65 lines
2.6 KiB
Python
65 lines
2.6 KiB
Python
from pandac.PandaModules import *
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from . import ToonHood
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from toontown.safezone import GZSafeZoneLoader
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from toontown.toonbase.ToontownGlobals import *
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from toontown.racing import DistributedVehicle
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from . import SkyUtil
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class GZHood(ToonHood.ToonHood):
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def __init__(self, parentFSM, doneEvent, dnaStore, hoodId):
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ToonHood.ToonHood.__init__(self, parentFSM, doneEvent, dnaStore, hoodId)
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self.id = GolfZone
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self.safeZoneLoaderClass = GZSafeZoneLoader.GZSafeZoneLoader
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self.storageDNAFile = 'phase_6/dna/storage_GZ.dna'
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self.holidayStorageDNADict = {HALLOWEEN_PROPS: ['phase_6/dna/halloween_props_storage_GZ.dna'],
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SPOOKY_PROPS: ['phase_6/dna/halloween_props_storage_GZ.dna']}
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self.skyFile = 'phase_3.5/models/props/TT_sky'
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self.spookySkyFile = 'phase_3.5/models/props/BR_sky'
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self.titleColor = (1.0, 0.5, 0.4, 1.0)
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def load(self):
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ToonHood.ToonHood.load(self)
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self.parentFSM.getStateNamed('GZHood').addChild(self.fsm)
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def unload(self):
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self.parentFSM.getStateNamed('GZHood').removeChild(self.fsm)
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ToonHood.ToonHood.unload(self)
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def enter(self, *args):
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ToonHood.ToonHood.enter(self, *args)
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base.localAvatar.chatMgr.chatInputSpeedChat.addGolfMenu()
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base.camLens.setNearFar(SpeedwayCameraNear, SpeedwayCameraFar)
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def exit(self):
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base.camLens.setNearFar(DefaultCameraNear, DefaultCameraFar)
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base.localAvatar.chatMgr.chatInputSpeedChat.removeGolfMenu()
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ToonHood.ToonHood.exit(self)
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def skyTrack(self, task):
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return SkyUtil.cloudSkyTrack(task)
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def startSky(self):
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if not self.sky.getTag('sky') == 'Regular':
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self.endSpookySky()
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SkyUtil.startCloudSky(self)
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def startSpookySky(self):
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if hasattr(self, 'sky') and self.sky:
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self.stopSky()
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self.sky = loader.loadModel(self.spookySkyFile)
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self.sky.setTag('sky', 'Halloween')
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self.sky.setScale(1.0)
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self.sky.setDepthTest(0)
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self.sky.setDepthWrite(0)
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self.sky.setColor(0.5, 0.5, 0.5, 1)
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self.sky.setBin('background', 100)
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self.sky.setFogOff()
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self.sky.reparentTo(camera)
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self.sky.setTransparency(TransparencyAttrib.MDual, 1)
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fadeIn = self.sky.colorScaleInterval(1.5, Vec4(1, 1, 1, 1), startColorScale=Vec4(1, 1, 1, 0.25), blendType='easeInOut')
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fadeIn.start()
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self.sky.setZ(0.0)
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self.sky.setHpr(0.0, 0.0, 0.0)
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ce = CompassEffect.make(NodePath(), CompassEffect.PRot | CompassEffect.PZ)
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self.sky.node().setEffect(ce)
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