1801d2b9fb
UD/AI + Client boots up.
38 lines
1.6 KiB
Python
38 lines
1.6 KiB
Python
from panda3d.core import *
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from direct.showbase.DirectObject import *
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from direct.interval.IntervalGlobal import *
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from .PooledEffect import PooledEffect
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from .EffectController import EffectController
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class SkullFlash(PooledEffect, EffectController):
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def __init__(self):
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PooledEffect.__init__(self)
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EffectController.__init__(self)
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self.fadeTime = 0.15
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self.startDelay = 0.0
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self.effectColor = Vec4(1, 1, 1, 1)
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model = loader.loadModel('phase_4/models/props/tt_m_efx_ext_fireworkCards')
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self.effectModel = model.find('**/tt_t_efx_ext_skullGlow')
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self.effectModel.reparentTo(self)
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self.effectModel.setColorScale(0, 0, 0, 0)
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self.setAttrib(ColorBlendAttrib.make(ColorBlendAttrib.MAdd, ColorBlendAttrib.OIncomingAlpha, ColorBlendAttrib.OOne))
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self.setBillboardPointWorld()
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self.setDepthWrite(0)
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self.setLightOff()
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self.setFogOff()
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def createTrack(self):
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self.effectModel.setColorScale(0, 0, 0, 0)
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fadeBlast = self.effectModel.colorScaleInterval(self.fadeTime, Vec4(0, 0, 0, 0), startColorScale=Vec4(self.effectColor), blendType='easeOut')
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scaleBlast = self.effectModel.scaleInterval(self.fadeTime, 2.0, startScale=1.0, blendType='easeOut')
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self.track = Sequence(Wait(self.startDelay), Parallel(fadeBlast, scaleBlast), Func(self.cleanUpEffect))
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def cleanUpEffect(self):
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EffectController.cleanUpEffect(self)
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if self.pool and self.pool.isUsed(self):
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self.pool.checkin(self)
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def destroy(self):
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EffectController.destroy(self)
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PooledEffect.destroy(self)
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