1801d2b9fb
UD/AI + Client boots up.
254 lines
9.2 KiB
Python
254 lines
9.2 KiB
Python
from panda3d.core import *
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from direct.interval.IntervalGlobal import *
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from direct.task.TaskManagerGlobal import *
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from direct.distributed.ClockDelta import *
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from direct.directnotify import DirectNotifyGlobal
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from . import GoonGlobals
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from direct.task.Task import Task
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from toontown.toonbase import ToontownGlobals
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from otp.otpbase import OTPGlobals
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from toontown.coghq import DistributedCashbotBossObject
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from direct.showbase import PythonUtil
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from . import DistributedGoon
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class DistributedCashbotBossGoon(DistributedGoon.DistributedGoon, DistributedCashbotBossObject.DistributedCashbotBossObject):
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notify = DirectNotifyGlobal.directNotify.newCategory('DistributedCashbotBossGoon')
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walkGrabZ = -3.6
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stunGrabZ = -2.2
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wiggleFreeTime = 2
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craneFrictionCoef = 0.15
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craneSlideSpeed = 10
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craneRotateSpeed = 20
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def __init__(self, cr):
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DistributedCashbotBossObject.DistributedCashbotBossObject.__init__(self, cr)
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DistributedGoon.DistributedGoon.__init__(self, cr)
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self.target = None
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self.arrivalTime = None
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self.flyToMagnetSfx = loader.loadSfx('phase_5/audio/sfx/TL_rake_throw_only.ogg')
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self.hitMagnetSfx = loader.loadSfx('phase_4/audio/sfx/AA_drop_anvil_miss.ogg')
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self.toMagnetSoundInterval = Sequence(SoundInterval(self.flyToMagnetSfx, duration=ToontownGlobals.CashbotBossToMagnetTime, node=self), SoundInterval(self.hitMagnetSfx, node=self))
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self.hitFloorSfx = loader.loadSfx('phase_5/audio/sfx/AA_drop_flowerpot.ogg')
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self.hitFloorSoundInterval = SoundInterval(self.hitFloorSfx, duration=1.0, node=self)
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self.wiggleSfx = loader.loadSfx('phase_5/audio/sfx/SA_finger_wag.ogg')
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return
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def generate(self):
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DistributedCashbotBossObject.DistributedCashbotBossObject.generate(self)
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DistributedGoon.DistributedGoon.generate(self)
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def announceGenerate(self):
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DistributedCashbotBossObject.DistributedCashbotBossObject.announceGenerate(self)
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self.setupPhysics('goon')
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DistributedGoon.DistributedGoon.announceGenerate(self)
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self.name = 'goon-%s' % self.doId
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self.setName(self.name)
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self.setTag('doId', str(self.doId))
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self.collisionNode.setName('goon')
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cs = CollisionSphere(0, 0, 4, 4)
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self.collisionNode.addSolid(cs)
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self.collisionNode.setIntoCollideMask(ToontownGlobals.PieBitmask | ToontownGlobals.CashbotBossObjectBitmask)
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self.wiggleTaskName = self.uniqueName('wiggleTask')
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self.wiggleFreeName = self.uniqueName('wiggleFree')
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self.boss.goons.append(self)
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self.reparentTo(render)
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def disable(self):
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i = self.boss.goons.index(self)
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del self.boss.goons[i]
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DistributedGoon.DistributedGoon.disable(self)
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DistributedCashbotBossObject.DistributedCashbotBossObject.disable(self)
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def delete(self):
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DistributedGoon.DistributedGoon.delete(self)
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DistributedCashbotBossObject.DistributedCashbotBossObject.delete(self)
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def hideShadows(self):
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self.dropShadow.hide()
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def showShadows(self):
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self.dropShadow.show()
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def getMinImpact(self):
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return ToontownGlobals.CashbotBossGoonImpact
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def doHitBoss(self, impact):
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self.d_hitBoss(impact)
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self.b_destroyGoon()
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def __startWalk(self):
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self.__stopWalk()
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if self.target:
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now = globalClock.getFrameTime()
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availableTime = self.arrivalTime - now
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if availableTime > 0:
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origH = self.getH()
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h = PythonUtil.fitDestAngle2Src(origH, self.targetH)
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delta = abs(h - origH)
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turnTime = delta / (self.velocity * 5)
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dist = Vec3(self.target - self.getPos()).length()
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walkTime = dist / self.velocity
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denom = turnTime + walkTime
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if denom != 0:
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timeCompress = availableTime / denom
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self.walkTrack = Sequence(self.hprInterval(turnTime * timeCompress, VBase3(h, 0, 0)), self.posInterval(walkTime * timeCompress, self.target))
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self.walkTrack.start()
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else:
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self.setPos(self.target)
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self.setH(self.targetH)
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def __stopWalk(self):
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if self.walkTrack:
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self.walkTrack.pause()
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self.walkTrack = None
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return
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def __wiggleTask(self, task):
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elapsed = globalClock.getFrameTime() - self.wiggleStart
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h = math.sin(elapsed * 17) * 5
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p = math.sin(elapsed * 29) * 10
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self.crane.wiggleMagnet.setHpr(h, p, 0)
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return Task.cont
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def __wiggleFree(self, task):
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self.crane.releaseObject()
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self.stashCollisions()
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return Task.done
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def fellOut(self):
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self.b_destroyGoon()
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def handleToonDetect(self, collEntry = None):
