openOutpaint/js/ui/tool/generic.js

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/**
* File to add generic rendering functions and shared utilities
*/
const _tool = {
/**
* Draws a reticle used for image generation
*
* @param {BoundingBox} bb The bounding box of the reticle (world space)
* @param {string} tool Name of the tool to diplay
* @param {{w: number, h: number}} resolution Resolution of generation to display
* @param {object} style Styles to use for rendering the reticle
* @param {string} [style.sizeTextStyle = "#FFF5"] Style of the text for diplaying the bounding box size.
* @param {string} [style.genSizeTextStyle = "#FFF5"] Style of the text for diplaying generation size
* @param {string} [style.toolTextStyle = "#FFF5"] Style of the text for the tool name
* @param {number} [style.reticleWidth = 1] Width of the line of the reticle
* @param {string} [style.reticleStyle] Style of the line of the reticle
*
* @returns A function that erases this reticle drawing
*/
_reticle_draw(bb, tool, resolution, style = {}) {
defaultOpt(style, {
sizeTextStyle: "#FFF5",
genSizeTextStyle: "#FFF5",
toolTextStyle: "#FFF5",
reticleWidth: 1,
reticleStyle: global.hasActiveInput ? "#BBF" : "#FFF",
});
const bbvp = {
...viewport.canvasToView(bb.x, bb.y),
w: viewport.zoom * bb.w,
h: viewport.zoom * bb.h,
};
uiCtx.save();
// Draw targeting square reticle thingy cursor
uiCtx.lineWidth = style.reticleWidth;
uiCtx.strokeStyle = style.reticleStyle;
uiCtx.strokeRect(bbvp.x, bbvp.y, bbvp.w, bbvp.h); // Origin is middle of the frame
uiCtx.font = `bold 20px Open Sans`;
// Draw Tool Name
if (bb.h > 40) {
const xshrink = Math.min(
1,
(bbvp.w - 20) / uiCtx.measureText(tool).width
);
uiCtx.font = `bold ${20 * xshrink}px Open Sans`;
uiCtx.textAlign = "left";
uiCtx.fillStyle = style.toolTextStyle;
uiCtx.fillText(tool, bbvp.x + 10, bbvp.y + 10 + 20 * xshrink, bb.w);
}
// Draw width and height
{
// Render Cursor Width
uiCtx.textAlign = "center";
uiCtx.fillStyle = style.sizeTextStyle;
uiCtx.translate(bbvp.x + bbvp.w / 2, bbvp.y + bbvp.h / 2);
const xshrink = Math.min(
1,
(bbvp.w - 30) / uiCtx.measureText(`${bb.w}px`).width
);
const yshrink = Math.min(
1,
(bbvp.h - 30) / uiCtx.measureText(`${bb.h}px`).width
);
uiCtx.font = `bold ${20 * xshrink}px Open Sans`;
uiCtx.fillText(`${bb.w}px`, 0, bbvp.h / 2 - 10 * xshrink, bb.w);
// Render Generation Width
uiCtx.fillStyle = style.genSizeTextStyle;
uiCtx.font = `bold ${10 * xshrink}px Open Sans`;
if (bb.w !== resolution.w)
uiCtx.fillText(`${resolution.w}px`, 0, bbvp.h / 2 - 30 * xshrink, bb.h);
// Render Cursor Height
uiCtx.rotate(-Math.PI / 2);
uiCtx.fillStyle = style.sizeTextStyle;
uiCtx.font = `bold ${20 * yshrink}px Open Sans`;
uiCtx.fillText(`${bb.h}px`, 0, bbvp.w / 2 - 10 * yshrink, bb.h);
// Render Generation Height
uiCtx.fillStyle = style.genSizeTextStyle;
uiCtx.font = `bold ${10 * yshrink}px Open Sans`;
if (bb.h !== resolution.h)
uiCtx.fillText(`${resolution.h}px`, 0, bbvp.w / 2 - 30 * xshrink, bb.h);
uiCtx.restore();
}
return () => {
uiCtx.save();
uiCtx.clearRect(bbvp.x - 64, bbvp.y - 64, bbvp.w + 128, bbvp.h + 128);
uiCtx.restore();
};
},
/**
* Draws a generic crosshair cursor at the specified location
*
* @param {number} x X world coordinate of the cursor
* @param {number} y Y world coordinate of the cursor
* @param {object} style Style of the lines of the cursor
* @param {string} [style.width = 3] Line width of the lines of the cursor
* @param {string} [style.style] Stroke style of the lines of the cursor
*
* @returns A function that erases this cursor drawing
*/
_cursor_draw(x, y, style = {}) {
defaultOpt(style, {
width: 3,
style: global.hasActiveInput ? "#BBF5" : "#FFF5",
});
const vpc = viewport.canvasToView(x, y);
// Draw current cursor location
uiCtx.lineWidth = style.width;
uiCtx.strokeStyle = style.style;
uiCtx.beginPath();
uiCtx.moveTo(vpc.x, vpc.y + 10);
uiCtx.lineTo(vpc.x, vpc.y - 10);
uiCtx.moveTo(vpc.x + 10, vpc.y);
uiCtx.lineTo(vpc.x - 10, vpc.y);
uiCtx.stroke();
return () => {
uiCtx.clearRect(vpc.x - 15, vpc.y - 15, vpc.x + 30, vpc.y + 30);
};
},
/**
* Creates generic handlers for dealing with draggable selection areas
*
* @param {object} state State of the tool
* @param {boolean} state.snapToGrid Whether the cursor should snap to the grid
* @param {() => void} [state.redraw] Function to redraw the cursor
* @returns
*/
_draggable_selection(state) {
const selection = {
_inside: false,
_dirty_bb: true,
_cached_bb: null,
_selected: null,
/**
* If the cursor is cursor is currently inside the selection
*/
get inside() {
return this._inside;
},
