oldschool-toontown/toontown/golf/GolfHoleBase.py
2020-01-07 22:40:15 -05:00

557 lines
24 KiB
Python

from direct.distributed import DistributedObjectAI
from direct.directnotify import DirectNotifyGlobal
from toontown.toonbase import ToontownGlobals
from pandac.PandaModules import *
from . import DistributedPhysicsWorldAI
from direct.fsm.FSM import FSM
from toontown.ai.ToonBarrier import *
from toontown.golf import GolfGlobals
import random
import math
class GolfHoleBase:
def __init__(self, canRender = 0):
self.canRender = canRender
self.recording = []
self.aVRecording = []
self.holePositions = []
self.grayCount = 0
self.skyContact = None
self.lastSkyContactPoint = None
self.doingRecording = 0
self.backAmount = 270
self.ballRocket = 0
self.inCount = 0
self.frame = 0
self.onSlick = 0
self.didHoleBreak = 0
return
def loadLevel(self):
tm = self.holeInfo['terrainModel']
self.terrainModel = loader.loadModel(tm)
td = self.holeInfo['physicsData']
if self.canRender:
self.terrainModel.reparentTo(render)
if self.canRender:
self.terrainModel.find('**/softSurface').setBin('ground', 0)
terrainData = self.terrainModel.find('**/softSurface')
grassData = terrainData.findAllMatches('**/grass*')
self.terrainData = []
for index in range(grassData.getNumPaths()):
someTerrainData = grassData[index]
terrainDataOde = OdeTriMeshData(someTerrainData)
self.meshDataList.append(terrainDataOde)
terrainGeomOde = OdeTriMeshGeom(self.space, terrainDataOde)
self.geomDataList.append(terrainGeomOde)
terrainGeomOde.setCollideBits(BitMask32(4026531840))
terrainGeomOde.setCategoryBits(BitMask32(240))
self.space.setSurfaceType(terrainGeomOde, GolfGlobals.GRASS_SURFACE)
self.space.setCollideId(terrainGeomOde, 2)
slickData = terrainData.findAllMatches('**/slick*')
self.terrainData = []
for index in range(slickData.getNumPaths()):
someTerrainData = slickData[index]
terrainDataOde = OdeTriMeshData(someTerrainData)
self.meshDataList.append(terrainDataOde)
terrainGeomOde = OdeTriMeshGeom(self.space, terrainDataOde)
self.geomDataList.append(terrainGeomOde)
terrainGeomOde.setCollideBits(BitMask32(4026531840))
terrainGeomOde.setCategoryBits(BitMask32(240))
self.space.setSurfaceType(terrainGeomOde, GolfGlobals.SLICK_SURFACE)
self.space.setCollideId(terrainGeomOde, GolfGlobals.SLICK_COLLIDE_ID)
cupData = terrainData.find('**/hole*')
cupData = OdeTriMeshData(cupData)
self.meshDataList.append(cupData)
cupGeom = OdeTriMeshGeom(self.space, cupData)
self.geomDataList.append(cupGeom)
cupGeom.setCollideBits(BitMask32(4026531840))
cupGeom.setCategoryBits(BitMask32(240))
self.space.setSurfaceType(cupGeom, GolfGlobals.HOLE_SURFACE)
self.space.setCollideId(cupGeom, GolfGlobals.HOLE_CUP_COLLIDE_ID)
if self.canRender:
self.golfBarrier = self.terrainModel.find('**/collision1')
if not self.golfBarrier.isEmpty():
golfBarrierCollection = self.terrainModel.findAllMatches('**/collision?')
