1801d2b9fb
UD/AI + Client boots up.
103 lines
3.5 KiB
Python
103 lines
3.5 KiB
Python
from panda3d.core import *
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from panda3d.toontown import *
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from direct.directnotify.DirectNotifyGlobal import *
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from direct.showbase import Loader
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from toontown.toontowngui import ToontownLoadingScreen
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class ToontownLoader(Loader.Loader):
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TickPeriod = 0.2
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def __init__(self, base):
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Loader.Loader.__init__(self, base)
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self.inBulkBlock = None
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self.blockName = None
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self.loadingScreen = ToontownLoadingScreen.ToontownLoadingScreen()
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return
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def destroy(self):
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self.loadingScreen.destroy()
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del self.loadingScreen
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Loader.Loader.destroy(self)
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def beginBulkLoad(self, name, label, range, gui, tipCategory):
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self._loadStartT = globalClock.getRealTime()
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Loader.Loader.notify.info("starting bulk load of block '%s'" % name)
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if self.inBulkBlock:
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Loader.Loader.notify.warning("Tried to start a block ('%s'), but am already in a block ('%s')" % (name, self.blockName))
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return None
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self.inBulkBlock = 1
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self._lastTickT = globalClock.getRealTime()
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self.blockName = name
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self.loadingScreen.begin(range, label, gui, tipCategory)
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return None
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def endBulkLoad(self, name):
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if not self.inBulkBlock:
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Loader.Loader.notify.warning("Tried to end a block ('%s'), but not in one" % name)
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return None
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if name != self.blockName:
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Loader.Loader.notify.warning("Tried to end a block ('%s'), other then the current one ('%s')" % (name, self.blockName))
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return None
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self.inBulkBlock = None
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expectedCount, loadedCount = self.loadingScreen.end()
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now = globalClock.getRealTime()
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Loader.Loader.notify.info("At end of block '%s', expected %s, loaded %s, duration=%s" % (self.blockName,
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expectedCount,
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loadedCount,
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now - self._loadStartT))
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return
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def abortBulkLoad(self):
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if self.inBulkBlock:
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Loader.Loader.notify.info("Aborting block ('%s')" % self.blockName)
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self.inBulkBlock = None
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self.loadingScreen.abort()
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return
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def tick(self):
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if self.inBulkBlock:
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now = globalClock.getRealTime()
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if now - self._lastTickT > self.TickPeriod:
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self._lastTickT += self.TickPeriod
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self.loadingScreen.tick()
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try:
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base.cr.considerHeartbeat()
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except:
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pass
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def loadModel(self, *args, **kw):
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ret = Loader.Loader.loadModel(self, *args, **kw)
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self.tick()
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return ret
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def loadFont(self, *args, **kw):
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ret = Loader.Loader.loadFont(self, *args, **kw)
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self.tick()
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return ret
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def loadTexture(self, texturePath, alphaPath = None, okMissing = False):
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ret = Loader.Loader.loadTexture(self, texturePath, alphaPath, okMissing=okMissing)
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self.tick()
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if alphaPath:
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self.tick()
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return ret
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def loadSfx(self, soundPath):
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ret = Loader.Loader.loadSfx(self, soundPath)
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self.tick()
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return ret
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def loadMusic(self, soundPath):
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ret = Loader.Loader.loadMusic(self, soundPath)
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self.tick()
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return ret
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def loadDNAFileAI(self, dnaStore, dnaFile):
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ret = loadDNAFileAI(dnaStore, dnaFile, CSDefault)
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self.tick()
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return ret
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def loadDNAFile(self, dnaStore, dnaFile):
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ret = loadDNAFile(dnaStore, dnaFile, CSDefault, 0)
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self.tick()
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return ret
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