openOutpaint/js/lib/input.js

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const inputConfig = {
clickRadius: 10, // Radius to be considered a click (pixels). If farther, turns into a drag
clickTiming: 500, // Timing window to be considered a click (ms). If longer, turns into a drag
dClickTiming: 500, // Timing window to be considered a double click (ms).
keyboardHoldTiming: 1000, // Timing window after which to consider holding a key (ms)
};
/**
* Mouse input processing
*/
// Base object generator functions
function _mouse_observers(name = "generic_mouse_observer_array") {
return makeReadOnly(
{
// Simple click handler
onclick: new Observer(),
// Double click handler (will still trigger simple click handler as well)
ondclick: new Observer(),
// Drag handler
ondragstart: new Observer(),
ondrag: new Observer(),
ondragend: new Observer(),
// Paint handler (like drag handler, but with no delay); will trigger during clicks too
onpaintstart: new Observer(),
onpaint: new Observer(),
onpaintend: new Observer(),
},
name
);
}
/** Global Mouse Object */
const mouse = {
/**
* Array of context objects
* @type {MouseContext[]}
*/
_contexts: [],
/**
* Timestamps of the button's last down event
* @type {Record<,number | null>}
*/
buttons: {},
/**
* Coordinate storage of mouse positions
* @type {{[ctxKey: string]: MouseCoordContext}}
*/
coords: makeWriteOnce({}, "mouse.coords"),
/**
* Listener storage for event observers
* @type {{[ctxKey: string]: MouseListenerContext}}
*/
listen: makeWriteOnce({}, "mouse.listen"),
// Register Context
/**
* Registers a new mouse context
*
* @param {string} name The key name of the context
* @param {ContextMoveTransformer} onmove The function to perform coordinate transform
* @param {object} options Extra options
* @param {HTMLElement} [options.target=null] Target filtering
* @param {(evn: any) => boolean} [options.validate] Checks if we will process this event or not
* @param {Record<number, string>} [options.buttons={0: "left", 1: "middle", 2: "right"}] Custom button mapping
* @returns {MouseContext}
*/
registerContext: (name, onmove, options = {}) => {
// Options
defaultOpt(options, {
target: null,
validate: () => true,
buttons: {0: "left", 1: "middle", 2: "right"},
});
// Context information
/** @type {MouseContext} */
const context = {
id: guid(),
name,
onmove,
target: options.target,
validate: options.validate,
buttons: options.buttons,
};
// Coordinate information
mouse.coords[name] = {
dragging: {},
prev: {
x: 0,
y: 0,
},
pos: {
x: 0,
y: 0,
},
};
// Listeners
const onany = new Observer();
mouse.listen[name] = {
onany,
onwheel: new Observer(),
onmousemove: new Observer(),
btn: {},
};
// Always process onany events first
mouse.listen[name].onwheel.on(
async (evn, state) => await onany.emit(evn, state),
Infinity,
true
);
mouse.listen[name].onmousemove.on(
async (evn, state) => await onany.emit(evn, state),
Infinity,
true
);
// Button specific items
Object.keys(options.buttons).forEach((index) => {
const button = options.buttons[index];
mouse.coords[name].dragging[button] = null;
mouse.listen[name].btn[button] = _mouse_observers(
`mouse.listen[${name}].btn[${button}]`
);
// Always process onany events first
mouse.listen[name].btn[button].onclick.on(
async (evn, state) => await onany.emit(evn, state),
Infinity,
true
);
mouse.listen[name].btn[button].ondclick.on(
async (evn, state) => await onany.emit(evn, state),
Infinity,
true
);
mouse.listen[name].btn[button].ondragstart.on(
async (evn, state) => await onany.emit(evn, state),
Infinity,
true
);
mouse.listen[name].btn[button].ondrag.on(
async (evn, state) => await onany.emit(evn, state),
Infinity,
true
);
mouse.listen[name].btn[button].ondragend.on(
async (evn, state) => await onany.emit(evn, state),
Infinity,
true
);