for i in range(golfBarrierCollection.getNumPaths()):
oneBarrier = golfBarrierCollection.getPath(i)
if oneBarrier != self.golfBarrier:
oneBarrier.wrtReparentTo(self.golfBarrier)
self.golfBarrier.hide()
else:
self.notify.warning('Could not find collision1 node ---------')
self.hardSurfaceNodePath = self.terrainModel.find('**/hardSurface')
if self.canRender:
self.terrainModel.find('**/hardSurface').setBin('ground', 0)
self.loadBlockers()
hardData = OdeTriMeshData(self.hardSurfaceNodePath)
self.meshDataList.append(hardData)
hardGeom = OdeTriMeshGeom(self.space, hardData)
self.geomDataList.append(hardGeom)
hardGeom.setCollideBits(BitMask32(4026531840))
hardGeom.setCategoryBits(BitMask32(240))
self.space.setCollideId(hardGeom, 3)
hardSurface = self.space.getSurfaceType(hardGeom)
self.notify.debug('hardSurface = %s' % hardSurface)
if self.notify.getDebug():
self.notify.debug('self.hardGeom')
hardGeom.write()
self.notify.debug(' -')
self.holeBottomNodePath = self.terrainModel.find('**/holebottom0')
if self.holeBottomNodePath.isEmpty():
self.holeBottomPos = Vec3(*self.holeInfo['holePos'][0])
else:
self.holeBottomPos = self.holeBottomNodePath.getPos()
self.holePositions.append(self.holeBottomPos)
def isBallInHole(self, ball):
retval = False
for holePos in self.holePositions:
displacement = ball.getPosition() - holePos
length = displacement.length()
self.notify.debug('hole %s length=%s' % (holePos, length))
if length <= GolfGlobals.DistanceToBeInHole * 0.5:
retval = True
break
return retval
def createRays(self):
self.notify.debug('createRays')
body = OdeBody(self.world)
self.ballRay = OdeRayGeom(self.space, 50.0)
self.ballRay.setBody(body)
self.ballRay.setOffsetRotation(Mat3(1, 0, 0, 0, -1, 0, 0, 0, -1))
self.ballRay.setOffsetPosition(0, 0, 0.0)
self.ballRay.setCollideBits(BitMask32(16773375))
self.ballRay.setCategoryBits(BitMask32(4278190080))
self.ballRayBody = body
self.space.setCollideId(self.ballRay, GolfGlobals.OOB_RAY_COLLIDE_ID)
self.rayList.append(self.ballRay)
self.rayList.append(self.ballRayBody)
self.skyRay = OdeRayGeom(self.space, 100.0)
self.skyRay.setCollideBits(BitMask32(240))
self.skyRay.setCategoryBits(BitMask32(0))
self.skyRay.setRotation(Mat3(1, 0, 0, 0, -1, 0, 0, 0, -1))
self.space.setCollideId(self.skyRay, GolfGlobals.SKY_RAY_COLLIDE_ID)
self.rayList.append(self.skyRay)
def delete(self):
self.ballRay = None
self.skyRay = None
self.recording = None
self.avRecording = None
self.llv = None
return
def initRecord(self):
del self.recording
self.recording = []
del self.aVRecording
self.aVRecording = []
self.skipFrame = 0.0
self.frame = 0
self.tXYMax = 1.0
self.tZMax = 1.0
self.tXYMin = 0.1
self.tZMin = 0.1
self.skyContact = 1
self.doingRecording = 1
self.ballRocket = 0
self.inCount = 0
self.ballInHoleFrame = 0
self.ballTouchedHoleFrame = 0
self.ballFirstTouchedHoleFrame = 0
self.ballLastTouchedGrass = 0
self.hasReset = 0
self.resetAt = 100000
self.greenIn = 0
for key in self.commonObjectDict:
self.commonObjectDict[key][2].enable()
def checkCommonObjectsNeedPass(self):
for index in self.commonObjectDict:
if self.commonObjectDict[index][1] in [4]:
return 1
return 0
def checkInRadius(self, ball):
smallestDist = None
for index in self.commonObjectDict:
if self.commonObjectDict[index][1] in [4]:
radius = self.commonObjectDict[index][8]
mover = self.commonObjectDict[index][2]
diffX = ball.getPosition()[0] - mover.getPosition()[0]
diffY = ball.getPosition()[1] - mover.getPosition()[1]
diffZ = ball.getPosition()[2] - mover.getPosition()[2]
