oldschool-toontown/toontown/coghq/FactoryExterior.py
2019-12-01 19:25:05 -05:00

155 lines
6.7 KiB
Python

from direct.directnotify import DirectNotifyGlobal
from toontown.battle import BattlePlace
from direct.fsm import ClassicFSM, State
from direct.fsm import State
from otp.distributed.TelemetryLimiter import RotationLimitToH, TLGatherAllAvs
from toontown.toonbase import ToontownGlobals
from toontown.building import Elevator
from pandac.PandaModules import *
from libotp import *
class FactoryExterior(BattlePlace.BattlePlace):
notify = DirectNotifyGlobal.directNotify.newCategory('FactoryExterior')
def __init__(self, loader, parentFSM, doneEvent):
BattlePlace.BattlePlace.__init__(self, loader, doneEvent)
self.parentFSM = parentFSM
self.elevatorDoneEvent = 'elevatorDone'
def load(self):
self.fsm = ClassicFSM.ClassicFSM('FactoryExterior', [State.State('start', self.enterStart, self.exitStart, ['walk',
'tunnelIn',
'teleportIn',
'doorIn']),
State.State('walk', self.enterWalk, self.exitWalk, ['stickerBook',
'teleportOut',
'tunnelOut',
'DFA',
'doorOut',
'elevator',
'stopped',
'WaitForBattle',
'battle']),
State.State('stopped', self.enterStopped, self.exitStopped, ['walk', 'teleportOut', 'elevator']),
State.State('stickerBook', self.enterStickerBook, self.exitStickerBook, ['walk',
'DFA',
'WaitForBattle',
'battle',
'elevator']),
State.State('WaitForBattle', self.enterWaitForBattle, self.exitWaitForBattle, ['battle', 'walk']),
State.State('battle', self.enterBattle, self.exitBattle, ['walk', 'teleportOut', 'died']),
State.State('DFA', self.enterDFA, self.exitDFA, ['DFAReject', 'teleportOut', 'tunnelOut']),
State.State('DFAReject', self.enterDFAReject, self.exitDFAReject, ['walk']),
State.State('teleportIn', self.enterTeleportIn, self.exitTeleportIn, ['walk']),
State.State('teleportOut', self.enterTeleportOut, self.exitTeleportOut, ['teleportIn', 'final', 'WaitForBattle']),
State.State('doorIn', self.enterDoorIn, self.exitDoorIn, ['walk']),
State.State('doorOut', self.enterDoorOut, self.exitDoorOut, ['walk']),
State.State('died', self.enterDied, self.exitDied, ['quietZone']),
State.State('tunnelIn', self.enterTunnelIn, self.exitTunnelIn, ['walk']),
State.State('tunnelOut', self.enterTunnelOut, self.exitTunnelOut, ['final']),
State.State('elevator', self.enterElevator, self.exitElevator, ['walk', 'stopped']),
State.State('final', self.enterFinal, self.exitFinal, ['start'])], 'start', 'final')
self.parentFSM.getStateNamed('factoryExterior').addChild(self.fsm)
BattlePlace.BattlePlace.load(self)
def unload(self):
self.parentFSM.getStateNamed('factoryExterior').removeChild(self.fsm)
del self.fsm
BattlePlace.BattlePlace.unload(self)
def enter(self, requestStatus):
self.zoneId = requestStatus['zoneId']
BattlePlace.BattlePlace.enter(self)
self.fsm.enterInitialState()
base.playMusic(self.loader.music, looping=1, volume=0.8)
self.loader.geom.reparentTo(render)
self.nodeList = [self.loader.geom]
self.loader.hood.startSky()
self._telemLimiter = TLGatherAllAvs('FactoryExterior', RotationLimitToH)
self.accept('doorDoneEvent', self.handleDoorDoneEvent)
self.accept('DistributedDoor_doorTrigger', self.handleDoorTrigger)
NametagGlobals.setMasterArrowsOn(1)
self.tunnelOriginList = base.cr.hoodMgr.addLinkTunnelHooks(self, self.nodeList, self.zoneId)
how = requestStatus['how']
self.fsm.request(how, [requestStatus])
def exit(self):
self._telemLimiter.destroy()
del self._telemLimiter
self.loader.hood.stopSky()
self.fsm.requestFinalState()
self.loader.music.stop()
for node in self.tunnelOriginList:
node.removeNode()
del self.tunnelOriginList
del self.nodeList
self.ignoreAll()
BattlePlace.BattlePlace.exit(self)
def enterTunnelOut(self, requestStatus):
fromZoneId = self.zoneId - self.zoneId % 100
tunnelName = base.cr.hoodMgr.makeLinkTunnelName(self.loader.hood.id, fromZoneId)
requestStatus['tunnelName'] = tunnelName
BattlePlace.BattlePlace.enterTunnelOut(self, requestStatus)
def enterTeleportIn(self, requestStatus):
base.localAvatar.setPosHpr(-34, -350, 0, -28, 0, 0)
BattlePlace.BattlePlace.enterTeleportIn(self, requestStatus)
def enterTeleportOut(self, requestStatus):
BattlePlace.BattlePlace.enterTeleportOut(self, requestStatus, self.__teleportOutDone)
def __teleportOutDone(self, requestStatus):
hoodId = requestStatus['hoodId']
zoneId = requestStatus['zoneId']
avId = requestStatus['avId']
shardId = requestStatus['shardId']
if hoodId == self.loader.hood.hoodId and zoneId == self.zoneId and shardId == None:
self.fsm.request('teleportIn', [requestStatus])
elif hoodId == ToontownGlobals.MyEstate:
self.getEstateZoneAndGoHome(requestStatus)
else:
self.doneStatus = requestStatus
messenger.send(self.doneEvent)
return
def exitTeleportOut(self):
BattlePlace.BattlePlace.exitTeleportOut(self)
def enterElevator(self, distElevator, skipDFABoard = 0):
self.accept(self.elevatorDoneEvent, self.handleElevatorDone)
self.elevator = Elevator.Elevator(self.fsm.getStateNamed('elevator'), self.elevatorDoneEvent, distElevator)
if skipDFABoard:
self.elevator.skipDFABoard = 1
distElevator.elevatorFSM = self.elevator
self.elevator.load()
self.elevator.enter()
def exitElevator(self):
self.ignore(self.elevatorDoneEvent)
self.elevator.unload()
self.elevator.exit()
del self.elevator
def detectedElevatorCollision(self, distElevator):
self.fsm.request('elevator', [distElevator])
def handleElevatorDone(self, doneStatus):
self.notify.debug('handling elevator done event')
where = doneStatus['where']
if where == 'reject':
if hasattr(base.localAvatar, 'elevatorNotifier') and base.localAvatar.elevatorNotifier.isNotifierOpen():
pass
else:
self.fsm.request('walk')
elif where == 'exit':
self.fsm.request('walk')
elif where == 'factoryInterior':
self.doneStatus = doneStatus
messenger.send(self.doneEvent)
elif where == 'stageInterior':
self.doneStatus = doneStatus
messenger.send(self.doneEvent)
else:
self.notify.error('Unknown mode: ' + where + ' in handleElevatorDone')