mouse.listen[name].btn[button].onpaintstart.on(
async (evn, state) => await onany.emit(evn, state),
Infinity,
true
);
mouse.listen[name].btn[button].onpaint.on(
async (evn, state) => await onany.emit(evn, state),
Infinity,
true
);
mouse.listen[name].btn[button].onpaintend.on(
async (evn, state) => await onany.emit(evn, state),
Infinity,
true
);
});
// Add to context
context.coords = mouse.coords[name];
context.listen = mouse.listen[name];
// Add to list
mouse._contexts.push(context);
return context;
},
};
const _double_click_timeout = {};
const _drag_start_timeout = {};
window.addEventListener(
"mousedown",
(evn) => {
const time = performance.now();
if (_double_click_timeout[evn.button]) {
// ondclick event
mouse._contexts.forEach(({target, name, buttons}) => {
if ((!target || target === evn.target) && buttons[evn.button])
mouse.listen[name].btn[buttons[evn.button]].ondclick.emit({
target: evn.target,
buttonId: evn.button,
x: mouse.coords[name].pos.x,
y: mouse.coords[name].pos.y,
evn,
timestamp: time,
});
});
} else {
// Start timer
_double_click_timeout[evn.button] = setTimeout(
() => delete _double_click_timeout[evn.button],
inputConfig.dClickTiming
);
}
// Set drag start timeout
_drag_start_timeout[evn.button] = setTimeout(() => {
mouse._contexts.forEach(({target, name, buttons}) => {
const key = buttons[evn.button];
if (
(!target || target === evn.target) &&
!mouse.coords[name].dragging[key].drag &&
key
) {
mouse.listen[name].btn[key].ondragstart.emit({
target: evn.target,
buttonId: evn.button,
x: mouse.coords[name].pos.x,
y: mouse.coords[name].pos.y,
evn,
timestamp: time,
});
mouse.coords[name].dragging[key].drag = true;
}
});
delete _drag_start_timeout[evn.button];
}, inputConfig.clickTiming);
mouse.buttons[evn.button] = time;
mouse._contexts.forEach(({target, name, buttons, validate}) => {
const key = buttons[evn.button];
if (
(!target || target === evn.target) &&
key &&
(!validate || validate(evn))
) {
mouse.coords[name].dragging[key] = {};
mouse.coords[name].dragging[key].target = evn.target;
Object.assign(mouse.coords[name].dragging[key], mouse.coords[name].pos);
// onpaintstart event
mouse.listen[name].btn[key].onpaintstart.emit({
target: evn.target,
buttonId: evn.button,
x: mouse.coords[name].pos.x,
y: mouse.coords[name].pos.y,
evn,
timestamp: performance.now(),
});
}
});
},
{
passive: false,
}
);
window.addEventListener(
"mouseup",
(evn) => {
const time = performance.now();
mouse._contexts.forEach(({target, name, buttons, validate}) => {
const key = buttons[evn.button];
if (
(!target || target === evn.target) &&
key &&
mouse.coords[name].dragging[key] &&
(!validate || validate(evn))
) {
const start = {
x: mouse.coords[name].dragging[key].x,
y: mouse.coords[name].dragging[key].y,
};
// onclick event
const dx = mouse.coords[name].pos.x - start.x;
const dy = mouse.coords[name].pos.y - start.y;
if (
mouse.buttons[evn.button] &&
time - mouse.buttons[evn.button] < inputConfig.clickTiming &&
dx * dx + dy * dy < inputConfig.clickRadius * inputConfig.clickRadius
)
mouse.listen[name].btn[key].onclick.emit({
target: evn.target,
buttonId: evn.button,
x: mouse.coords[name].pos.x,
y: mouse.coords[name].pos.y,
evn,
timestamp: performance.now(),
});
// onpaintend event
mouse.listen[name].btn[key].onpaintend.emit({
target: evn.target,
initialTarget: mouse.coords[name].dragging[key].target,
buttonId: evn.button,
ix: mouse.coords[name].dragging[key].x,
iy: mouse.coords[name].dragging[key].y,
x: mouse.coords[name].pos.x,
y: mouse.coords[name].pos.y,
evn,
timestamp: performance.now(),
});
// ondragend event
if (mouse.coords[name].dragging[key].drag)
mouse.listen[name].btn[key].ondragend.emit({
target: evn.target,
initialTarget: mouse.coords[name].dragging[key].target,
buttonId: evn.button,
ix: mouse.coords[name].dragging[key].x,
iy: mouse.coords[name].dragging[key].y,