dist = math.sqrt(diffX * diffX + diffY * diffY + diffZ * diffZ)
if dist < radius:
if not smallestDist or smallestDist[1] > dist:
smallestDist = [radius, dist]
self.notify.debug('Ball Pos %s\nMover Pos %s' % (ball.getPosition(), mover.getPosition()))
return smallestDist
def trackRecordBodyFlight(self, ball, cycleTime, power, startPos, dirX, dirY):
self.notify.debug('trackRecordBodyFlight')
self.ballInHoleFrame = 0
self.ballTouchedHoleFrame = 0
self.ballFirstTouchedHoleFrame = 0
self.ballLastTouchedGrass = 0
startTime = globalClock.getRealTime()
self.notify.debug('start position %s' % startPos)
self.swingTime = cycleTime
frameCount = 0
lift = 0
startTime = GolfGlobals.BALL_CONTACT_FRAME / 24
startFrame = int(startTime * self.FPS)
for frame in range(startFrame):
self.simulate()
self.setTimeIntoCycle(self.swingTime + float(frameCount) * self.DTAStep)
frameCount += 1
forceMove = 1500
if power > 50:
lift = 0
self.didHoleBreak = 0
ball.setPosition(startPos)
ball.setLinearVel(0.0, 0.0, 0.0)
ball.setAngularVel(0.0, 0.0, 0.0)
ball.enable()
self.preStep()
self.simulate()
self.postStep()
ball.enable()
ball.addForce(Vec3(dirX * forceMove * power / 100.0, dirY * forceMove * power / 100.0, lift))
self.initRecord()
self.llv = None
self.lastSkyContactPoint = None
ran = 0
self.record(ball)
self.comObjNeedPass = self.checkCommonObjectsNeedPass()
self.notify.debug('self.comObjNeedPass %s' % self.comObjNeedPass)
firstDisabled = -1
reEnabled = 0
lastFrameEnabled = 0
checkFrames = self.FPS * (self.timingCycleLength + 1.0)
hasPrinted = 0
while ball.isEnabled() and len(self.recording) < 2100 or self.comObjNeedPass or len(self.recording) < 10:
ran = 1
if len(self.recording) > 2100 and not hasPrinted:
self.notify.debug('recording too long %s' % len(self.recording))
hasPrinted = 1
ball.disable()
self.preStep()
self.simulate()
self.setTimeIntoCycle(self.swingTime + float(frameCount) * self.DTAStep)
frameCount += 1
self.postStep()
self.record(ball)
if self.comObjNeedPass:
if firstDisabled == -1 and not ball.isEnabled():
firstDisabled = self.frame
self.notify.debug('firstDisabled %s' % firstDisabled)
check = self.checkInRadius(ball)
if check == None:
self.comObjNeedPass = 0
self.notify.debug('out radius')
else:
self.notify.debug('in radius %s dist %s' % (check[0], check[1]))
elif ball.isEnabled() and firstDisabled != -1 and not reEnabled:
reEnabled = self.frame
self.notify.debug('reEnabled %s' % reEnabled)
if reEnabled:
if self.frame > reEnabled + checkFrames:
self.comObjNeedPass = 0
self.notify.debug('renable limit passed')
elif self.frame > 2100 + checkFrames:
self.comObjNeedPass = 0
print('recording limit passed comObj')
if ball.isEnabled():
lastFrameEnabled = self.frame
self.notify.debug('lastFrameEnabled %s' % lastFrameEnabled)
if lastFrameEnabled < 3:
lastFrameEnabled = 3
self.record(ball)
self.notify.debug('Frames %s' % self.frame)
midTime = globalClock.getRealTime()
self.recording = self.recording[:lastFrameEnabled]
self.aVRecording = self.aVRecording[:lastFrameEnabled]
self.frame = lastFrameEnabled
self.processRecording()
self.processAVRecording()
self.notify.debug('Recording End time %s cycle %s len %s avLen %s' % (self.timingSimTime,
self.getCycleTime(),
len(self.recording),
len(self.aVRecording)))
length = len(self.recording) - 1
x = self.recording[length][1]
y = self.recording[length][2]
z = self.recording[length][3]
endTime = globalClock.getRealTime()
diffTime = endTime - startTime
self.doingRecording = 0
fpsTime = self.frame / diffTime
