238 lines
7.8 KiB
Python
238 lines
7.8 KiB
Python
from pandac.PandaModules import *
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from toontown.toonbase.ToontownGlobals import *
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from direct.distributed.ClockDelta import *
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from direct.interval.IntervalGlobal import *
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import random
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from otp.level import DistributedLevel
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from direct.directnotify import DirectNotifyGlobal
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from . import StageRoomBase, StageRoom
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from . import FactoryEntityCreator
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from . import StageRoomSpecs
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from otp.level import LevelSpec, LevelConstants
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from toontown.toonbase import TTLocalizer
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if __dev__:
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from otp.level import EditorGlobals
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def getStageRoomReadyPostName(doId):
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return 'stageRoomReady-%s' % doId
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class DistributedStageRoom(DistributedLevel.DistributedLevel, StageRoomBase.StageRoomBase, StageRoom.StageRoom):
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notify = DirectNotifyGlobal.directNotify.newCategory('DistributedStageRoom')
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EmulateEntrancePoint = False
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def __init__(self, cr):
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DistributedLevel.DistributedLevel.__init__(self, cr)
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StageRoomBase.StageRoomBase.__init__(self)
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StageRoom.StageRoom.__init__(self)
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self.suitIds = []
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self.suits = []
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self.reserveSuits = []
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self.joiningReserves = []
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self.suitsInitialized = 0
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self.goonClipPlanes = {}
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self.stage = None
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return
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def createEntityCreator(self):
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return FactoryEntityCreator.FactoryEntityCreator(level=self)
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def generate(self):
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self.notify.debug('generate')
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DistributedLevel.DistributedLevel.generate(self)
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def delete(self):
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del self.stage
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DistributedLevel.DistributedLevel.delete(self)
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StageRoom.StageRoom.delete(self)
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self.ignoreAll()
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def setStageId(self, stageId):
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self.notify.debug('stageId: %s' % stageId)
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StageRoomBase.StageRoomBase.setStageId(self, stageId)
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def setRoomId(self, roomId):
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self.notify.debug('roomId: %s' % roomId)
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StageRoomBase.StageRoomBase.setRoomId(self, roomId)
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def setRoomNum(self, num):
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self.notify.debug('roomNum: %s' % num)
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StageRoom.StageRoom.setRoomNum(self, num)
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def levelAnnounceGenerate(self):
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self.notify.debug('levelAnnounceGenerate')
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DistributedLevel.DistributedLevel.levelAnnounceGenerate(self)
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specModule = StageRoomSpecs.getStageRoomSpecModule(self.roomId)
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roomSpec = LevelSpec.LevelSpec(specModule)
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if __dev__:
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typeReg = self.getEntityTypeReg()
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roomSpec.setEntityTypeReg(typeReg)
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DistributedLevel.DistributedLevel.initializeLevel(self, roomSpec)
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def getReadyPostName(self):
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return getStageRoomReadyPostName(self.doId)
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def privGotSpec(self, levelSpec):
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if __dev__:
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if not levelSpec.hasEntityTypeReg():
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typeReg = self.getEntityTypeReg()
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levelSpec.setEntityTypeReg(typeReg)
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DistributedLevel.DistributedLevel.privGotSpec(self, levelSpec)
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StageRoom.StageRoom.enter(self)
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self.acceptOnce('leavingStage', self.announceLeaving)
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bboard.post(self.getReadyPostName())
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def fixupLevelModel(self):
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StageRoom.StageRoom.setGeom(self, self.geom)
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StageRoom.StageRoom.initFloorCollisions(self)
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def setStage(self, stage):
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self.stage = stage
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def setBossConfronted(self, avId):
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self.stage.setBossConfronted(avId)
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def setDefeated(self):
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self.notify.info('setDefeated')
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from toontown.coghq import DistributedStage
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messenger.send(DistributedStage.DistributedStage.WinEvent)
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def initVisibility(self, *args, **kw):
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pass
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def shutdownVisibility(self, *args, **kw):
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pass
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def lockVisibility(self, *args, **kw):
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pass
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def unlockVisibility(self, *args, **kw):
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pass
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def enterZone(self, *args, **kw):
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pass
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def updateVisibility(self, *args, **kw):
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pass
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def setVisibility(self, *args, **kw):
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pass
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def resetVisibility(self, *args, **kw):
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pass
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def handleVisChange(self, *args, **kw):
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pass
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def forceSetZoneThisFrame(self, *args, **kw):
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pass
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def getParentTokenForEntity(self, entId):
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if __dev__:
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pass
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return 1000000 * self.roomNum + entId
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def enterLtNotPresent(self):
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StageRoom.StageRoom.enterLtNotPresent(self)
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if __dev__:
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bboard.removeIfEqual(EditorGlobals.EditTargetPostName, self)
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self.ignore('f2')
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def enterLtPresent(self):
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StageRoom.StageRoom.enterLtPresent(self)
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if __dev__:
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bboard.post(EditorGlobals.EditTargetPostName, self)
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if self.stage is not None:
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self.stage.currentRoomName = StageRoomSpecs.CashbotStageRoomId2RoomName[self.roomId]
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def printPos(self = self):
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thisZone = self.getZoneNode(LevelConstants.UberZoneEntId)
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pos = base.localAvatar.getPos(thisZone)
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h = base.localAvatar.getH(thisZone)
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roomName = StageRoomSpecs.CashbotStageRoomId2RoomName[self.roomId]
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print('stage pos: %s, h: %s, room: %s' % (repr(pos), h, roomName))
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if self.stage is not None:
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floorNum = self.stage.floorNum
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else:
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floorNum = '???'
