827445d8fa
progress includes: - cogs appear on streets now - additionally, street interests are setup for astron clients. - cog battles are mostly working - updated some sequences to work with newer panda3d - fixed particle effects search paths so that they load now - handled disconnect reasons for clients that disconnect during cog battles etc. - fleshed out the holiday manager a bit more
168 lines
6.6 KiB
Python
168 lines
6.6 KiB
Python
from direct.particles.ParticleEffect import *
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import os
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from direct.directnotify import DirectNotifyGlobal
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notify = DirectNotifyGlobal.directNotify.newCategory('BattleParticles')
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TutorialParticleEffects = ('gearExplosionBig.ptf', 'gearExplosionSmall.ptf', 'gearExplosion.ptf')
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ParticleNames = ('audit-div', 'audit-five', 'audit-four', 'audit-minus', 'audit-mult', 'audit-one', 'audit-plus', 'audit-six', 'audit-three', 'audit-two', 'blah', 'brainstorm-box', 'brainstorm-env', 'brainstorm-track', 'buzzwords-crash', 'buzzwords-inc', 'buzzwords-main', 'buzzwords-over', 'buzzwords-syn', 'confetti', 'doubletalk-double', 'doubletalk-dup', 'doubletalk-good', 'filibuster-cut', 'filibuster-fiscal', 'filibuster-impeach', 'filibuster-inc', 'jargon-brow', 'jargon-deep', 'jargon-hoop', 'jargon-ipo', 'legalese-hc', 'legalese-qpq', 'legalese-vd', 'mumbojumbo-boiler', 'mumbojumbo-creative', 'mumbojumbo-deben', 'mumbojumbo-high', 'mumbojumbo-iron', 'poundsign', 'schmooze-genius', 'schmooze-instant', 'schmooze-master', 'schmooze-viz', 'roll-o-dex', 'rollodex-card', 'dagger', 'fire', 'snow-particle', 'raindrop', 'gear', 'checkmark', 'dollar-sign', 'spark')
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particleModel = None
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particleSearchPath = None
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def loadParticles():
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global particleModel
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if particleModel == None:
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particleModel = loader.loadModel('phase_3.5/models/props/suit-particles')
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return
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def unloadParticles():
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global particleModel
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if particleModel != None:
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particleModel.removeNode()
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del particleModel
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particleModel = None
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return
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def getParticle(name):
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if name in ParticleNames:
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particle = particleModel.find('**/' + str(name))
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return particle
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else:
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notify.warning('getParticle() - no name: %s' % name)
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return None
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return None
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def loadParticleFile(name):
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global particleSearchPath
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if particleSearchPath == None:
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particleSearchPath = DSearchPath()
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if __debug__:
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particleSearchPath.appendDirectory(Filename('resources/phase_3.5/etc'))
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particleSearchPath.appendDirectory(Filename('resources/phase_4/etc'))
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particleSearchPath.appendDirectory(Filename('resources/phase_5/etc'))
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particleSearchPath.appendDirectory(Filename('resources/phase_8/etc'))
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particleSearchPath.appendDirectory(Filename('resources/phase_9/etc'))
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pfile = Filename(name)
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found = vfs.resolveFilename(pfile, particleSearchPath)
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if not found:
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notify.warning('loadParticleFile() - no path: %s' % name)
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return
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notify.debug('Loading particle file: %s' % pfile)
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effect = ParticleEffect()
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effect.loadConfig(pfile)
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return effect
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def createParticleEffect(name = None, file = None, numParticles = None, color = None):
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if not name:
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fileName = file + '.ptf'
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return loadParticleFile(fileName)
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if name == 'GearExplosion':
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return __makeGearExplosion(numParticles)
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elif name == 'BigGearExplosion':
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return __makeGearExplosion(numParticles, 'Big')
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elif name == 'WideGearExplosion':
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return __makeGearExplosion(numParticles, 'Wide')
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elif name == 'BrainStorm':
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return loadParticleFile('brainStorm.ptf')
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elif name == 'BuzzWord':
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return loadParticleFile('buzzWord.ptf')
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elif name == 'Calculate':
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return loadParticleFile('calculate.ptf')
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elif name == 'Confetti':
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return loadParticleFile('confetti.ptf')
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elif name == 'DemotionFreeze':
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return loadParticleFile('demotionFreeze.ptf')
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elif name == 'DemotionSpray':
