oldschool-toontown/toontown/quest/QuestManagerAI.py
John Cote 5d4bb8c5a0
general: rest of tonight's progress
changes include:
 - update .gitignore to ignore cog building backups
 - set text minfilter to more closely resemble TTO
 - fix more issues with cog battles
 - additionally, setup server code that cog battles require (mostly stubs)
 - begin work on cog buildings
 - can interact with gag shop clerks now
 - can also interact with other NPCs, they will always reject you for now
2019-11-27 21:10:20 -05:00

20 lines
542 B
Python

from direct.directnotify import DirectNotifyGlobal
class QuestManagerAI:
notify = DirectNotifyGlobal.directNotify.newCategory('QuestManagerAI')
def __init__(self, air):
self.air = air
def recoverItems(self, toon, suitsKilled, zoneId):
return [], [] # TODO
def toonKilledCogs(self, toon, suitsKilled, zoneId, activeToonList):
pass # TODO
def requestInteract(self, avId, npc):
npc.rejectAvatar(avId) # TODO
def hasTailorClothingTicket(self, toon, npc):
return 0 # TODO