1801d2b9fb
UD/AI + Client boots up.
54 lines
2.6 KiB
Python
54 lines
2.6 KiB
Python
from direct.task import Task
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from direct.fsm import StateData
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from toontown.toonbase.ToontownGlobals import *
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from direct.gui.DirectGui import *
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from panda3d.core import *
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from toontown.toonbase import ToontownTimer
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from toontown.toonbase import TTLocalizer
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from . import MinigameGlobals
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class MinigameRulesPanel(StateData.StateData):
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def __init__(self, panelName, gameTitle, instructions, doneEvent, timeout = MinigameGlobals.rulesDuration):
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StateData.StateData.__init__(self, doneEvent)
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self.gameTitle = gameTitle
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self.instructions = instructions
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self.TIMEOUT = timeout
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def load(self):
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minigameGui = loader.loadModel('phase_4/models/gui/minigame_rules_gui')
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buttonGui = loader.loadModel('phase_3.5/models/gui/inventory_gui')
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self.frame = DirectFrame(image=minigameGui.find('**/minigame-rules-panel'), relief=None, pos=(0.1375, 0, -0.6667))
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self.gameTitleText = DirectLabel(parent=self.frame, text=self.gameTitle, scale=TTLocalizer.MRPgameTitleText, text_align=TextNode.ACenter, text_font=getSignFont(), text_fg=(1.0, 0.33, 0.33, 1.0), pos=TTLocalizer.MRgameTitleTextPos, relief=None)
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self.instructionsText = DirectLabel(parent=self.frame, text=self.instructions, scale=TTLocalizer.MRPinstructionsText, text_align=TextNode.ACenter, text_wordwrap=TTLocalizer.MRPinstructionsTextWordwrap, pos=TTLocalizer.MRPinstructionsTextPos, relief=None)
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self.playButton = DirectButton(parent=self.frame, relief=None, image=(buttonGui.find('**/InventoryButtonUp'), buttonGui.find('**/InventoryButtonDown'), buttonGui.find('**/InventoryButtonRollover')), image_color=Vec4(0, 0.9, 0.1, 1), text=TTLocalizer.MinigameRulesPanelPlay, text_fg=(1, 1, 1, 1), text_pos=(0, -0.02, 0), text_scale=TTLocalizer.MRPplayButton, pos=(1.0025, 0, -0.203), scale=1.05, command=self.playCallback)
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minigameGui.removeNode()
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buttonGui.removeNode()
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self.timer = ToontownTimer.ToontownTimer()
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self.timer.reparentTo(self.frame)
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self.timer.setScale(0.4)
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self.timer.setPos(0.997, 0, 0.064)
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self.frame.hide()
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return
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def unload(self):
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self.frame.destroy()
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del self.frame
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del self.gameTitleText
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del self.instructionsText
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self.playButton.destroy()
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del self.playButton
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del self.timer
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def enter(self):
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self.frame.show()
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self.timer.countdown(self.TIMEOUT, self.playCallback)
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self.accept('enter', self.playCallback)
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def exit(self):
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self.frame.hide()
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self.timer.stop()
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self.ignore('enter')
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def playCallback(self):
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messenger.send(self.doneEvent)
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