oldschool-toontown/libotp/nametag/Nametag2d.py
2019-11-02 19:49:34 -04:00

329 lines
11 KiB
Python

import math
from panda3d.core import *
import NametagGlobals
from MarginPopup import MarginPopup
from Nametag import Nametag
from _constants import *
class Nametag2d(Nametag, MarginPopup):
def __init__(self):
Nametag.__init__(self, 8.075)
MarginPopup.__init__(self)
self.m_copied_np = None
self.m_attached_np = None
self.m_arrow = None
self.m_unknown_np = None
# self.setCullCallback()
self.cbNode = CallbackNode(self.getName() + '-cbNode')
self.cbNode.setCullCallback(PythonCallbackObject(self.cullCallback))
self.addChild(self.cbNode)
self.setName('unnamed')
self.m_contents = 3
self.m_chat_contents = 0
self.updateContents()
self.m_on = NametagGlobals._master_arrows_on
self.m_seq2d = 0
self.m_trans_vec = Vec3(0, 0, 0)
def setVisible(self, value):
self.m_visible = value
self.updateContents()
def manage(self, manager):
self.updateContents()
manager.managePopup(self)
def unmanage(self, manager):
Nametag.unmanage(self, manager)
manager.unmanagePopup(self)
def setObjectCode(self, objcode):
if self.m_group:
self.m_group.setObjectCode(objcode)
def getObjectCode(self):
if self.m_group:
return self.m_group.getObjectCode()
return 0
def getScore(self):
if self.m_group:
return 1000 - self.getDistance2()
return 0
def getDistance2(self):
if self.m_avatar:
np = self.m_avatar
else:
np = self.m_group.getAvatar()
if np.isEmpty():
return 0
return np.getPos(NametagGlobals._toon).lengthSquared()
def considerVisible(self):
from NametagGroup import NametagGroup
v2 = 0
do_update = True
if self.m_on != NametagGlobals._master_arrows_on:
self.m_on = NametagGlobals._master_arrows_on
v2 = 1
if self.m_seq2d == NametagGlobals._margin_prop_seq:
if not v2:
do_update = False
else:
self.m_seq2d = NametagGlobals._margin_prop_seq
if do_update:
self.updateContents()
if not self.m_chat_contents:
return 0
result = self.m_group.m_nametag3d_flag != 2
if NametagGlobals._onscreen_chat_forced and self.m_chat_contents & (Nametag.CSpeech | Nametag.CThought):
result = 1
self.m_group.setNametag3dFlag(0)
if result and self.m_group.getColorCode() in (NametagGroup.CCToonBuilding,
NametagGroup.CCSuitBuilding,
NametagGroup.CCHouseBuilding):
return self.getDistance2() < 1600
return result
def updateContents(self):
self.stopFlash()
if self.m_group:
self.setName(self.m_group.getName())
else:
self.setName('unnamed')
if self.m_copied_np:
self.m_copied_np.removeNode()
if self.m_attached_np:
self.m_attached_np.removeNode()
if self.m_arrow:
self.m_arrow.removeNode()
if self.m_unknown_np:
self.m_unknown_np.removeNode()
self.m_chat_contents = self.determineContents()
if not NametagGlobals._master_arrows_on:
self.m_chat_contents = self.m_chat_contents & ~1
if self.m_visible and self.isGroupManaged():
v10 = self.m_chat_contents
if v10 & Nametag.CSpeech:
self.generateChat(NametagGlobals._speech_balloon_2d)
elif v10 & Nametag.CThought:
self.generateChat(NametagGlobals._thought_balloon_2d)
elif v10 & Nametag.CName:
self.generateName()
def frameCallback(self):
if self.m_visible and self.m_popup_region:
self.m_seq = self.m_group.m_region_seq
if self.m_group:
self.m_group.updateRegions()
def rotateArrow(self):
if not self.m_arrow:
return
if self.m_avatar:
np = self.m_avatar
else:
np = self.m_group.getAvatar()
if not np:
return
relpos = np.getPos(NametagGlobals._camera) - NametagGlobals._toon.getPos(NametagGlobals._camera)
hpr = Vec3(0, 0, -math.atan2(relpos[1], relpos[0]) * 180 / math.pi)
scale = Vec3(0.5, 0.5, 0.5)
shear = Vec3(0, 0, 0)
temp_mat_3 = Mat3()
composeMatrix(temp_mat_3, scale, shear, hpr)
arrow_mat = Mat4(temp_mat_3, self.m_trans_vec)
self.m_arrow.setMat(arrow_mat)
def generateName(self):
v4 = self.getState()
v84 = Vec4(NametagGlobals.getNameFg(self.m_group.getColorCode(), v4))
v75 = Vec4(NametagGlobals.getNameBg(self.m_group.getColorCode(), v4))
v75[3] = max(v75[3], NametagGlobals._min_2d_alpha)
v75[3] = min(v75[3], NametagGlobals._max_2d_alpha)
v67 = NametagGlobals._card_pad[3] + self.m_group.m_name_frame[3]
v68 = self.m_group.m_name_frame[2] - NametagGlobals._card_pad[2]
wordwrap = self.m_group.getNameWordwrap()
v17 = self.m_cell_width / wordwrap * 2.0
v66 = 0.333 * (1.0 / v17) - (v68 + v67) * 0.5