self.notify.debug('Time Start %s Mid %s End %s Diff %s Fps %s frames %s' % (startTime,
midTime,
endTime,
diffTime,
fpsTime,
self.frame))
return Vec3(x, y, z)
def record(self, ball):
self.recording.append((self.frame,
ball.getPosition()[0],
ball.getPosition()[1],
ball.getPosition()[2]))
self.aVRecording.append((self.frame,
ball.getAngularVel()[0],
ball.getAngularVel()[1],
ball.getAngularVel()[2]))
if self.frame > 50 and not self.frame % 13:
curFrame = self.recording[self.frame]
pastFrame5 = self.recording[self.frame - 11]
pastFrame10 = self.recording[self.frame - 34]
currPosA = Vec3(curFrame[1], curFrame[2], curFrame[3])
past5PosA = Vec3(pastFrame5[1], pastFrame5[2], pastFrame5[3])
past10PosA = Vec3(pastFrame10[1], pastFrame10[2], pastFrame10[3])
displacement1 = currPosA - past5PosA
displacement2 = currPosA - past10PosA
if displacement1.lengthSquared() < 0.002 and displacement2.lengthSquared() < 0.002 and not self.grayCount and not self.onSlick:
ball.disable()
self.frame += 1
def preStep(self):
if hasattr(self, 'ballRay'):
bp = self.curGolfBall().getPosition()
self.ballRayBody.setPosition(bp[0], bp[1], bp[2])
self.skyRay.setPosition(bp[0], bp[1], 50.0)
def getOrderedContacts(self, entry):
c0 = self.space.getCollideId(entry.getGeom1())
c1 = self.space.getCollideId(entry.getGeom2())
if c0 > c1:
return c1, c0
else:
return c0, c1
def postStep(self):
if self.canRender:
self.translucentLastFrame = self.translucentCurFrame[:]
self.translucentCurFrame = []
self.onSlick = 0
rayCount = 0
skyRayHitPos = None
ballRayHitPos = None
bp = self.curGolfBall().getPosition()
for entry in self.colEntries:
c0, c1 = self.getOrderedContacts(entry)
x, y, z = entry.getContactPoint(0)
if c0 == GolfGlobals.OOB_RAY_COLLIDE_ID or c1 == GolfGlobals.OOB_RAY_COLLIDE_ID:
rayCount += 1
if self.canRender:
if self.currentGolfer:
self.ballShadowDict[self.currentGolfer].setPos(x, y, z + 0.1)
if c1 == GolfGlobals.GRASS_COLLIDE_ID or c1 == GolfGlobals.HARD_COLLIDE_ID:
if self.curGolfBall().getPosition()[2] < z + 0.2:
ballRayHitPos = Vec3(x, y, z)
if c0 == GolfGlobals.OOB_RAY_COLLIDE_ID and c1 == GolfGlobals.SLICK_COLLIDE_ID:
self.onSlick = 1
elif c0 == GolfGlobals.OOB_RAY_COLLIDE_ID and c1 == GolfGlobals.HARD_COLLIDE_ID:
self.onSlick = 1
if c0 == GolfGlobals.GRASS_COLLIDE_ID and c1 == GolfGlobals.SKY_RAY_COLLIDE_ID:
self.lastSkyContactPoint = (x, y, z)
if self.curGolfBall().getPosition()[2] < z + 0.2 and rayCount == 0:
if self.skyContact in [1, 2]:
skyRayHitPos = Vec3(x, y, z)
self.skyContact += 1
if self.doingRecording:
if c0 == GolfGlobals.OOB_RAY_COLLIDE_ID or c1 == GolfGlobals.OOB_RAY_COLLIDE_ID:
rayCount += 1
if c1 == GolfGlobals.GRASS_COLLIDE_ID:
self.greenIn = self.frame
self.llv = self.curGolfBall().getLinearVel()
elif GolfGlobals.BALL_COLLIDE_ID in [c0, c1] and GolfGlobals.HOLE_CUP_COLLIDE_ID in [c0, c1]:
self.ballTouchedHoleFrame = self.frame
ballUndersideZ = self.curGolfBall().getPosition()[2] - 0.05
if z < ballUndersideZ:
if not self.ballInHoleFrame:
self.ballInHoleFrame = self.frame
if self.ballFirstTouchedHoleFrame < self.ballLastTouchedGrass:
self.ballFirstTouchedHoleFrame = self.frame
if self.isBallInHole(self.curGolfBall()) and self.didHoleBreak == 0:
self.comObjNeedPass = 0
ballLV = self.curGolfBall().getLinearVel()
ballAV = self.curGolfBall().getAngularVel()
self.curGolfBall().setLinearVel(0.5 * ballLV[0], 0.5 * ballLV[1], 0.5 * ballLV[2])
self.curGolfBall().setAngularVel(0.5 * ballAV[0], 0.5 * ballAV[1], 0.5 * ballAV[2])
self.notify.debug('BALL IN THE HOLE!!! FOO!')
