openOutpaint/js/input.js

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JavaScript
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const inputConfig = {
clickRadius: 10, // Radius to be considered a click (pixels). If farther, turns into a drag
clickTiming: 500, // Timing window to be considered a click (ms). If longer, turns into a drag
dClickTiming: 500, // Timing window to be considered a double click (ms).
keyboardHoldTiming: 100, // Timing window after which to consider holding a key (ms)
};
/**
* Mouse input processing
*/
// Base object generator functions
function _context_coords() {
return {
dragging: {
left: null,
middle: null,
right: null,
},
prev: {
x: 0,
y: 0,
},
pos: {
x: 0,
y: 0,
},
};
}
function _mouse_observers() {
return {
// Simple click handler
onclick: new Observer(),
// Double click handler (will still trigger simple click handler as well)
ondclick: new Observer(),
// Drag handler
ondragstart: new Observer(),
ondrag: new Observer(),
ondragend: new Observer(),
// Paint handler (like drag handler, but with no delay); will trigger during clicks too
onpaintstart: new Observer(),
onpaint: new Observer(),
onpaintend: new Observer(),
};
}
function _context_observers() {
return {
onwheel: new Observer(),
onmousemove: new Observer(),
left: _mouse_observers(),
middle: _mouse_observers(),
right: _mouse_observers(),
};
}
const mouse = {
buttons: {
right: null,
left: null,
middle: null,
},
// Mouse Actions in Window Coordinates
window: _context_coords(),
// Mouse Actions in Canvas Coordinates
canvas: _context_coords(),
// Mouse Actions in World Coordinates
world: _context_coords(),
listen: {
window: _context_observers(),
canvas: _context_observers(),
world: _context_observers(),
},
};
function _mouse_state_snapshot() {
return {
buttons: window.structuredClone(mouse.buttons),
window: window.structuredClone(mouse.window),
canvas: window.structuredClone(mouse.canvas),
world: window.structuredClone(mouse.world),
};
}
const _double_click_timeout = {};
const _drag_start_timeout = {};
window.onmousedown = (evn) => {
const time = new Date();
// Processes for a named button
const onhold = (key) => () => {
if (_double_click_timeout[key]) {
// ondclick event
["window", "canvas", "world"].forEach((ctx) =>
mouse.listen[ctx][key].ondclick.emit({
target: evn.target,
buttonId: evn.button,
x: mouse[ctx].pos.x,
y: mouse[ctx].pos.y,
timestamp: new Date(),
})
);
} else {
// Start timer
_double_click_timeout[key] = setTimeout(
() => delete _double_click_timeout[key],
inputConfig.dClickTiming
);
}
// Set drag start timeout
_drag_start_timeout[key] = setTimeout(() => {
["window", "canvas", "world"].forEach((ctx) => {
mouse.listen[ctx][key].ondragstart.emit({
target: evn.target,
buttonId: evn.button,
x: mouse[ctx].pos.x,
y: mouse[ctx].pos.y,
timestamp: new Date(),
});
if (mouse[ctx].dragging[key]) mouse[ctx].dragging[key].drag = true;
delete _drag_start_timeout[key];
});
}, inputConfig.clickTiming);
["window", "canvas", "world"].forEach((ctx) => {
mouse.buttons[key] = time;
mouse[ctx].dragging[key] = {target: evn.target};
Object.assign(mouse[ctx].dragging[key], mouse[ctx].pos);
// onpaintstart event
mouse.listen[ctx][key].onpaintstart.emit({
target: evn.target,
buttonId: evn.button,
x: mouse[ctx].pos.x,
y: mouse[ctx].pos.y,
timestamp: new Date(),
});
});
};
// Runs the correct handler
const buttons = [onhold("left"), onhold("middle"), onhold("right")];
buttons[evn.button] && buttons[evn.button]();
};
window.onmouseup = (evn) => {
const time = new Date();
// Processes for a named button
const onrelease = (key) => () => {
["window", "canvas", "world"].forEach((ctx) => {
const start = {
x: mouse[ctx].dragging[key].x,
y: mouse[ctx].dragging[key].y,
};
// onclick event
const dx = mouse[ctx].pos.x - start.x;
const dy = mouse[ctx].pos.y - start.y;
if (
time.getTime() - mouse.buttons[key].getTime() <
inputConfig.clickTiming &&
dx * dx + dy * dy < inputConfig.clickRadius * inputConfig.clickRadius
)
mouse.listen[ctx][key].onclick.emit({
target: evn.target,
buttonId: evn.button,
x: mouse[ctx].pos.x,
y: mouse[ctx].pos.y,
timestamp: new Date(),
});
// onpaintend event
mouse.listen[ctx][key].onpaintend.emit({
target: evn.target,
initialTarget: mouse[ctx].dragging[key].target,
buttonId: evn.button,
x: mouse[ctx].pos.x,
y: mouse[ctx].pos.y,
timestamp: new Date(),
});
// ondragend event
if (mouse[ctx].dragging[key].drag)
mouse.listen[ctx][key].ondragend.emit({
target: evn.target,
initialTarget: mouse[ctx].dragging[key].target,
buttonId: evn.button,
x: mouse[ctx].pos.x,
