1801d2b9fb
UD/AI + Client boots up.
104 lines
3.3 KiB
Python
104 lines
3.3 KiB
Python
from panda3d.core import *
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from direct.showbase import DirectObject
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from direct.fsm import ClassicFSM, State
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from toontown.toonbase import ToontownGlobals
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from toontown.coghq import StageRoomSpecs
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import random
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class StageRoom(DirectObject.DirectObject):
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FloorCollPrefix = 'stageFloorColl'
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CashbotStageDoorFrame = 'phase_10/models/cashbotHQ/DoorFrame'
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def __init__(self, path = None):
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if path is not None:
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if path in StageRoomSpecs.CashbotStageConnectorRooms:
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loadFunc = loader.loadModelCopy
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else:
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loadFunc = loader.loadModel
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self.setGeom(loadFunc(path))
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self.localToonFSM = ClassicFSM.ClassicFSM('StageRoomLocalToonPresent', [State.State('off', self.enterLtOff, self.exitLtOff, ['notPresent']), State.State('notPresent', self.enterLtNotPresent, self.exitLtNotPresent, ['present']), State.State('present', self.enterLtPresent, self.exitLtPresent, ['notPresent'])], 'notPresent', 'notPresent')
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self.localToonFSM.enterInitialState()
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return
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def delete(self):
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del self.localToonFSM
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def enter(self):
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self.localToonFSM.request('notPresent')
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def exit(self):
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self.localToonFSM.requestFinalState()
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def setRoomNum(self, num):
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self.roomNum = num
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def getRoomNum(self):
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return self.roomNum
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def setGeom(self, geom):
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self.__geom = geom
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ug = self.__geom.find('**/underground')
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if not ug.isEmpty():
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ug.setBin('ground', -10)
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def getGeom(self):
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return self.__geom
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def _getEntrances(self):
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return self.__geom.findAllMatches('**/ENTRANCE*')
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def _getExits(self):
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return self.__geom.findAllMatches('**/EXIT*')
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def attachTo(self, other, rng):
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otherExits = other._getExits()
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entrances = self._getEntrances()
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otherDoor = otherExits[0]
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thisDoor = rng.choice(entrances)
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geom = self.getGeom()
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otherGeom = other.getGeom()
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tempNode = otherDoor.attachNewNode('tempRotNode')
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geom.reparentTo(tempNode)
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geom.clearMat()
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geom.setPos(Vec3(0) - thisDoor.getPos(geom))
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tempNode.setH(-thisDoor.getH(otherDoor))
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geom.wrtReparentTo(otherGeom.getParent())
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tempNode.removeNode()
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def getFloorCollName(self):
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return '%s%s' % (StageRoom.FloorCollPrefix, self.roomNum)
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def initFloorCollisions(self):
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allColls = self.getGeom().findAllMatches('**/+CollisionNode')
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floorColls = []
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for coll in allColls:
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bitmask = coll.node().getIntoCollideMask()
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if not (bitmask & ToontownGlobals.FloorBitmask).isZero():
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floorColls.append(coll)
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if len(floorColls) > 0:
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floorCollName = self.getFloorCollName()
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others = self.getGeom().findAllMatches('**/%s' % floorCollName)
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for other in others:
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other.setName('%s_renamed' % floorCollName)
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for floorColl in floorColls:
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floorColl.setName(floorCollName)
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def enterLtOff(self):
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pass
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def exitLtOff(self):
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pass
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def enterLtNotPresent(self):
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pass
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def exitLtNotPresent(self):
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pass
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def enterLtPresent(self):
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pass
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def exitLtPresent(self):
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pass
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