1801d2b9fb
UD/AI + Client boots up.
60 lines
2.4 KiB
Python
60 lines
2.4 KiB
Python
from panda3d.core import NodePath
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from direct.directnotify import DirectNotifyGlobal
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from toontown.toonbase import ToontownGlobals
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from toontown.estate import DistributedStatuary
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from toontown.estate import GardenGlobals
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class DistributedChangingStatuary(DistributedStatuary.DistributedStatuary):
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notify = DirectNotifyGlobal.directNotify.newCategory('DistributedChangingStatuary')
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def __init__(self, cr):
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self.notify.debug('constructing DistributedChangingStatuary')
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DistributedStatuary.DistributedStatuary.__init__(self, cr)
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def loadModel(self):
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self.rotateNode = self.plantPath.attachNewNode('rotate')
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self.model = loader.loadModel(self.modelPath)
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colNode = self.model.find('**/+CollisionNode')
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if not colNode.isEmpty():
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score, multiplier = ToontownGlobals.PinballScoring[ToontownGlobals.PinballStatuary]
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if self.pinballScore:
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score = self.pinballScore[0]
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multiplier = self.pinballScore[1]
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scoreNodePath = NodePath('statuary-%d-%d' % (score, multiplier))
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colNode.setName('statuaryCol')
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scoreNodePath.reparentTo(colNode.getParent())
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colNode.reparentTo(scoreNodePath)
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self.model.setScale(self.worldScale)
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self.model.reparentTo(self.rotateNode)
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self.hideParts()
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self.stick2Ground()
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def hideParts(self):
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stage = -1
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attrib = GardenGlobals.PlantAttributes[self.typeIndex]
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growthThresholds = attrib['growthThresholds']
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for index, threshold in enumerate(growthThresholds):
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if self.growthLevel < threshold:
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stage = index
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break
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if stage == -1:
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stage = len(growthThresholds)
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self.notify.debug('growth Stage=%d' % stage)
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for index in range(len(growthThresholds) + 1):
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if index != stage:
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partName = '**/growthStage_%d' % index
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self.notify.debug('trying to remove %s' % partName)
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hideThis = self.model.find(partName)
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if not hideThis.isEmpty():
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hideThis.removeNode()
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def setupShadow(self):
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DistributedStatuary.DistributedStatuary.setupShadow(self)
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self.hideShadow()
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def setGrowthLevel(self, growthLevel):
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self.growthLevel = growthLevel
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if self.model:
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self.model.removeNode()
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self.loadModel()
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