y: mouse[ctx].pos.y,
timestamp: new Date(),
});
mouse[ctx].dragging[key] = null;
});
if (_drag_start_timeout[key] !== undefined) {
clearTimeout(_drag_start_timeout[key]);
delete _drag_start_timeout[key];
}
mouse.buttons[key] = null;
};
// Runs the correct handler
const buttons = [onrelease("left"), onrelease("middle"), onrelease("right")];
buttons[evn.button] && buttons[evn.button]();
};
window.onmousemove = (evn) => {
// Set Window Coordinates
Object.assign(mouse.window.prev, mouse.window.pos);
mouse.window.pos = {x: evn.clientX, y: evn.clientY};
// Set Canvas Coordinates (using overlay canvas as reference)
if (evn.target.id === "overlayCanvas") {
Object.assign(mouse.canvas.prev, mouse.canvas.pos);
mouse.canvas.pos = {x: evn.layerX, y: evn.layerY};
}
// Set World Coordinates (For now the same as canvas coords; Will be useful with infinite canvas)
if (evn.target.id === "overlayCanvas") {
Object.assign(mouse.world.prev, mouse.world.pos);
mouse.world.pos = {x: evn.layerX, y: evn.layerY};
}
["window", "canvas", "world"].forEach((ctx) => {
mouse.listen[ctx].onmousemove.emit({
target: evn.target,
px: mouse[ctx].prev.x,
py: mouse[ctx].prev.y,
x: mouse[ctx].pos.x,
y: mouse[ctx].pos.y,
timestamp: new Date(),
});
["left", "middle", "right"].forEach((key) => {
// ondrag event
if (mouse[ctx].dragging[key] && mouse[ctx].dragging[key].drag)
mouse.listen[ctx][key].ondrag.emit({
target: evn.target,
initialTarget: mouse[ctx].dragging[key].target,
px: mouse[ctx].prev.x,
py: mouse[ctx].prev.y,
x: mouse[ctx].pos.x,
y: mouse[ctx].pos.y,
timestamp: new Date(),
});
// onpaint event
if (mouse[ctx].dragging[key])
mouse.listen[ctx][key].onpaint.emit({
target: evn.target,
initialTarget: mouse[ctx].dragging[key].target,
px: mouse[ctx].prev.x,
py: mouse[ctx].prev.y,
x: mouse[ctx].pos.x,
y: mouse[ctx].pos.y,
timestamp: new Date(),
});
});
});
};
window.addEventListener(
"wheel",
(evn) => {
evn.preventDefault();
["window", "canvas", "world"].forEach((ctx) => {
mouse.listen[ctx].onwheel.emit({
target: evn.target,
delta: evn.deltaY,
deltaX: evn.deltaX,
deltaY: evn.deltaY,
deltaZ: evn.deltaZ,
mode: evn.deltaMode,
x: mouse[ctx].pos.x,
y: mouse[ctx].pos.y,
timestamp: new Date(),
});
});
},
{passive: false}
);
/**
* Keyboard input processing
*/
// Base object generator functions
const keyboard = {
keys: {},
isPressed(code) {
return this.keys[key].pressed;
},
isHeld(code) {
return !!this;
},
shortcuts: {},
onShortcut(shortcut, callback) {
/**
* Adds a shortcut handler (shorcut must be in format: {ctrl?: bool, alt?: bool, shift?: bool, key: string (code)})
* key must be the "code" parameter from keydown event; A key is "KeyA" for example
*/
if (this.shortcuts[shortcut.key] === undefined)
this.shortcuts[shortcut.key] = [];
this.shortcuts[shortcut.key].push({
ctrl: shortcut.ctrl,
alt: shortcut.alt,
shift: shortcut.shift,
id: guid(),
callback,
});
},
deleteShortcut(id) {
this.shortcuts.keys().forEach((key) => {
this.shortcuts[key] = this.shortcuts[key].filter((v) => v.id !== id);
});
},
listen: {
onkeydown: new Observer(),
onkeyup: new Observer(),
onkeyholdstart: new Observer(),
onkeyholdend: new Observer(),
onkeyclick: new Observer(),
onshortcut: new Observer(),
},
};
window.onkeydown = (evn) => {
keyboard.listen.onkeydown.emit({
code: evn.code,
key: evn.key,
evn,
});
keyboard.keys[evn.code] = {
pressed: true,
held: false,
_hold_to: setTimeout(() => {
keyboard.keys[evn.code].held = true;
delete keyboard.keys[evn.code]._hold_to;
keyboard.listen.onkeyholdstart.emit({
code: evn.code,
key: evn.key,
evn,
});
}, inputConfig.keyboardHoldTiming),
};
// Process shortcuts if input target is not a text field
switch (evn.target.tagName.toLowerCase()) {
case "input":
case "textarea":
case "select":
case "button":
return; // If in an input field, do not process shortcuts
default:
// Do nothing
break;
}
const callbacks = keyboard.shortcuts[evn.code];
if (callbacks)
callbacks.forEach((callback) => {
if (
!!callback.ctrl === evn.ctrlKey &&
!!callback.alt === evn.altKey &&
!!callback.shift === evn.shiftKey
) {
keyboard.listen.onshortcut.emit({
code: evn.code,
key: evn.key,
id: callback.id,
evn,
});
callback.callback(evn);
}
});
};
window.onkeyup = (evn) => {
keyboard.listen.onkeyup.emit({
code: evn.code,
key: evn.key,
evn,
});
if (keyboard.keys[evn.code] && keyboard.keys[evn.code].held) {
keyboard.listen.onkeyholdend.emit({
code: evn.code,
key: evn.key,
evn,
});
} else {
keyboard.listen.onkeyclick.emit({
code: evn.code,
key: evn.key,
evn,
});
}
keyboard.keys[evn.code] = {
pressed: false,
held: false,
};
};