869100692a
Yes, this makes the warnings show up on client as well, because truth be told, having exec and eval calls on production builds is a very bad idea.
108 lines
4.3 KiB
Python
108 lines
4.3 KiB
Python
from direct.showbase.PythonUtil import invertDict
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from toontown.toonbase import ToontownGlobals
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from toontown.coghq import NullCogs
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from toontown.coghq import LawbotOfficeOilRoom_Battle00_Cogs
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from toontown.coghq import LawbotOfficeOilRoom_Battle01_Cogs
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from toontown.coghq import LawbotOfficeBoilerRoom_Battle00_Cogs
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from toontown.coghq import LawbotOfficeBoilerRoom_Trap00_Cogs
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from toontown.coghq import LawbotOfficeLobby_Trap00_Cogs
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from toontown.coghq import LawbotOfficeDiamondRoom_Trap00_Cogs
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from toontown.coghq import LawbotOfficeDiamondRoom_Battle00_Cogs
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from toontown.coghq import LawbotOfficeGearRoom_Battle00_Cogs
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def getStageRoomSpecModule(roomId):
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return CashbotStageSpecModules[roomId]
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def getCogSpecModule(roomId):
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roomName = CashbotStageRoomId2RoomName[roomId]
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return CogSpecModules.get(roomName, NullCogs)
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def getNumBattles(roomId):
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return roomId2numBattles[roomId]
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CashbotStageRoomId2RoomName = {0: 'LawbotOfficeEntrance_Action00',
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1: 'LawbotOfficeOilRoom_Battle00',
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2: 'LawbotOfficeOilRoom_Battle01',
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3: 'LawbotOfficeBoilerRoom_Security00',
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4: 'LawbotOfficeBoilerRoom_Battle00',
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5: 'LawbotOfficeGearRoom_Action00',
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6: 'LawbotOfficeLobby_Action00',
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7: 'LawbotOfficeGearRoom_Security00',
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8: 'LawbotOfficeLobby_Trap00',
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9: 'LawbotOfficeDiamondRoom_Security00',
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10: 'LawbotOfficeDiamondRoom_Trap00',
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11: 'LawbotOfficeGearRoom_Platform00',
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12: 'LawbotOfficeLobby_Lights00',
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100: 'LawbotOfficeBoilerRoom_Action01',
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101: 'LawbotOfficeDiamondRoom_Action00',
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102: 'LawbotOfficeDiamondRoom_Action01',
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103: 'LawbotOfficeLobby_Action01',
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104: 'LawbotOfficeDiamondRoom_Battle00',
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105: 'LawbotOfficeGearRoom_Battle00'}
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CashbotStageRoomName2RoomId = invertDict(CashbotStageRoomId2RoomName)
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CashbotStageEntranceIDs = (0,)
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CashbotStageMiddleRoomIDs = (1,)
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CashbotStageFinalRoomIDs = (2,)
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CashbotStageConnectorRooms = ('phase_11/models/lawbotHQ/LB_connector_7cubeL2', 'phase_11/models/lawbotHQ/LB_connector_7cubeLR')
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CashbotStageSpecModules = {}
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if not __debug__ or __execWarnings__:
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print('EXECWARNING StageRoomSpecs: %s' % CashbotStageRoomName2RoomId)
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printStack()
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for roomName, roomId in list(CashbotStageRoomName2RoomId.items()):
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exec('from toontown.coghq import %s' % roomName)
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CashbotStageSpecModules[roomId] = eval(roomName)
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CogSpecModules = {'LawbotOfficeOilRoom_Battle00': LawbotOfficeOilRoom_Battle00_Cogs,
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'LawbotOfficeOilRoom_Battle01': LawbotOfficeOilRoom_Battle01_Cogs,
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'LawbotOfficeBoilerRoom_Battle00': LawbotOfficeBoilerRoom_Battle00_Cogs,
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'LawbotOfficeBoilerRoom_Trap00': LawbotOfficeBoilerRoom_Trap00_Cogs,
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'LawbotOfficeLobby_Trap00': LawbotOfficeLobby_Trap00_Cogs,
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'LawbotOfficeDiamondRoom_Trap00': LawbotOfficeDiamondRoom_Trap00_Cogs,
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'LawbotOfficeDiamondRoom_Battle00': LawbotOfficeDiamondRoom_Battle00_Cogs,
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'LawbotOfficeGearRoom_Battle00': LawbotOfficeGearRoom_Battle00_Cogs}
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roomId2numBattles = {}
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for roomName, roomId in list(CashbotStageRoomName2RoomId.items()):
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if roomName not in CogSpecModules:
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roomId2numBattles[roomId] = 0
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else:
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cogSpecModule = CogSpecModules[roomName]
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roomId2numBattles[roomId] = len(cogSpecModule.BattleCells)
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roomId2numCogs = {}
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for roomName, roomId in list(CashbotStageRoomName2RoomId.items()):
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if roomName not in CogSpecModules:
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roomId2numCogs[roomId] = 0
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else:
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cogSpecModule = CogSpecModules[roomName]
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roomId2numCogs[roomId] = len(cogSpecModule.CogData)
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roomId2numCogLevels = {}
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for roomName, roomId in list(CashbotStageRoomName2RoomId.items()):
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if roomName not in CogSpecModules:
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roomId2numCogLevels[roomId] = 0
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else:
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cogSpecModule = CogSpecModules[roomName]
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levels = 0
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for cogData in cogSpecModule.CogData:
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levels += cogData['level']
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roomId2numCogLevels[roomId] = levels
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roomId2numMeritCogLevels = {}
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for roomName, roomId in list(CashbotStageRoomName2RoomId.items()):
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if roomName not in CogSpecModules or roomId in (8, 10):
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roomId2numMeritCogLevels[roomId] = 0
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else:
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cogSpecModule = CogSpecModules[roomName]
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levels = 0
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for cogData in cogSpecModule.CogData:
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levels += cogData['level']
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roomId2numMeritCogLevels[roomId] = levels
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middleRoomId2numBattles = {}
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for roomId in CashbotStageMiddleRoomIDs:
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middleRoomId2numBattles[roomId] = roomId2numBattles[roomId]
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