openOutpaint/js/ui/tool/dream.js

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const dream_generate_callback = (evn, state) => {
if (evn.target.id === "overlayCanvas" && !blockNewImages) {
const bb = getBoundingBox(
evn.x,
evn.y,
basePixelCount * scaleFactor,
basePixelCount * scaleFactor,
state.snapToGrid && basePixelCount
);
// Build request to the API
const request = {};
Object.assign(request, stableDiffusionData);
// Load prompt (maybe we should add some events so we don't have to do this)
request.prompt = document.getElementById("prompt").value;
request.negative_prompt = document.getElementById("negPrompt").value;
// Don't allow another image until is finished
blockNewImages = true;
// Setup marching ants
stopMarching = march(bb);
// Setup some basic information for SD
request.width = bb.w;
request.height = bb.h;
request.firstphase_width = bb.w / 2;
request.firstphase_height = bb.h / 2;
// Use txt2img if canvas is blank
if (isCanvasBlank(bb.x, bb.y, bb.w, bb.h, imgCanvas)) {
// Dream
dream(bb.x, bb.y, request, {method: "txt2img", stopMarching, bb});
} else {
// Use img2img if not
// Temporary canvas for init image and mask generation
const auxCanvas = document.createElement("canvas");
auxCanvas.width = request.width;
auxCanvas.height = request.height;
const auxCtx = auxCanvas.getContext("2d");
auxCtx.fillStyle = "#000F";
// Get init image
auxCtx.fillRect(0, 0, bb.w, bb.h);
auxCtx.drawImage(imgCanvas, bb.x, bb.y, bb.w, bb.h, 0, 0, bb.w, bb.h);
request.init_images = [auxCanvas.toDataURL()];
// Get mask image
auxCtx.fillStyle = "#000F";
auxCtx.fillRect(0, 0, bb.w, bb.h);
if (state.invertMask) {
auxCtx.globalCompositeOperation = "destination-in";
auxCtx.drawImage(
maskPaintCanvas,
bb.x,
bb.y,
bb.w,
bb.h,
0,
0,
bb.w,
bb.h
);
auxCtx.globalCompositeOperation = "destination-in";
auxCtx.drawImage(imgCanvas, bb.x, bb.y, bb.w, bb.h, 0, 0, bb.w, bb.h);
} else {
auxCtx.globalCompositeOperation = "destination-in";
auxCtx.drawImage(imgCanvas, bb.x, bb.y, bb.w, bb.h, 0, 0, bb.w, bb.h);
auxCtx.globalCompositeOperation = "destination-out";
auxCtx.drawImage(
maskPaintCanvas,
bb.x,
bb.y,
bb.w,
bb.h,
0,
0,
bb.w,
bb.h
);
}
auxCtx.globalCompositeOperation = "destination-atop";
auxCtx.fillStyle = "#FFFF";
auxCtx.fillRect(0, 0, bb.w, bb.h);
var currentMask = auxCanvas.toDataURL();
request.mask =
state.overMaskPx > 0
? applyOvermask(auxCanvas, auxCtx, state.overMaskPx, currentMask)
: currentMask;
// Dream
dream(bb.x, bb.y, request, {method: "img2img", stopMarching, bb});
}
}
};
const dream_erase_callback = (evn, state) => {
const bb = getBoundingBox(
evn.x,
evn.y,
basePixelCount * scaleFactor,
basePixelCount * scaleFactor,
state.snapToGrid && basePixelCount
);
commands.runCommand("eraseImage", "Erase Area", bb);
};
function applyOvermask(canvas, ctx, px) {
// :badpokerface: look it might be all placebo but i like overmask lol
// yes it's crushingly inefficient i knooow :( must fix
// https://stackoverflow.com/a/30204783 was instrumental to this working or completely to blame for this disaster depending on your interpretation
const tmpOvermaskCanvas = document.createElement("canvas");
tmpOvermaskCanvas.width = canvas.width;
tmpOvermaskCanvas.height = canvas.height;
var ctxImgData = ctx.getImageData(0, 0, canvas.width, canvas.height);
const omCtx = tmpOvermaskCanvas.getContext("2d");
omCtx.putImageData(ctxImgData, 0, 0);
for (i = 0; i < ctxImgData.data.length; i += 4) {
if (ctxImgData.data[i] == 255) {
// white pixel?
