oldschool-toontown/toontown/building/DistributedElevatorExt.py
Little Cat 1801d2b9fb
all: replace pandac.PandaModules imports.
UD/AI + Client boots up.
2022-12-16 20:40:57 -04:00

138 lines
5.8 KiB
Python

from panda3d.core import *
from panda3d.otp import *
from direct.distributed.ClockDelta import *
from direct.interval.IntervalGlobal import *
from .ElevatorConstants import *
from .ElevatorUtils import *
from . import DistributedElevator
from toontown.toonbase import ToontownGlobals
from direct.directnotify import DirectNotifyGlobal
from direct.fsm import ClassicFSM
from direct.fsm import State
from toontown.hood import ZoneUtil
from toontown.toonbase import TTLocalizer
from toontown.toontowngui import TeaserPanel
class DistributedElevatorExt(DistributedElevator.DistributedElevator):
def __init__(self, cr):
DistributedElevator.DistributedElevator.__init__(self, cr)
self.nametag = None
self.currentFloor = -1
return
def setupElevator(self):
if self.isSetup:
self.elevatorSphereNodePath.removeNode()
self.leftDoor = self.bldg.leftDoor
self.rightDoor = self.bldg.rightDoor
DistributedElevator.DistributedElevator.setupElevator(self)
self.setupNametag()
def disable(self):
self.clearNametag()
DistributedElevator.DistributedElevator.disable(self)
def setupNametag(self):
if self.nametag == None:
self.nametag = NametagGroup()
self.nametag.setFont(ToontownGlobals.getBuildingNametagFont())
if TTLocalizer.BuildingNametagShadow:
self.nametag.setShadow(*TTLocalizer.BuildingNametagShadow)
self.nametag.setContents(Nametag.CName)
self.nametag.setColorCode(NametagGroup.CCSuitBuilding)
self.nametag.setActive(0)
self.nametag.setAvatar(self.getElevatorModel())
name = self.cr.playGame.dnaStore.getTitleFromBlockNumber(self.bldg.block)
if not name:
name = TTLocalizer.CogsInc
else:
name += TTLocalizer.CogsIncExt
self.nametag.setName(name)
self.nametag.manage(base.marginManager)
return
def clearNametag(self):
if self.nametag != None:
self.nametag.unmanage(base.marginManager)
self.nametag.setAvatar(NodePath())
self.nametag = None
return
def getBldgDoorOrigin(self):
return self.bldg.getSuitDoorOrigin()
def gotBldg(self, buildingList):
self.bldgRequest = None
self.bldg = buildingList[0]
if not self.bldg:
self.notify.error('setBldgDoId: elevator %d cannot find bldg %d!' % (self.doId, self.bldgDoId))
return
if self.getBldgDoorOrigin():
self.bossLevel = self.bldg.getBossLevel()
self.setupElevator()
else:
self.notify.warning('setBldgDoId: elevator %d cannot find suitDoorOrigin for bldg %d!' % (self.doId, bldgDoId))
return
def setFloor(self, floorNumber):
if self.currentFloor >= 0:
if self.bldg.floorIndicator[self.currentFloor]:
self.bldg.floorIndicator[self.currentFloor].setColor(LIGHT_OFF_COLOR)
if floorNumber >= 0:
if self.bldg.floorIndicator[floorNumber]:
self.bldg.floorIndicator[floorNumber].setColor(LIGHT_ON_COLOR)
self.currentFloor = floorNumber
def handleEnterSphere(self, collEntry):
self.notify.debug('Entering Elevator Sphere....')
if hasattr(localAvatar, 'boardingParty') and localAvatar.boardingParty and localAvatar.boardingParty.getGroupLeader(localAvatar.doId) and localAvatar.boardingParty.getGroupLeader(localAvatar.doId) != localAvatar.doId:
base.localAvatar.elevatorNotifier.showMe(TTLocalizer.ElevatorGroupMember)
elif self.allowedToEnter(self.zoneId):
self.cr.playGame.getPlace().detectedElevatorCollision(self)
else:
place = base.cr.playGame.getPlace()
if place:
place.fsm.request('stopped')
self.dialog = TeaserPanel.TeaserPanel(pageName='cogHQ', doneFunc=self.handleOkTeaser)
def handleEnterElevator(self):
if hasattr(localAvatar, 'boardingParty') and localAvatar.boardingParty and localAvatar.boardingParty.getGroupLeader(localAvatar.doId):
if localAvatar.boardingParty.getGroupLeader(localAvatar.doId) == localAvatar.doId:
localAvatar.boardingParty.handleEnterElevator(self)
elif self.elevatorTripId and localAvatar.lastElevatorLeft == self.elevatorTripId:
self.rejectBoard(base.localAvatar.doId, REJECT_SHUFFLE)
elif base.localAvatar.hp > 0:
toon = base.localAvatar
self.sendUpdate('requestBoard', [])
else:
self.notify.warning('Tried to board elevator with hp: %d' % base.localAvatar.hp)
def enterWaitEmpty(self, ts):
self.elevatorSphereNodePath.unstash()
self.forceDoorsOpen()
self.accept(self.uniqueName('enterelevatorSphere'), self.handleEnterSphere)
self.accept(self.uniqueName('enterElevatorOK'), self.handleEnterElevator)
DistributedElevator.DistributedElevator.enterWaitEmpty(self, ts)
def exitWaitEmpty(self):
self.elevatorSphereNodePath.stash()
self.ignore(self.uniqueName('enterelevatorSphere'))
self.ignore(self.uniqueName('enterElevatorOK'))
DistributedElevator.DistributedElevator.exitWaitEmpty(self)
def enterWaitCountdown(self, ts):
DistributedElevator.DistributedElevator.enterWaitCountdown(self, ts)
self.forceDoorsOpen()
self.accept(self.uniqueName('enterElevatorOK'), self.handleEnterElevator)
self.startCountdownClock(self.countdownTime, ts)
def exitWaitCountdown(self):
self.ignore(self.uniqueName('enterElevatorOK'))
DistributedElevator.DistributedElevator.exitWaitCountdown(self)
def getZoneId(self):
return self.bldg.interiorZoneId
def getElevatorModel(self):
return self.bldg.getSuitElevatorNodePath()