oldschool-toontown/toontown/coghq/CogHQExterior.py

164 lines
7.4 KiB
Python

from direct.directnotify import DirectNotifyGlobal
from toontown.battle import BattlePlace
from direct.fsm import ClassicFSM, State
from direct.fsm import State
from toontown.toonbase import ToontownGlobals
from toontown.hood import ZoneUtil
from pandac.PandaModules import *
from libotp import *
from libtoontown import *
from otp.distributed.TelemetryLimiter import RotationLimitToH, TLGatherAllAvs
class CogHQExterior(BattlePlace.BattlePlace):
notify = DirectNotifyGlobal.directNotify.newCategory('CogHQExterior')
def __init__(self, loader, parentFSM, doneEvent):
BattlePlace.BattlePlace.__init__(self, loader, doneEvent)
self.parentFSM = parentFSM
self.fsm = ClassicFSM.ClassicFSM('CogHQExterior', [State.State('start', self.enterStart, self.exitStart, ['walk',
'tunnelIn',
'teleportIn',
'doorIn']),
State.State('walk', self.enterWalk, self.exitWalk, ['stickerBook',
'teleportOut',
'tunnelOut',
'DFA',
'doorOut',
'died',
'stopped',
'WaitForBattle',
'battle',
'squished',
'stopped']),
State.State('stopped', self.enterStopped, self.exitStopped, ['walk', 'teleportOut', 'stickerBook']),
State.State('doorIn', self.enterDoorIn, self.exitDoorIn, ['walk', 'stopped']),
State.State('doorOut', self.enterDoorOut, self.exitDoorOut, ['walk', 'stopped']),
State.State('stickerBook', self.enterStickerBook, self.exitStickerBook, ['walk',
'DFA',
'WaitForBattle',
'battle',
'tunnelOut',
'doorOut',
'squished',
'died']),
State.State('WaitForBattle', self.enterWaitForBattle, self.exitWaitForBattle, ['battle', 'walk']),
State.State('battle', self.enterBattle, self.exitBattle, ['walk', 'teleportOut', 'died']),
State.State('DFA', self.enterDFA, self.exitDFA, ['DFAReject', 'teleportOut', 'tunnelOut']),
State.State('DFAReject', self.enterDFAReject, self.exitDFAReject, ['walk']),
State.State('squished', self.enterSquished, self.exitSquished, ['walk', 'died', 'teleportOut']),
State.State('teleportIn', self.enterTeleportIn, self.exitTeleportIn, ['walk', 'WaitForBattle', 'battle']),
State.State('teleportOut', self.enterTeleportOut, self.exitTeleportOut, ['teleportIn', 'final', 'WaitForBattle']),
State.State('died', self.enterDied, self.exitDied, ['quietZone']),
State.State('tunnelIn', self.enterTunnelIn, self.exitTunnelIn, ['walk', 'WaitForBattle', 'battle']),
State.State('tunnelOut', self.enterTunnelOut, self.exitTunnelOut, ['final']),
State.State('final', self.enterFinal, self.exitFinal, ['start'])], 'start', 'final')
def load(self):
self.parentFSM.getStateNamed('cogHQExterior').addChild(self.fsm)
BattlePlace.BattlePlace.load(self)
def unload(self):
self.parentFSM.getStateNamed('cogHQExterior').removeChild(self.fsm)
del self.fsm
BattlePlace.BattlePlace.unload(self)
def enter(self, requestStatus):
self.zoneId = requestStatus['zoneId']
BattlePlace.BattlePlace.enter(self)
self.fsm.enterInitialState()
base.playMusic(self.loader.music, looping=1, volume=0.8)
self.loader.geom.reparentTo(render)
self.nodeList = [self.loader.geom]
self._telemLimiter = TLGatherAllAvs('CogHQExterior', RotationLimitToH)
self.accept('doorDoneEvent', self.handleDoorDoneEvent)
self.accept('DistributedDoor_doorTrigger', self.handleDoorTrigger)
