85 lines
2.4 KiB
Python
85 lines
2.4 KiB
Python
from toontown.toonbase import TTLocalizer
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from toontown.toonbase import ToontownBattleGlobals
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from pandac.PandaModules import Vec4
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Up = 1
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Down = 0
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MaxRank = 13
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MaxSuit = 4
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Hearts = 0
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Diamonds = 1
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Clubs = 2
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Spades = 3
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Suits = [Hearts,
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Diamonds,
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Clubs,
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Spades]
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Unknown = 255
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UpColor = Vec4(1, 1, 1, 1)
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RolloverColor = Vec4(1, 1, 0.5, 1)
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DownColor = Vec4(1, 0.9, 0.9, 1)
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DisabledColor = Vec4(1, 1, 1, 0.5)
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CardColors = (UpColor,
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DownColor,
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RolloverColor,
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DisabledColor)
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def getCardName(value):
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if value == Unknown:
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return TTLocalizer.PlayingCardUnknown
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else:
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rank = value % MaxRank
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suit = value / MaxRank
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return TTLocalizer.getPlayingCardName(suit, rank)
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Styles = ['standard']
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CardImages = {}
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_cardImagesInitialized = 0
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_modelPathBase = 'phase_3.5/models/gui/inventory_icons'
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def convertValueToGagTrackAndLevel(value):
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imageNum = int(rank / MaxSuit)
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track = imageNum % (ToontownBattleGlobals.MAX_TRACK_INDEX + 1)
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level = imageNum / (ToontownBattleGlobals.MAX_TRACK_INDEX + 1)
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return (track, level)
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def convertRankToGagTrackAndLevel(rank):
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track = int(rank % (ToontownBattleGlobals.MAX_TRACK_INDEX + 1))
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level = rank / (ToontownBattleGlobals.MAX_TRACK_INDEX + 1)
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return (track, level)
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def initCardImages():
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global _cardImagesInitialized
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suitCodes = ('h', 'd', 'c', 's')
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rankCodes = ('02', '03', '04', '05', '06', '07', '08', '09', '10', '11', '12', '13', '01')
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for style in Styles:
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modelPath = _modelPathBase
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cardModel = loader.loadModel(modelPath)
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cardModel.hide()
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CardImages[style] = {}
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for suitIndex in range(MaxSuit):
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CardImages[style][suitIndex] = {}
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for rankIndex in range(MaxRank):
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track, level = convertRankToGagTrackAndLevel(rankIndex)
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propName = ToontownBattleGlobals.AvPropsNew[track][level]
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cardNode = cardModel.find('**/%s' % propName)
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CardImages[style][suitIndex][rankIndex] = cardNode
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propName = ToontownBattleGlobals.AvPropsNew[ToontownBattleGlobals.MAX_TRACK_INDEX][ToontownBattleGlobals.MAX_LEVEL_INDEX]
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CardImages[style]['back'] = cardModel.find(propName)
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_cardImagesInitialized = 1
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def getImage(style, suit, rank):
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if _cardImagesInitialized == 0:
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initCardImages()
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return CardImages[style][suit][rank]
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def getBack(style):
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if _cardImagesInitialized == 0:
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initCardImages()
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return CardImages[style]['back']
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