oldschool-toontown/toontown/cogdominium/CogdoBarrelRoomAI.py
2019-11-02 18:27:54 -04:00

122 lines
4.3 KiB
Python

import random
from sets import Set
from direct.directnotify import DirectNotifyGlobal
from direct.distributed import DistributedObjectAI
from direct.showbase import PythonUtil
from direct.task import Timer
from direct.task.Task import Task
from toontown.toonbase import ToontownGlobals
from toontown.cogdominium import CogdoBarrelRoomConsts
from toontown.cogdominium import DistributedCogdoBarrelAI
class CogdoBarrelRoomAI:
notify = DirectNotifyGlobal.directNotify.newCategory('DistributedCogdoBarrelRoomAI')
def __init__(self, cogdoInteriorAI):
self.cogdoInteriorAI = cogdoInteriorAI
self.allBarrelsCollectedTask = self.cogdoInteriorAI.taskName('allBarrelsCollectedTask')
self.collectionDoneEvent = self.cogdoInteriorAI.taskName('barrelCollectionDone')
self.collectTimer = None
self.results = [
[],
[]]
for i in range(CogdoBarrelRoomConsts.MaxToons):
if i < len(self.cogdoInteriorAI.toons):
self.results[0].append(self.cogdoInteriorAI.toons[i])
else:
self.results[0].append(0)
self.results[1].append(0)
self.spawnedBarrels = []
self.__spawnBarrels()
def destroy(self):
taskMgr.remove(self.allBarrelsCollectedTask)
if self.collectTimer:
self.collectTimer.stop()
self.collectTimer = None
for barrel in self.spawnedBarrels:
barrel.requestDelete()
self.spawnedBarrels = []
def __spawnBarrels(self):
self.spawnedBarrels = []
def spawnBarrel(index):
barrel = DistributedCogdoBarrelAI.DistributedCogdoBarrelAI(self.cogdoInteriorAI.air, index, self.barrelCollected)
barrel.generateWithRequired(self.cogdoInteriorAI.zoneId)
self.spawnedBarrels.append(barrel)
for i in range(CogdoBarrelRoomConsts.numBarrels()):
spawnBarrel(i)
def reset(self):
for barrel in self.spawnedBarrels:
barrel.d_setState(CogdoBarrelRoomConsts.StateHidden)
for i in range(CogdoBarrelRoomConsts.MaxToons):
self.results[1][i] = 0
def activate(self):
self.collectTimer = Timer.Timer()
self.collectTimer.startCallback(CogdoBarrelRoomConsts.CollectionTime, self.__endCollectionPhase)
for barrel in self.spawnedBarrels:
barrel.interactive = True
taskMgr.remove(self.allBarrelsCollectedTask)
taskMgr.doMethodLater(CogdoBarrelRoomConsts.AllBarrelsCollectedTime, self.__checkAllBarrelsCollected, self.allBarrelsCollectedTask)
def __endCollectionPhase(self):
messenger.send(self.collectionDoneEvent)
def deactivate(self):
if self.collectTimer:
self.collectTimer.stop()
self.collectTimer = None
for barrel in self.spawnedBarrels:
barrel.interactive = False
def setScore(self, score):
numGood = int(score * (CogdoBarrelRoomConsts.numBarrels() + 0.5))
random.shuffle(self.spawnedBarrels)
for i in range(len(self.spawnedBarrels)):
if i < numGood:
state = CogdoBarrelRoomConsts.StateAvailable
else:
state = CogdoBarrelRoomConsts.StateCrushed
self.spawnedBarrels[i].d_setState(state)
def barrelCollected(self, barrel, avId):
try:
playerIndex = self.results[0].index(avId)
self.results[1][playerIndex] += barrel.laff
except ValueError:
self.notify.warning('barrelCollected: Unrecognized avId %s' % avId)
def __checkAllBarrelsCollected(self, task):
if not CogdoBarrelRoomConsts.EndWithAllBarrelsCollected:
return
if self.__allBarrelsCollected():
self.__endCollectionPhase()
else:
return Task.again
def __toonIdNeedsLaff(self, toonId):
toon = self.cogdoInteriorAI.air.doId2do.get(toonId)
if toon != None:
return not toon.isToonedUp()
def __allBarrelsCollected(self):
toonsNeedingLaff = Set(filter(lambda toon: self.__toonIdNeedsLaff(toon), self.cogdoInteriorAI.toons))
for barrel in self.spawnedBarrels:
if not toonsNeedingLaff.issubset(Set(barrel.grabbedBy)):
return False
return True
def __str__(self):
return str(self.cogdoInteriorAI) + '.CogdoBarrelRoomAI'