v18 = min(1.0 / v17 - v67, v66)
v69 = Mat4(v17, 0, 0, 0,
0, v17, 0, 0,
0, 0, v17, 0,
0, 0, v18 * v17, 1.0)
a3 = v69
if v75[3] != 0.0:
card = CardMaker('nametag')
card.setFrame(self.m_group.m_name_frame[0] - NametagGlobals._card_pad[0],
self.m_group.m_name_frame[1] + NametagGlobals._card_pad[1],
v68, v67)
card.setColor(v75)
if NametagGlobals._nametag_card:
card.setSourceGeometry(NametagGlobals._nametag_card.node(),
NametagGlobals._nametag_card_frame)
self.m_attached_np = self.m_np.attachNewNode(card.generate())
self.m_attached_np.setMat(v69)
if v75[3] != 1.0:
self.m_attached_np.setTransparency(1)
if self.m_has_draw_order:
bin = config.GetString('nametag-fixed-bin', 'fixed')
self.m_attached_np.setBin(bin, self.m_draw_order)
self.m_copied_np = self.m_group.copyNameTo(self.m_np)
self.m_copied_np.setMat(a3)
if self.m_has_draw_order:
bin = config.GetString('nametag-fixed-bin', 'fixed')
self.m_copied_np.setBin(bin, self.m_draw_order)
self.m_copied_np.setColor(v84)
if v84[3] != 1.0:
self.m_copied_np.setTransparency(1)
reducer = SceneGraphReducer()
reducer.applyAttribs(self.m_copied_np.node())
reducer.applyAttribs(self.m_attached_np.node())
if NametagGlobals._arrow_model:
self.m_arrow = NametagGlobals._arrow_model.copyTo(self.m_np)
if self.m_has_draw_order:
bin = config.GetString('nametag-fixed-bin', 'fixed')
self.m_arrow.setBin(bin, self.m_draw_order)
self.m_trans_vec = a3.xformPoint(Point3(0, 0, v68 - 1.0))
color = Vec4(NametagGlobals.getArrowColor(self.m_group.getColorCode()))
self.m_arrow.setColor(color)
if color[3] != 1.0:
self.m_arrow.setTransparency(1)
self.rotateArrow()
elif self.m_arrow:
self.m_arrow.removeNode()
v69 = self.m_np.getNetTransform().getMat()
v69 = a3 * v69
v77 = v69.xformPoint(Point3(self.m_group.m_name_frame[0] - NametagGlobals._card_pad[0], 0, v68))
v80 = v69.xformPoint(Point3(self.m_group.m_name_frame[1] + NametagGlobals._card_pad[1], 0, v67))
frame = Vec4(v77[0], v80[0], v77[2], v80[2])
self.setRegion(frame, 0)
def generateChat(self, balloon):
v5 = self.getState()
text_color = Vec4(NametagGlobals.getChatFg(self.m_group.getColorCode(), v5))
balloon_color = Vec4(NametagGlobals.getChatBg(self.m_group.getColorCode(), v5))
if self.m_group.m_chat_flags & CFQuicktalker:
balloon_color = Vec4(self.m_group.getQtColor())
balloon_color[3] = max(balloon_color[3], NametagGlobals._min_2d_alpha)
balloon_color[3] = min(balloon_color[3], NametagGlobals._max_2d_alpha)
text = self.m_group.getChat()
if self.m_group.m_name:
text = '%s: %s' % (self.m_group.m_name, text)
has_page_button = False
has_quit_button = False
if not self.m_group.m_has_timeout:
has_page_button = self.m_group.m_chat_flags & CFPageButton
if self.m_group.getPageNumber() >= self.m_group.getNumChatPages() - 1:
if self.m_group.m_chat_flags & CFQuitButton:
has_page_button = False
has_quit_button = True
page_button = None
if has_page_button:
page_button = NametagGlobals.getPageButton(v5)
elif has_quit_button:
page_button = NametagGlobals.getQuitButton(v5)
reversed = self.m_group.m_chat_flags & CFReversed
new_button = [None]
balloon_result = balloon.generate(text, self.m_group.getChatFont(), self.m_wordwrap,
text_color, balloon_color, False,
self.m_has_draw_order, self.m_draw_order,
page_button, self.m_group.willHaveButton(),
reversed, new_button)
self.m_unknown_np = self.m_np.attachNewNode(balloon_result)
v88 = 8.0 # XXX THIS IS A GUESS
v49 = 2 * self.m_cell_width
a6 = v49 / (v88 + 1.0)
v50 = balloon.m_text_height * balloon.m_hscale
v85 = balloon.m_hscale * 5.0
v88 = v50 * 0.5
v113 = -(balloon.m_hscale * 0.5 + v85)
v51 = -(NametagGlobals._balloon_text_origin[2] + v88)
v118 = Mat4(a6, 0, 0, 0,
0, a6, 0, 0,
0, 0, a6, 0,
v113 * a6, 0, v51 * a6, 1.0)
self.m_unknown_np.setMat(v118)
reducer = SceneGraphReducer()
reducer.applyAttribs(self.m_unknown_np.node())
v66 = self.m_np.getNetTransform().getMat()
# XXX THE LINES BELOW ARE A GUESS
v67 = v113 * a6
v68 = v51 * a6
v94 = v66.xformPoint(Point3(v67, 0.0, v68))
v97 = v66.xformPoint(Point3(-v67, 0.0, -v68))
frame = Vec4(v94[0], v97[0], v94[2], v97[2])
self.setRegion(frame, 0)
def cullCallback(self, *args):
self.rotateArrow()
if self.m_visible and self.m_popup_region:
self.m_seq = self.m_group.getRegionSeq()