/**
* Get intermediate selection object
*/
get selected() {
return this._selected;
},
/**
* If the selection exists
*/
get exists() {
return !!this._selected;
},
/**
* Gets the selection bounding box
*
* @returns {BoundingBox}
*/
get bb() {
if (this._dirty_bb && this._selected) {
this._cached_bb = BoundingBox.fromStartEnd(
this._selected.start,
this._selected.now
);
this._dirty_bb = false;
}
return this._selected && this._cached_bb;
},
/**
* When the cursor enters the selection
*/
onenter: new Observer(),
/**
* When the cursor leaves the selection
*/
onleave: new Observer(),
// Utility methods
deselect() {
if (this.inside) {
this._inside = false;
this.onleave.emit({evn: null});
}
this._selected = null;
},
// Dragging handlers
/**
* Drag start event handler
*
* @param {Point} evn Drag start event
*/
dragstartcb(evn) {
const x = state.snapToGrid ? evn.ix + snap(evn.ix, 0, 64) : evn.ix;
const y = state.snapToGrid ? evn.iy + snap(evn.iy, 0, 64) : evn.iy;
this._selected = {start: {x, y}, now: {x, y}};
this._dirty_bb = true;
},
/**
* Drag event handler
*
* @param {Point} evn Drag event
*/
dragcb(evn) {
const x = state.snapToGrid ? evn.x + snap(evn.x, 0, 64) : evn.x;
const y = state.snapToGrid ? evn.y + snap(evn.y, 0, 64) : evn.y;
if (x !== this._selected.now.x || y !== this._selected.now.y) {
this._selected.now = {x, y};
this._dirty_bb = true;
}
},
/**
* Drag end event handler
*
* @param {Point} evn Drag end event
*/
dragendcb(evn) {
const x = state.snapToGrid ? evn.x + snap(evn.x, 0, 64) : evn.x;
const y = state.snapToGrid ? evn.y + snap(evn.y, 0, 64) : evn.y;
this._selected.now = {x, y};
this._dirty_bb = true;
if (
this._selected.start.x === this._selected.now.x ||
this._selected.start.y === this._selected.now.y
) {
this.deselect();
}
},
/**
* Mouse move event handler
*
* @param {Point} evn Mouse move event
*/
smousemovecb(evn) {
if (!this._selected || !this.bb.contains(evn.x, evn.y)) {
if (this.inside) {
this._inside = false;
this.onleave.emit({evn});
}
} else {
if (!this.inside) {
this._inside = true;
this.onenter.emit({evn});
}
}
},
};
return selection;
},
/**
* Processes cursor position
*
* @param {Point} wpoint World coordinate of the cursor
* @param {boolean} snapToGrid Snap to grid
*/
_process_cursor(wpoint, snapToGrid) {
// Get cursor positions
let x = wpoint.x;
let y = wpoint.y;
let sx = x;
let sy = y;
if (snapToGrid) {
sx += snap(x, 0, config.gridSize);
sy += snap(y, 0, config.gridSize);
}
const vpc = viewport.canvasToView(x, y);
const vpsc = viewport.canvasToView(sx, sy);
return {
// World Coordinates
x,
y,
sx,
sy,
// Viewport Coordinates
vpx: vpc.x,
vpy: vpc.y,
vpsx: vpsc.x,
vpsy: vpsc.y,
};
},
/**
* Represents a marquee selection with an image
*/
MarqueeSelection: class {
/** @type {HTMLCanvasElement} */
canvas;
/**
* @type {Point}
*/
position = {x: 0, y: 0};
scale = 1;
rotation = 0;
/**
* @param {HTMLCanvasElement} canvas Selected image canvas
* @param {Point} position Initial position of the selection
*/
constructor(canvas, position = {x: 0, y: 0}) {
this.canvas = canvas;
this.position = position;
}
/**
* Draws the marquee selector box
*
* @param {CanvasRenderingContext2D} context A context for rendering the box to
* @param {DOMMatrix} transform A transformation matrix to transform the position by
*/
drawBox(context, transform = new DOMMatrix()) {
context.save();
context.setTransform(transform);
context.scale(this.scale, this.scale);
context.rotate((this.rotation * 180) / Math.PI);
context.translate(this.position.x, this.position.y);
// Line Color
context.strokeStyle = "#FFF";
// Draw the box itself
context.save();
context.lineWidth = 2;
context.setLineDash([4, 2]);
context.beginPath();
context.strokeRect(
-this.canvas.width / 2,
-this.canvas.height / 2,
this.canvas.width,
this.canvas.height
);
context.restore();
context.restore();
}
/**
* Draws the selected images
*
* @param {CanvasRenderingContext2D} context A context for rendering the box to
* @param {DOMMatrix} transform A transformation matrix to transform the position by
*/
drawImage(context, transform = new DOMMatrix()) {
context.save();
context.setTransform(transform);
context.scale(this.scale, this.scale);
context.rotate((this.rotation * 180) / Math.PI);
context.translate(this.position.x, this.position.y);
context.restore();
}
},
/**
* Marquee Selection with an image
*/
_marquee_selection(state) {
return {
// Location of the origin of the selection
position: {x: 0, y: 0},
// Scale of the selection
scale: 1,
// Angle of the selection (radians)
rotation: 0,
/**
* Draws the selection
*/
draw() {},
};
},
};
name;