oldschool-toontown/toontown/coghq/FactoryEntityCreatorAI.py
2019-11-02 18:27:54 -04:00

17 lines
3.1 KiB
Python

from otp.level import EntityCreatorAI
from direct.showbase.PythonUtil import Functor
import DistributedBeanBarrelAI, DistributedButtonAI, DistributedCrateAI, DistributedLiftAI, DistributedDoorEntityAI, DistributedGagBarrelAI, DistributedGridAI
from toontown.suit import DistributedGridGoonAI
from toontown.suit import DistributedGoonAI
import DistributedHealBarrelAI, DistributedStomperPairAI, DistributedTriggerAI, DistributedStomperAI, DistributedLaserFieldAI, DistributedSecurityCameraAI, DistributedMoverAI, DistributedElevatorMarkerAI, DistributedSinkingPlatformAI, ActiveCellAI, CrusherCellAI, DirectionalCellAI, FactoryLevelMgrAI, BattleBlockerAI, DistributedGolfGreenGameAI
from toontown.coghq import DistributedMoleFieldAI
from toontown.coghq import DistributedMazeAI
class FactoryEntityCreatorAI(EntityCreatorAI.EntityCreatorAI):
def __init__(self, level):
EntityCreatorAI.EntityCreatorAI.__init__(self, level)
cDE = EntityCreatorAI.createDistributedEntity
cLE = EntityCreatorAI.createLocalEntity
nothing = EntityCreatorAI.nothing
self.privRegisterTypes({'activeCell': Functor(cDE, ActiveCellAI.ActiveCellAI), 'crusherCell': Functor(cDE, CrusherCellAI.CrusherCellAI), 'battleBlocker': Functor(cDE, BattleBlockerAI.BattleBlockerAI), 'beanBarrel': Functor(cDE, DistributedBeanBarrelAI.DistributedBeanBarrelAI), 'button': DistributedButtonAI.DistributedButtonAI, 'conveyorBelt': nothing, 'crate': Functor(cDE, DistributedCrateAI.DistributedCrateAI), 'directionalCell': Functor(cDE, DirectionalCellAI.DirectionalCellAI), 'door': DistributedDoorEntityAI.DistributedDoorEntityAI, 'gagBarrel': Functor(cDE, DistributedGagBarrelAI.DistributedGagBarrelAI), 'gear': nothing, 'goon': Functor(cDE, DistributedGoonAI.DistributedGoonAI), 'gridGoon': Functor(cDE, DistributedGridGoonAI.DistributedGridGoonAI), 'golfGreenGame': Functor(cDE, DistributedGolfGreenGameAI.DistributedGolfGreenGameAI), 'goonClipPlane': nothing, 'grid': Functor(cDE, DistributedGridAI.DistributedGridAI), 'healBarrel': Functor(cDE, DistributedHealBarrelAI.DistributedHealBarrelAI), 'levelMgr': Functor(cLE, FactoryLevelMgrAI.FactoryLevelMgrAI), 'lift': Functor(cDE, DistributedLiftAI.DistributedLiftAI), 'mintProduct': nothing, 'mintProductPallet': nothing, 'mintShelf': nothing, 'mover': Functor(cDE, DistributedMoverAI.DistributedMoverAI), 'paintMixer': nothing, 'pathMaster': nothing, 'rendering': nothing, 'platform': nothing, 'sinkingPlatform': Functor(cDE, DistributedSinkingPlatformAI.DistributedSinkingPlatformAI), 'stomper': Functor(cDE, DistributedStomperAI.DistributedStomperAI), 'stomperPair': Functor(cDE, DistributedStomperPairAI.DistributedStomperPairAI), 'laserField': Functor(cDE, DistributedLaserFieldAI.DistributedLaserFieldAI), 'securityCamera': Functor(cDE, DistributedSecurityCameraAI.DistributedSecurityCameraAI), 'elevatorMarker': Functor(cDE, DistributedElevatorMarkerAI.DistributedElevatorMarkerAI), 'trigger': DistributedTriggerAI.DistributedTriggerAI, 'moleField': Functor(cDE, DistributedMoleFieldAI.DistributedMoleFieldAI), 'maze': Functor(cDE, DistributedMazeAI.DistributedMazeAI)})