2022-11-20 11:59:11 -06:00
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/**
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* Command pattern to allow for editing history
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*/
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const commands = {
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current: -1,
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history: [],
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undo(n = 1) {
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for (var i = 0; i < n && this.current > -1; i++) {
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this.history[this.current--].undo();
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}
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},
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redo(n = 1) {
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for (var i = 0; i < n && this.current + 1 < this.history.length; i++) {
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this.history[++this.current].redo();
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}
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},
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2022-11-20 11:59:11 -06:00
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2022-11-20 15:39:24 -06:00
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/**
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* These are basic commands that can be done/undone
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*
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* They must contain a 'run' method that performs the action the first time,
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* a 'undo' method that undoes that action and a 'redo' method that does the
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* action again, but without requiring parameters. 'redo' is by default the
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* same as 'run'.
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*
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* The 'run' and 'redo' functions will receive a 'options' parameter which will be
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* forwarded directly to the operation, and a 'state' parameter that
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* can be used to store state for undoing things.
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*
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* The 'state' object will be passed to the 'undo' function as well.
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*/
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createCommand(name, run, undo, redo = run) {
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const command = function runWrapper(options) {
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// Create copy of options and state object
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const copy = {};
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Object.assign(copy, options);
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const state = {};
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// Attempt to run command
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try {
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run(copy, state);
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} catch (e) {
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console.warn(`Error while running command '${name}' with options:`);
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console.warn(copy);
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console.warn(e);
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return;
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}
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2022-11-20 15:39:24 -06:00
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const undoWrapper = () => {
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console.debug(`Undoing ${name}, currently ${commands.current}`);
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undo(state);
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};
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const redoWrapper = () => {
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console.debug(`Redoing ${name}, currently ${commands.current}`);
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redo(copy, state);
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};
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2022-11-20 11:59:11 -06:00
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2022-11-20 15:39:24 -06:00
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// Add to history
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if (commands.history.length > commands.current + 1)
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commands.history.splice(commands.current + 1);
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commands.history.push({undo: undoWrapper, redo: redoWrapper});
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commands.current++;
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};
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this.types[name] = command;
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return command;
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},
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runCommand(name, options) {
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this.types[name](options);
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},
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types: {},
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};
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/**
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* Draw Image Command, used to draw a Image to a context
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*/
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commands.createCommand(
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"drawImage",
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(options, state) => {
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if (
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!options ||
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options.image === undefined ||
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options.x === undefined ||
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options.y === undefined
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)
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throw "Command drawImage requires options in the format: {image, x, y, ctx?}";
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// Check if we have state
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if (!state.context) {
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const context = options.ctx || imgCtx;
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state.context = context;
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// Saving what was in the canvas before the command
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const imgData = context.getImageData(
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options.x,
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options.y,
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options.image.width,
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options.image.height
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);
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state.box = {
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x: options.x,
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y: options.y,
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w: options.image.width,
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h: options.image.height,
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};
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// Create Image
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const cutout = document.createElement("canvas");
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cutout.width = state.box.w;
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cutout.height = state.box.h;
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cutout.getContext("2d").putImageData(imgData, 0, 0);
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state.original = new Image();
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state.original.src = cutout.toDataURL();
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}
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// Apply command
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state.context.drawImage(options.image, state.box.x, state.box.y);
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},
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(state) => {
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// Clear destination area
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state.context.clearRect(state.box.x, state.box.y, state.box.w, state.box.h);
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// Undo
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state.context.drawImage(state.original, state.box.x, state.box.y);
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}
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2022-11-20 11:59:11 -06:00
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);
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