oldschool-toontown/toontown/minigame/DistributedMinigameTemplate.py
Little Cat 1801d2b9fb
all: replace pandac.PandaModules imports.
UD/AI + Client boots up.
2022-12-16 20:40:57 -04:00

78 lines
2.3 KiB
Python

from panda3d.core import *
from toontown.toonbase.ToonBaseGlobal import *
from .DistributedMinigame import *
from direct.fsm import ClassicFSM, State
from direct.fsm import State
from toontown.toonbase import TTLocalizer
class DistributedMinigameTemplate(DistributedMinigame):
def __init__(self, cr):
DistributedMinigame.__init__(self, cr)
self.gameFSM = ClassicFSM.ClassicFSM('DistributedMinigameTemplate', [State.State('off', self.enterOff, self.exitOff, ['play']), State.State('play', self.enterPlay, self.exitPlay, ['cleanup']), State.State('cleanup', self.enterCleanup, self.exitCleanup, [])], 'off', 'cleanup')
self.addChildGameFSM(self.gameFSM)
def getTitle(self):
return TTLocalizer.MinigameTemplateTitle
def getInstructions(self):
return TTLocalizer.MinigameTemplateInstructions
def getMaxDuration(self):
return 0
def load(self):
self.notify.debug('load')
DistributedMinigame.load(self)
def unload(self):
self.notify.debug('unload')
DistributedMinigame.unload(self)
self.removeChildGameFSM(self.gameFSM)
del self.gameFSM
def onstage(self):
self.notify.debug('onstage')
DistributedMinigame.onstage(self)
def offstage(self):
self.notify.debug('offstage')
DistributedMinigame.offstage(self)
def handleDisabledAvatar(self, avId):
self.notify.debug('handleDisabledAvatar')
self.notify.debug('avatar ' + str(avId) + ' disabled')
DistributedMinigame.handleDisabledAvatar(self, avId)
def setGameReady(self):
if not self.hasLocalToon:
return
self.notify.debug('setGameReady')
if DistributedMinigame.setGameReady(self):
return
def setGameStart(self, timestamp):
if not self.hasLocalToon:
return
self.notify.debug('setGameStart')
DistributedMinigame.setGameStart(self, timestamp)
self.gameFSM.request('play')
def enterOff(self):
self.notify.debug('enterOff')
def exitOff(self):
pass
def enterPlay(self):
self.notify.debug('enterPlay')
self.gameOver()
def exitPlay(self):
pass
def enterCleanup(self):
self.notify.debug('enterCleanup')
def exitCleanup(self):
pass