oldschool-toontown/toontown/classicchars/DistributedGoofy.py
Little Cat 1801d2b9fb
all: replace pandac.PandaModules imports.
UD/AI + Client boots up.
2022-12-16 20:40:57 -04:00

79 lines
2.8 KiB
Python

from panda3d.core import *
from . import DistributedCCharBase
from direct.directnotify import DirectNotifyGlobal
from direct.fsm import ClassicFSM, State
from direct.fsm import State
from . import CharStateDatas
from toontown.toonbase import ToontownGlobals
from toontown.toonbase import TTLocalizer
class DistributedGoofy(DistributedCCharBase.DistributedCCharBase):
notify = DirectNotifyGlobal.directNotify.newCategory('DistributedGoofy')
def __init__(self, cr):
try:
self.DistributedGoofy_initialized
except:
self.DistributedGoofy_initialized = 1
DistributedCCharBase.DistributedCCharBase.__init__(self, cr, TTLocalizer.Goofy, 'g')
self.fsm = ClassicFSM.ClassicFSM(self.getName(), [State.State('Off', self.enterOff, self.exitOff, ['Neutral']), State.State('Neutral', self.enterNeutral, self.exitNeutral, ['Walk']), State.State('Walk', self.enterWalk, self.exitWalk, ['Neutral'])], 'Off', 'Off')
self.fsm.enterInitialState()
def disable(self):
self.fsm.requestFinalState()
DistributedCCharBase.DistributedCCharBase.disable(self)
del self.neutralDoneEvent
del self.neutral
del self.walkDoneEvent
del self.walk
self.fsm.requestFinalState()
def delete(self):
try:
self.DistributedGoofy_deleted
except:
del self.fsm
self.DistributedGoofy_deleted = 1
DistributedCCharBase.DistributedCCharBase.delete(self)
def generate(self):
DistributedCCharBase.DistributedCCharBase.generate(self)
name = self.getName()
self.neutralDoneEvent = self.taskName(name + '-neutral-done')
self.neutral = CharStateDatas.CharNeutralState(self.neutralDoneEvent, self)
self.walkDoneEvent = self.taskName(name + '-walk-done')
self.walk = CharStateDatas.CharWalkState(self.walkDoneEvent, self)
self.fsm.request('Neutral')
def enterOff(self):
pass
def exitOff(self):
pass
def enterNeutral(self):
self.neutral.enter()
self.acceptOnce(self.neutralDoneEvent, self.__decideNextState)
def exitNeutral(self):
self.ignore(self.neutralDoneEvent)
self.neutral.exit()
def enterWalk(self):
self.walk.enter()
self.acceptOnce(self.walkDoneEvent, self.__decideNextState)
def exitWalk(self):
self.ignore(self.walkDoneEvent)
self.walk.exit()
def __decideNextState(self, doneStatus):
self.fsm.request('Neutral')
def setWalk(self, srcNode, destNode, timestamp):
if destNode and not destNode == srcNode:
self.walk.setWalk(srcNode, destNode, timestamp)
self.fsm.request('Walk')
def walkSpeed(self):
return ToontownGlobals.GoofySpeed