x: mouse.coords[name].pos.x,
y: mouse.coords[name].pos.y,
evn,
timestamp: performance.now(),
});
mouse.coords[name].dragging[key] = null;
}
});
if (_drag_start_timeout[evn.button] !== undefined) {
clearTimeout(_drag_start_timeout[evn.button]);
delete _drag_start_timeout[evn.button];
}
mouse.buttons[evn.button] = null;
},
{passive: false}
);
window.addEventListener(
"mousemove",
(evn) => {
mouse._contexts.forEach(async (context) => {
const target = context.target;
const name = context.name;
if (
!target ||
(target === evn.target && (!context.validate || context.validate(evn)))
) {
context.onmove(evn, context);
mouse.listen[name].onmousemove.emit({
target: evn.target,
px: mouse.coords[name].prev.x,
py: mouse.coords[name].prev.y,
x: mouse.coords[name].pos.x,
y: mouse.coords[name].pos.y,
evn,
timestamp: performance.now(),
});
Object.keys(context.buttons).forEach((index) => {
const key = context.buttons[index];
// ondragstart event (2)
if (mouse.coords[name].dragging[key]) {
const dx =
mouse.coords[name].pos.x - mouse.coords[name].dragging[key].x;
const dy =
mouse.coords[name].pos.y - mouse.coords[name].dragging[key].y;
if (
!mouse.coords[name].dragging[key].drag &&
dx * dx + dy * dy >=
inputConfig.clickRadius * inputConfig.clickRadius
) {
mouse.listen[name].btn[key].ondragstart.emit({
target: evn.target,
buttonId: evn.button,
ix: mouse.coords[name].dragging[key].x,
iy: mouse.coords[name].dragging[key].y,
x: mouse.coords[name].pos.x,
y: mouse.coords[name].pos.y,
evn,
timestamp: performance.now(),
});
mouse.coords[name].dragging[key].drag = true;
}
}
// ondrag event
if (
mouse.coords[name].dragging[key] &&
mouse.coords[name].dragging[key].drag
)
mouse.listen[name].btn[key].ondrag.emit({
target: evn.target,
initialTarget: mouse.coords[name].dragging[key].target,
button: index,
ix: mouse.coords[name].dragging[key].x,
iy: mouse.coords[name].dragging[key].y,
px: mouse.coords[name].prev.x,
py: mouse.coords[name].prev.y,
x: mouse.coords[name].pos.x,
y: mouse.coords[name].pos.y,
evn,
timestamp: performance.now(),
});
// onpaint event
if (mouse.coords[name].dragging[key]) {
mouse.listen[name].btn[key].onpaint.emit({
target: evn.target,
initialTarget: mouse.coords[name].dragging[key].target,
button: index,
ix: mouse.coords[name].dragging[key].x,
iy: mouse.coords[name].dragging[key].y,
px: mouse.coords[name].prev.x,
py: mouse.coords[name].prev.y,
x: mouse.coords[name].pos.x,
y: mouse.coords[name].pos.y,
evn,
timestamp: performance.now(),
});
}
});
}
});
},
{passive: false}
);
window.addEventListener(
"wheel",
(evn) => {
mouse._contexts.forEach(({name, target, validate}) => {
if (!target || (target === evn.target && (!validate || validate(evn)))) {
mouse.listen[name].onwheel.emit({
target: evn.target,
delta: evn.deltaY,
deltaX: evn.deltaX,
deltaY: evn.deltaY,
deltaZ: evn.deltaZ,
mode: evn.deltaMode,
x: mouse.coords[name].pos.x,
y: mouse.coords[name].pos.y,
evn,
timestamp: performance.now(),
});
}
});
},
{passive: false}
);
mouse.registerContext("window", (evn, ctx) => {
ctx.coords.prev.x = ctx.coords.pos.x;
ctx.coords.prev.y = ctx.coords.pos.y;
ctx.coords.pos.x = evn.clientX;
ctx.coords.pos.y = evn.clientY;
});
/**
* Keyboard input processing
*/
/** Global Keyboard Object */
const keyboard = {
/**
* Stores the key states for all keys
*
* @type {Record<string, KeyboardKeyState>}
*/
keys: {},
/**
* Checks if a key is pressed or not
*
* @param {string} code - The code of the key
* @returns {boolean}
*/
isPressed(code) {
return !!this.keys[code] && this.keys[code].pressed;
},
/**
* Checks if a key is held or not
*
* @param {string} code - The code of the key
* @returns {boolean}
*/
isHeld(code) {
return !!this.key[code] && this.keys[code].held;
},
/**
* Object storing shortcuts. Uses key as indexing for better performance.
