oldschool-toontown/toontown/coghq/CountryClubRoom.py
Little Cat 1801d2b9fb
all: replace pandac.PandaModules imports.
UD/AI + Client boots up.
2022-12-16 20:40:57 -04:00

123 lines
4 KiB
Python

from panda3d.core import *
from direct.showbase import DirectObject
from direct.fsm import ClassicFSM, State
from toontown.toonbase import ToontownGlobals
from toontown.coghq import CountryClubRoomSpecs
from direct.directnotify import DirectNotifyGlobal
import random
class CountryClubRoom(DirectObject.DirectObject):
notify = DirectNotifyGlobal.directNotify.newCategory('CountryClubRoom')
FloorCollPrefix = 'mintFloorColl'
CashbotMintDoorFrame = 'phase_10/models/cashbotHQ/DoorFrame'
def __init__(self, path = None):
if path is not None:
if path in CountryClubRoomSpecs.BossbotCountryClubConnectorRooms:
loadFunc = loader.loadModelCopy
else:
loadFunc = loader.loadModel
self.setGeom(loadFunc(path))
self.localToonFSM = ClassicFSM.ClassicFSM('CountryClubRoomLocalToonPresent', [State.State('off', self.enterLtOff, self.exitLtOff, ['notPresent']), State.State('notPresent', self.enterLtNotPresent, self.exitLtNotPresent, ['present']), State.State('present', self.enterLtPresent, self.exitLtPresent, ['notPresent'])], 'notPresent', 'notPresent')
self.localToonFSM.enterInitialState()
return
def delete(self):
del self.localToonFSM
def enter(self):
self.localToonFSM.request('notPresent')
def exit(self):
self.localToonFSM.requestFinalState()
def setRoomNum(self, num):
self.roomNum = num
def getRoomNum(self):
return self.roomNum
def setGeom(self, geom):
if geom == None:
import pdb
pdb.set_trace()
self.__geom = geom
return
def getGeom(self):
return self.__geom
def _getEntrances(self):
return self.__geom.findAllMatches('**/ENTRANCE*')
def _getExits(self):
return self.__geom.findAllMatches('**/EXIT*')
def attachTo(self, other, rng):
otherExits = other._getExits()
entrances = self._getEntrances()
otherDoor = otherExits[0]
thisDoor = rng.choice(entrances)
geom = self.getGeom()
otherGeom = other.getGeom()
self.notify.debug('thisDoor = %s' % thisDoor)
self.notify.debug('otherDoor = %s' % otherDoor)
self.notify.debug('thisGeom = %s' % geom)
self.notify.debug('otherGeom = %s' % otherGeom)
debugAxis1 = None
if debugAxis1:
debugAxis1.reparentTo(thisDoor)
debugAxis2 = None
if debugAxis2:
debugAxis2.reparentTo(otherDoor)
debugAxis2.setColorScale(0.5, 0.5, 0.5, 1)
tempNode = otherDoor.attachNewNode('tempRotNode')
geom.reparentTo(tempNode)
geom.clearMat()
newGeomPos = Vec3(0) - thisDoor.getPos(geom)
self.notify.debug('newGeomPos = %s' % newGeomPos)
geom.setPos(newGeomPos)
newTempNodeH = -thisDoor.getH(otherDoor)
self.notify.debug('newTempNodeH =%s' % newTempNodeH)
tempNode.setH(newTempNodeH)
geom.wrtReparentTo(otherGeom.getParent())
tempNode.removeNode()
return
def getFloorCollName(self):
return '%s%s' % (CountryClubRoom.FloorCollPrefix, self.roomNum)
def initFloorCollisions(self):
allColls = self.getGeom().findAllMatches('**/+CollisionNode')
floorColls = []
for coll in allColls:
bitmask = coll.node().getIntoCollideMask()
if not (bitmask & ToontownGlobals.FloorBitmask).isZero():
floorColls.append(coll)
if len(floorColls) > 0:
floorCollName = self.getFloorCollName()
others = self.getGeom().findAllMatches('**/%s' % floorCollName)
for other in others:
other.setName('%s_renamed' % floorCollName)
for floorColl in floorColls:
floorColl.setName(floorCollName)
def enterLtOff(self):
pass
def exitLtOff(self):
pass
def enterLtNotPresent(self):
pass
def exitLtNotPresent(self):
pass
def enterLtPresent(self):
pass
def exitLtPresent(self):
pass