NametagGlobals.setMasterArrowsOn(1)
self.tunnelOriginList = base.cr.hoodMgr.addLinkTunnelHooks(self, self.nodeList, self.zoneId)
how = requestStatus['how']
self.fsm.request(how, [requestStatus])
if base.cr.astronSupport and self.zoneId != ToontownGlobals.BossbotHQ:
self.handleInterests()
def exit(self):
self.fsm.requestFinalState()
self._telemLimiter.destroy()
del self._telemLimiter
self.loader.music.stop()
for node in self.tunnelOriginList:
node.removeNode()
del self.tunnelOriginList
if self.loader.geom:
self.loader.geom.reparentTo(hidden)
self.ignoreAll()
BattlePlace.BattlePlace.exit(self)
def enterTunnelOut(self, requestStatus):
fromZoneId = self.zoneId - self.zoneId % 100
tunnelName = base.cr.hoodMgr.makeLinkTunnelName(self.loader.hood.id, fromZoneId)
requestStatus['tunnelName'] = tunnelName
BattlePlace.BattlePlace.enterTunnelOut(self, requestStatus)
def enterTeleportIn(self, requestStatus):
x, y, z, h, p, r = base.cr.hoodMgr.getPlaygroundCenterFromId(self.loader.hood.id)
base.localAvatar.setPosHpr(render, x, y, z, h, p, r)
BattlePlace.BattlePlace.enterTeleportIn(self, requestStatus)
def enterTeleportOut(self, requestStatus, callback = None):
if 'battle' in requestStatus:
self.__teleportOutDone(requestStatus)
else:
BattlePlace.BattlePlace.enterTeleportOut(self, requestStatus, self.__teleportOutDone)
def __teleportOutDone(self, requestStatus):
hoodId = requestStatus['hoodId']
zoneId = requestStatus['zoneId']
avId = requestStatus['avId']
shardId = requestStatus['shardId']
if hoodId == self.loader.hood.hoodId and zoneId == self.loader.hood.hoodId and shardId == None:
self.fsm.request('teleportIn', [requestStatus])
elif hoodId == ToontownGlobals.MyEstate:
self.getEstateZoneAndGoHome(requestStatus)
else:
self.doneStatus = requestStatus
messenger.send(self.doneEvent)
return
def exitTeleportOut(self):
BattlePlace.BattlePlace.exitTeleportOut(self)
def enterSquished(self):
base.localAvatar.laffMeter.start()
base.localAvatar.b_setAnimState('Squish')
taskMgr.doMethodLater(2.0, self.handleSquishDone, base.localAvatar.uniqueName('finishSquishTask'))
def handleSquishDone(self, extraArgs = []):
base.cr.playGame.getPlace().setState('walk')
def exitSquished(self):
taskMgr.remove(base.localAvatar.uniqueName('finishSquishTask'))
base.localAvatar.laffMeter.stop()
if config.GetBool('astron-support', True):
def handleInterests(self):
# First, we need to load the DNA file for this Cog HQ.
dnaStore = DNAStorage()
dnaFileName = self.genDNAFileName(self.zoneId)
loadDNAFileAI(dnaStore, dnaFileName)
# Next, we need to collect all of the visgroup zone IDs.
self.zoneVisDict = {}
for i in range(dnaStore.getNumDNAVisGroupsAI()):
groupFullName = dnaStore.getDNAVisGroupName(i)
visGroup = dnaStore.getDNAVisGroupAI(i)
visZoneId = int(base.cr.hoodMgr.extractGroupName(groupFullName))
visZoneId = ZoneUtil.getTrueZoneId(visZoneId, self.zoneId)
visibles = []
for i in range(visGroup.getNumVisibles()):
visibles.append(int(visGroup.getVisibleName(i)))
visibles.append(ZoneUtil.getBranchZone(visZoneId))
self.zoneVisDict[visZoneId] = visibles
# Finally, we want interest in all visgroups due to this being a Cog HQ.
base.cr.sendSetZoneMsg(self.zoneId, list(self.zoneVisDict.values())[0])