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if self.boss.localToonIsSafe:
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return
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DistributedGoon.DistributedGoon.handleToonDetect(self, collEntry)
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def prepareGrab(self):
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DistributedCashbotBossObject.DistributedCashbotBossObject.prepareGrab(self)
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if self.isStunned or self.boss.localToonIsSafe:
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self.pose('collapse', 48)
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self.grabPos = (0, 0, self.stunGrabZ * self.scale)
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else:
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self.setPlayRate(4, 'walk')
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self.loop('walk')
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self.grabPos = (0, 0, self.walkGrabZ * self.scale)
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self.wiggleStart = globalClock.getFrameTime()
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taskMgr.add(self.__wiggleTask, self.wiggleTaskName)
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base.sfxPlayer.playSfx(self.wiggleSfx, node=self)
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if self.avId == localAvatar.doId:
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taskMgr.doMethodLater(self.wiggleFreeTime, self.__wiggleFree, self.wiggleFreeName)
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self.radar.hide()
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def prepareRelease(self):
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DistributedCashbotBossObject.DistributedCashbotBossObject.prepareRelease(self)
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self.crane.wiggleMagnet.setHpr(0, 0, 0)
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taskMgr.remove(self.wiggleTaskName)
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taskMgr.remove(self.wiggleFreeName)
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self.setPlayRate(self.animMultiplier, 'walk')
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def setObjectState(self, state, avId, craneId):
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if state == 'W':
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self.demand('Walk')
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elif state == 'B':
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if self.state != 'Battle':
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self.demand('Battle')
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elif state == 'S':
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if self.state != 'Stunned':
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self.demand('Stunned')
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elif state == 'R':
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if self.state != 'Recovery':
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self.demand('Recovery')
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elif state == 'a':
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self.demand('EmergeA')
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elif state == 'b':
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self.demand('EmergeB')
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else:
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DistributedCashbotBossObject.DistributedCashbotBossObject.setObjectState(self, state, avId, craneId)
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def setTarget(self, x, y, h, arrivalTime):
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self.target = Point3(x, y, 0)
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self.targetH = h
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now = globalClock.getFrameTime()
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self.arrivalTime = globalClockDelta.networkToLocalTime(arrivalTime, now)
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if self.state == 'Walk':
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self.__startWalk()
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def d_destroyGoon(self):
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self.sendUpdate('destroyGoon')
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def b_destroyGoon(self):
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if not self.isDead:
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self.d_destroyGoon()
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self.destroyGoon()
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def destroyGoon(self):
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if not self.isDead:
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self.playCrushMovie(None, None)
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self.demand('Off')
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return
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def enterOff(self):
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DistributedGoon.DistributedGoon.enterOff(self)
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DistributedCashbotBossObject.DistributedCashbotBossObject.enterOff(self)
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def exitOff(self):
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DistributedCashbotBossObject.DistributedCashbotBossObject.exitOff(self)
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DistributedGoon.DistributedGoon.exitOff(self)
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def enterWalk(self, avId = None, ts = 0):
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self.startToonDetect()
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self.isStunned = 0
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self.__startWalk()
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self.loop('walk', 0)
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self.unstashCollisions()
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def exitWalk(self):
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self.__stopWalk()
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self.stopToonDetect()
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self.stop()
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def enterEmergeA(self):
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self.undead()
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self.reparentTo(render)
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self.stopToonDetect()
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self.boss.doorA.request('open')
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self.radar.hide()
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self.__startWalk()
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self.loop('walk', 0)
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def exitEmergeA(self):
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if self.boss.doorA:
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self.boss.doorA.request('close')
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self.radar.show()
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self.__stopWalk()
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def enterEmergeB(self):
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self.undead()
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self.reparentTo(render)
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self.stopToonDetect()
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self.boss.doorB.request('open')
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self.radar.hide()
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self.__startWalk()
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self.loop('walk', 0)
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def exitEmergeB(self):
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if self.boss.doorB:
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self.boss.doorB.request('close')
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self.radar.show()
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self.__stopWalk()
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def enterBattle(self, avId = None, ts = 0):
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DistributedGoon.DistributedGoon.enterBattle(self, avId, ts)
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avatar = base.cr.doId2do.get(avId)
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if avatar:
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messenger.send('exitCrane')
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avatar.stunToon()
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self.unstashCollisions()
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def enterStunned(self, ts = 0):
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DistributedGoon.DistributedGoon.enterStunned(self, ts)
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self.unstashCollisions()
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def enterRecovery(self, ts = 0, pauseTime = 0):
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DistributedGoon.DistributedGoon.enterRecovery(self, ts, pauseTime)
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self.unstashCollisions()
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