self.didHoleBreak = 1
return
elif GolfGlobals.BALL_COLLIDE_ID in [c0, c1] and GolfGlobals.GRASS_COLLIDE_ID in [c0, c1]:
if self.ballInHoleFrame:
self.ballInHoleFrame = 0
self.notify.debug('setting ballInHoleFrame=0')
self.ballLastTouchedGrass = self.frame
elif self.canRender:
if c0 == GolfGlobals.TOON_RAY_COLLIDE_ID or c1 == GolfGlobals.TOON_RAY_COLLIDE_ID:
self.toonRayCollisionCallback(x, y, z)
if GolfGlobals.CAMERA_RAY_COLLIDE_ID in [c0, c1] and GolfGlobals.WINDMILL_BASE_COLLIDE_ID in [c0, c1]:
self.translucentCurFrame.append(self.windmillFanNodePath)
self.translucentCurFrame.append(self.windmillBaseNodePath)
if GolfGlobals.BALL_COLLIDE_ID in [c0, c1] and GolfGlobals.GRASS_COLLIDE_ID not in [c0, c1]:
self.handleBallHitNonGrass(c0, c1)
if not self.curGolfBall().isEnabled():
return
if rayCount == 0:
self.notify.debug('out of bounds detected!')
self.grayCount += 1
self.outCommon = self.getCommonObjectData()
self.inCount = 0
if skyRayHitPos:
self.curGolfBall().setPosition(skyRayHitPos[0], skyRayHitPos[1], skyRayHitPos[2] + 0.27)
self.notify.debug('SKY RAY ADJUST?')
else:
if self.grayCount > 1:
self.notify.debug('Back in bounds')
self.grayCount = 0
self.inCount += 1
if ballRayHitPos:
self.curGolfBall().setPosition(ballRayHitPos[0], ballRayHitPos[1], ballRayHitPos[2] + 0.245)
ballRayHitPos = None
if self.doingRecording:
self.notify.debug('BALL RAY ADJUST!')
self.notify.debug('%s' % self.curGolfBall().getLinearVel())
if self.ballRocket > 0 and self.inCount > 1:
self.ballRocket -= 1
rocketVel = self.curGolfBall().getLinearVel()
self.curGolfBall().setLinearVel(2.0 * rocketVel[0], 2.0 * rocketVel[1], 2.0 * rocketVel[2])
self.notify.debug('ROCKET!!!!')
if self.grayCount > self.backAmount and self.doingRecording:
if self.greenIn > 2:
self.greenIn -= 2
if self.greenIn > self.resetAt:
self.greenIn = self.resetAt - 10
if self.greenIn < 0 or self.hasReset > 3:
self.greenIn = 0
self.hasReset += 1
self.notify.debug('BALL RESET frame %s greenIn %s resetAt %s' % (self.frame, self.greenIn, self.resetAt))
self.useCommonObjectData(self.outCommon)
self.curGolfBall().setPosition(self.recording[self.greenIn][1], self.recording[self.greenIn][2], self.recording[self.greenIn][3] + 0.27)
self.curGolfBall().setAngularVel(0, 0, 0)
if self.hasReset < 3 and self.llv:
self.ballRocket += 1
self.notify.debug(' BRAKE!!!!')
