify import DirectNotifyGlobal
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from . import DistributedMintAI
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from toontown.toonbase import ToontownGlobals
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from toontown.coghq import MintLayout
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from direct.showbase import DirectObject
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import random
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class MintManagerAI(DirectObject.DirectObject):
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notify = DirectNotifyGlobal.directNotify.newCategory('MintManagerAI')
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mintId = None
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def __init__(self, air):
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DirectObject.DirectObject.__init__(self)
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self.air = air
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def getDoId(self):
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return 0
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def createMint(self, mintId, players):
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for avId in players:
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if bboard.has('mintId-%s' % avId):
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mintId = bboard.get('mintId-%s' % avId)
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break
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numFloors = ToontownGlobals.MintNumFloors[mintId]
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floor = random.randrange(numFloors)
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for avId in players:
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if bboard.has('mintFloor-%s' % avId):
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floor = bboard.get('mintFloor-%s' % avId)
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floor = max(0, floor)
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floor = min(floor, numFloors - 1)
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break
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for avId in players:
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if bboard.has('mintRoom-%s' % avId):
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roomId = bboard.get('mintRoom-%s' % avId)
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for i in range(numFloors):
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layout = MintLayout.MintLayout(mintId, i)
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if roomId in layout.getRoomIds():
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floor = i
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else:
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from toontown.coghq import MintRoomSpecs
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roomName = MintRoomSpecs.CashbotMintRoomId2RoomName[roomId]
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MintManagerAI.notify.warning('room %s (%s) not found in any floor of mint %s' % (roomId, roomName, mintId))
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mintZone = self.air.allocateZone()
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mint = DistributedMintAI.DistributedMintAI(self.air, mintId, mintZone, floor, players)
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mint.generateWithRequired(mintZone)
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return mintZone
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