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return loadParticleFile('demotionSpray.ptf')
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elif name == 'DoubleTalkLeft':
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return loadParticleFile('doubleTalkLeft.ptf')
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elif name == 'DoubleTalkRight':
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return loadParticleFile('doubleTalkRight.ptf')
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elif name == 'FingerWag':
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return loadParticleFile('fingerwag.ptf')
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elif name == 'FiredFlame':
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return loadParticleFile('firedFlame.ptf')
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elif name == 'FreezeAssets':
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return loadParticleFile('freezeAssets.ptf')
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elif name == 'GlowerPower':
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return loadParticleFile('glowerPowerKnives.ptf')
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elif name == 'HotAir':
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return loadParticleFile('hotAirSpray.ptf')
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elif name == 'PoundKey':
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return loadParticleFile('poundkey.ptf')
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elif name == 'ShiftSpray':
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return loadParticleFile('shiftSpray.ptf')
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elif name == 'ShiftLift':
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return __makeShiftLift()
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elif name == 'Shred':
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return loadParticleFile('shred.ptf')
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elif name == 'Smile':
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return loadParticleFile('smile.ptf')
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elif name == 'SpriteFiredFlecks':
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return loadParticleFile('spriteFiredFlecks.ptf')
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elif name == 'Synergy':
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return loadParticleFile('synergy.ptf')
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elif name == 'Waterfall':
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return loadParticleFile('waterfall.ptf')
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elif name == 'PoundKey':
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return loadParticleFile('poundkey.ptf')
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elif name == 'RubOut':
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return __makeRubOut(color)
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elif name == 'SplashLines':
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return loadParticleFile('splashlines.ptf')
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elif name == 'Withdrawal':
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return loadParticleFile('withdrawal.ptf')
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else:
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notify.warning('createParticleEffect() - no name: %s' % name)
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return None
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def setEffectTexture(effect, name, color = None):
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particles = effect.getParticlesNamed('particles-1')
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np = getParticle(name)
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if color:
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particles.renderer.setColor(color)
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particles.renderer.setFromNode(np)
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def __makeGearExplosion(numParticles = None, style = 'Normal'):
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if style == 'Normal':
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effect = loadParticleFile('gearExplosion.ptf')
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elif style == 'Big':
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effect = loadParticleFile('gearExplosionBig.ptf')
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elif style == 'Wide':
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effect = loadParticleFile('gearExplosionWide.ptf')
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if numParticles:
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particles = effect.getParticlesNamed('particles-1')
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particles.setPoolSize(numParticles)
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return effect
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def __makeRubOut(color = None):
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effect = loadParticleFile('demotionUnFreeze.ptf')
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loadParticles()
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setEffectTexture(effect, 'snow-particle')
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particles = effect.getParticlesNamed('particles-1')
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particles.renderer.setInitialXScale(0.03)
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particles.renderer.setFinalXScale(0.0)
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particles.renderer.setInitialYScale(0.02)
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particles.renderer.setFinalYScale(0.0)
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if color:
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particles.renderer.setColor(color)
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else:
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particles.renderer.setColor(Vec4(0.54, 0.92, 0.32, 0.7))
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return effect
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def __makeShiftLift():
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effect = loadParticleFile('pixieDrop.ptf')
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particles = effect.getParticlesNamed('particles-1')
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particles.renderer.setCenterColor(Vec4(1, 1, 0, 0.9))
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particles.renderer.setEdgeColor(Vec4(1, 1, 0, 0.6))
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particles.emitter.setRadius(0.01)
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effect.setHpr(0, 180, 0)
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effect.setPos(0, 0, 0)
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return effect
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