self.curGolfBall().setLinearVel(0.5 * self.llv[0], 0.5 * self.llv[1], 0.5 * self.llv[2])
else:
self.notify.debug('back disable %s' % self.frame)
if self.lastSkyContactPoint:
self.curGolfBall().setPosition(self.lastSkyContactPoint[0], self.lastSkyContactPoint[1], self.lastSkyContactPoint[2] + 0.27)
self.curGolfBall().setLinearVel(0, 0, 0)
self.curGolfBall().disable()
self.recording = self.recording[:self.greenIn]
self.aVRecording = self.aVRecording[:self.greenIn]
self.frame = self.greenIn
self.resetAt = self.greenIn
self.grayCount = 0
if self.ballFirstTouchedHoleFrame > self.frame:
self.notify.debug('reseting first touched hole, self.frame=%d self.ballFirstTouchedHoleFrame=%d' % (self.frame, self.ballFirstTouchedHoleFrame))
self.ballFirstTouchedHoleFrame = 0
if self.ballLastTouchedGrass > self.frame:
self.ballLastTouchedGrass = 0
return
def processRecording(self, errorMult = 1.0):
self.notify.debug('processRecording')
lastFrame = self.recording[len(self.recording) - 1][0]
countRemovals = 0
for frame in self.recording:
if frame[0] == 0 or frame[0] == lastFrame:
pass
else:
index = self.recording.index(frame)
prevFrame = self.recording[index - 1]
nextFrame = self.recording[index + 1]
if self.predict(frame, prevFrame, nextFrame, errorMult):
self.recording.remove(frame)
countRemovals += 1
if countRemovals > 5:
self.processRecording()
elif len(self.recording) > 120:
self.processRecording(errorMult * 1.25)
else:
for frame in self.recording:
pass
def processAVRecording(self, errorMult = 1.0, trials = 0):
self.notify.debug('processAVRecording')
lastFrame = self.recording[len(self.recording) - 1][0]
countRemovals = 0
countTrials = trials
for frame in self.aVRecording:
if frame[0] == 0 or frame[0] == lastFrame:
pass
else:
index = self.aVRecording.index(frame)
prevFrame = self.aVRecording[index - 1]
nextFrame = self.aVRecording[index + 1]
if self.predictAV(frame, prevFrame, nextFrame, errorMult):
self.aVRecording.remove(frame)
countRemovals += 1
else:
countTrials += 1
if countRemovals > 5:
self.processAVRecording(errorMult, countTrials)
elif len(self.aVRecording) > 80:
self.processAVRecording(errorMult * 1.25, countTrials)
else:
for frame in self.aVRecording:
pass
def predict(self, frame, sourceFrame, destFrame, errorMult = 1.0):
tXY = 0.05 * errorMult
tZ = 0.05 * errorMult
projLength = destFrame[0] - sourceFrame[0]
projPen = destFrame[0] - frame[0]
propSource = float(projPen) / float(projLength)
propDest = 1.0 - propSource
projX = sourceFrame[1] * propSource + destFrame[1] * propDest
projY = sourceFrame[2] * propSource + destFrame[2] * propDest
projZ = sourceFrame[3] * propSource + destFrame[3] * propDest
varX = abs(projX - frame[1])
varY = abs(projY - frame[2])
varZ = abs(projZ - frame[3])
if varX > tXY or varY > tXY or varZ > tZ:
return 0
else:
return 1
def predictAV(self, frame, sourceFrame, destFrame, errorMult = 1.0):
tXYZ = 1.5 * errorMult
projLength = destFrame[0] - sourceFrame[0]
projPen = destFrame[0] - frame[0]
propSource = float(projPen) / float(projLength)
propDest = 1.0 - propSource
projX = sourceFrame[1] * propSource + destFrame[1] * propDest
projY = sourceFrame[2] * propSource + destFrame[2] * propDest
projZ = sourceFrame[3] * propSource + destFrame[3] * propDest
varX = abs(projX - frame[1])
varY = abs(projY - frame[2])
varZ = abs(projZ - frame[3])
if varX > tXYZ or varY > tXYZ or varZ > tXYZ:
return 0
else:
return 1
def handleBallHitNonGrass(self, c0, c1):
pass