* @type {Record<string, KeyboardShortcut[]>}
*/
shortcuts: {},
/**
* Adds a shortcut listener
*
* @param {object} shortcut Shortcut information
* @param {boolean} [shortcut.ctrl=false] If control must be pressed
* @param {boolean} [shortcut.alt=false] If alt must be pressed
* @param {boolean} [shortcut.shift=false] If shift must be pressed
* @param {string} shortcut.key The key code (evn.code) for the key pressed
* @param {KeyboardShortcutCallback} callback Will be called on shortcut detection
* @returns
*/
onShortcut(shortcut, callback) {
/**
* Adds a shortcut handler (shorcut must be in format: {ctrl?: bool, alt?: bool, shift?: bool, key: string (code)})
* key must be the "code" parameter from keydown event; A key is "KeyA" for example
*/
if (this.shortcuts[shortcut.key] === undefined)
this.shortcuts[shortcut.key] = [];
this.shortcuts[shortcut.key].push({
ctrl: !!shortcut.ctrl,
alt: !!shortcut.alt,
shift: !!shortcut.shift,
id: guid(),
callback,
});
return callback;
},
/**
* Deletes a shortcut (disables callback)
*
* @param {string | KeyboardShortcutCallback} shortcut A shortcut ID or its callback
* @param {string} [key=null] If you know the key code, to avoid searching all shortcuts
* @returns
*/
deleteShortcut(shortcut, key = null) {
if (key) {
this.shortcuts[key] = this.shortcuts[key].filter(
(v) => v.id !== shortcut && v.callback !== shortcut
);
return;
}
this.shortcuts.keys().forEach((key) => {
this.shortcuts[key] = this.shortcuts[key].filter(
(v) => v.id !== shortcut && v.callback !== shortcut
);
});
},
listen: {
onkeydown: new Observer(),
onkeyup: new Observer(),
onkeyholdstart: new Observer(),
onkeyholdend: new Observer(),
onkeyclick: new Observer(),
onshortcut: new Observer(),
},
};
window.onkeydown = (evn) => {
// onkeydown event
keyboard.listen.onkeydown.emit({
target: evn.target,
code: evn.code,
key: evn.key,
evn,
});
keyboard.keys[evn.code] = {
pressed: true,
held: false,
_hold_to: setTimeout(() => {
keyboard.keys[evn.code].held = true;
delete keyboard.keys[evn.code]._hold_to;
// onkeyholdstart event
keyboard.listen.onkeyholdstart.emit({
target: evn.target,
code: evn.code,
key: evn.key,
evn,
});
}, inputConfig.keyboardHoldTiming),
};
// Process shortcuts if input target is not a text field
switch (evn.target.tagName.toLowerCase()) {
case "input":
case "textarea":
case "select":
case "button":
return; // If in an input field, do not process shortcuts
default:
// Do nothing
break;
}
const callbacks = keyboard.shortcuts[evn.code];
if (callbacks)
callbacks.forEach((callback) => {
if (
!!callback.ctrl === evn.ctrlKey &&
!!callback.alt === evn.altKey &&
!!callback.shift === evn.shiftKey
) {
// onshortcut event
keyboard.listen.onshortcut.emit({
target: evn.target,
code: evn.code,
key: evn.key,
id: callback.id,
evn,
});
callback.callback(evn);
}
});
};
window.onkeyup = (evn) => {
// onkeyup event
keyboard.listen.onkeyup.emit({
target: evn.target,
code: evn.code,
key: evn.key,
evn,
});
if (keyboard.keys[evn.code] && keyboard.keys[evn.code].held) {
// onkeyholdend event
keyboard.listen.onkeyholdend.emit({
target: evn.target,
code: evn.code,
key: evn.key,
evn,
});
} else {
// onkeyclick event
keyboard.listen.onkeyclick.emit({
target: evn.target,
code: evn.code,
key: evn.key,
evn,
});
}
keyboard.keys[evn.code] = {
pressed: false,
held: false,
};
};