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posStr = 'X: %.3f' % pos[0] + '\nY: %.3f' % pos[1] + '\nZ: %.3f' % pos[2] + '\nH: %.3f' % h + '\nstageId: %s' % self.stageId + '\nfloor: %s' % floorNum + '\nroomId: %s' % self.roomId + '\nroomName: %s' % roomName
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base.localAvatar.setChatAbsolute(posStr, CFThought | CFTimeout)
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return
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self.accept('f2', printPos)
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return
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def handleSOSPanel(self, panel):
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avIds = []
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for avId in self.avIdList:
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if base.cr.doId2do.get(avId):
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avIds.append(avId)
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panel.setFactoryToonIdList(avIds)
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def disable(self):
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self.notify.debug('disable')
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StageRoom.StageRoom.exit(self)
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if hasattr(self, 'suits'):
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del self.suits
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if hasattr(self, 'relatedObjectMgrRequest') and self.relatedObjectMgrRequest:
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self.cr.relatedObjectMgr.abortRequest(self.relatedObjectMgrRequest)
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del self.relatedObjectMgrRequest
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bboard.remove(self.getReadyPostName())
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DistributedLevel.DistributedLevel.disable(self)
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def setSuits(self, suitIds, reserveSuitIds):
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oldSuitIds = list(self.suitIds)
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self.suitIds = suitIds
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self.reserveSuitIds = reserveSuitIds
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newSuitIds = []
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for suitId in self.suitIds:
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if suitId not in oldSuitIds:
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newSuitIds.append(suitId)
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if len(newSuitIds):
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def bringOutOfReserve(suits):
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for suit in suits:
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suit.comeOutOfReserve()
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self.relatedObjectMgrRequest = self.cr.relatedObjectMgr.requestObjects(newSuitIds, bringOutOfReserve)
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def reservesJoining(self):
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pass
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def getCogSpec(self, cogId):
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cogSpecModule = StageRoomSpecs.getCogSpecModule(self.roomId)
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return cogSpecModule.CogData[cogId]
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def getReserveCogSpec(self, cogId):
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cogSpecModule = StageRoomSpecs.getCogSpecModule(self.roomId)
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return cogSpecModule.ReserveCogData[cogId]
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def getBattleCellSpec(self, battleCellId):
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cogSpecModule = StageRoomSpecs.getCogSpecModule(self.roomId)
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return cogSpecModule.BattleCells[battleCellId]
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def getFloorOuchLevel(self):
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return 8
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def getTaskZoneId(self):
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return self.stageId
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def getBossTaunt(self):
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return TTLocalizer.StageBossTaunt
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def getBossBattleTaunt(self):
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return TTLocalizer.StageBossBattleTaunt
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def __str__(self):
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if hasattr(self, 'roomId'):
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return '%s %s: %s' % (self.__class__.__name__, self.roomId, StageRoomSpecs.CashbotStageRoomId2RoomName[self.roomId])
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else:
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return 'DistributedStageRoom'
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def __repr__(self):
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return str(self)
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def complexVis(self):
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return 0
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