// just blotch all over the thing
var rando = Math.floor(Math.random() * px);
omCtx.beginPath();
omCtx.arc(
(i / 4) % tmpOvermaskCanvas.width,
Math.floor(i / 4 / tmpOvermaskCanvas.width),
scaleFactor +
rando +
(rando > scaleFactor ? rando / scaleFactor : scaleFactor / rando), // was 4 * sf + rando, too big, but i think i want it more ... random
0,
2 * Math.PI,
true
);
omCtx.fillStyle = "#FFFFFFFF";
omCtx.fill();
}
}
return tmpOvermaskCanvas.toDataURL();
}
/**
* Image to Image
*/
const dream_img2img_callback = (evn, state) => {
if (evn.target.id === "overlayCanvas" && !blockNewImages) {
const bb = getBoundingBox(
evn.x,
evn.y,
basePixelCount * scaleFactor,
basePixelCount * scaleFactor,
state.snapToGrid && basePixelCount
);
// Do nothing if no image exists
if (isCanvasBlank(bb.x, bb.y, bb.w, bb.h, imgCanvas)) return;
// Build request to the API
const request = {};
Object.assign(request, stableDiffusionData);
request.denoising_strength = state.denoisingStrength;
request.inpainting_fill = 1; // For img2img use original
// Load prompt (maybe we should add some events so we don't have to do this)
request.prompt = document.getElementById("prompt").value;
request.negative_prompt = document.getElementById("negPrompt").value;
// Don't allow another image until is finished
blockNewImages = true;
// Setup marching ants
stopMarching = march(bb);
// Setup some basic information for SD
request.width = bb.w;
request.height = bb.h;
request.firstphase_width = bb.w / 2;
request.firstphase_height = bb.h / 2;
// Use img2img
// Temporary canvas for init image and mask generation
const auxCanvas = document.createElement("canvas");
auxCanvas.width = request.width;
auxCanvas.height = request.height;
const auxCtx = auxCanvas.getContext("2d");
auxCtx.fillStyle = "#000F";
// Get init image
auxCtx.fillRect(0, 0, bb.w, bb.h);
auxCtx.drawImage(imgCanvas, bb.x, bb.y, bb.w, bb.h, 0, 0, bb.w, bb.h);
request.init_images = [auxCanvas.toDataURL()];
// Get mask image
auxCtx.fillStyle = state.invertMask ? "#FFFF" : "#000F";
auxCtx.fillRect(0, 0, bb.w, bb.h);
auxCtx.globalCompositeOperation = "destination-out";
auxCtx.drawImage(maskPaintCanvas, bb.x, bb.y, bb.w, bb.h, 0, 0, bb.w, bb.h);
auxCtx.globalCompositeOperation = "destination-atop";
auxCtx.fillStyle = state.invertMask ? "#000F" : "#FFFF";
auxCtx.fillRect(0, 0, bb.w, bb.h);
// Border Mask
if (state.keepBorderSize > 0) {
auxCtx.globalCompositeOperation = "source-over";
auxCtx.fillStyle = "#000F";
auxCtx.fillRect(0, 0, state.keepBorderSize, bb.h);
auxCtx.fillRect(0, 0, bb.w, state.keepBorderSize);
auxCtx.fillRect(
bb.w - state.keepBorderSize,
0,
state.keepBorderSize,
bb.h
);
auxCtx.fillRect(
0,
bb.h - state.keepBorderSize,
bb.w,
state.keepBorderSize
);
}
request.mask = auxCanvas.toDataURL();
request.inpaint_full_res = state.fullResolution;
// Dream
dream(bb.x, bb.y, request, {method: "img2img", stopMarching, bb});
}
};
/**
* Registers Tools
*/
const dreamTool = () =>
toolbar.registerTool(
"res/icons/image-plus.svg",
"Dream",
(state, opt) => {
// Draw new cursor immediately
ovCtx.clearRect(0, 0, ovCanvas.width, ovCanvas.height);
state.mousemovecb({
...mouse.coords.canvas.pos,
target: {id: "overlayCanvas"},
});
// Start Listeners
mouse.listen.canvas.onmousemove.on(state.mousemovecb);
mouse.listen.canvas.left.onclick.on(state.dreamcb);
mouse.listen.canvas.right.onclick.on(state.erasecb);
},
(state, opt) => {
// Clear Listeners
mouse.listen.canvas.onmousemove.clear(state.mousemovecb);
mouse.listen.canvas.left.onclick.clear(state.dreamcb);
mouse.listen.canvas.right.onclick.clear(state.erasecb);
},
{
init: (state) => {
state.snapToGrid = true;
state.invertMask = false;
state.overMaskPx = 0;
state.mousemovecb = (evn) => _reticle_draw(evn, state.snapToGrid);
state.dreamcb = (evn) => {
dream_generate_callback(evn, state);
};
state.erasecb = (evn) => dream_erase_callback(evn, state);
},
populateContextMenu: (menu, state) => {
if (!state.ctxmenu) {
state.ctxmenu = {};
// Snap to Grid Checkbox
state.ctxmenu.snapToGridLabel = _toolbar_input.checkbox(
state,
"snapToGrid",
"Snap To Grid"
).label;
// Invert Mask Checkbox
state.ctxmenu.invertMaskLabel = _toolbar_input.checkbox(
state,
"invertMask",
"Invert Mask"
).label;
// Overmasking Slider
state.ctxmenu.overMaskPxLabel = _toolbar_input.slider(
state,
"overMaskPx",
"Overmask px",
0,
128,
1
).slider;
}
menu.appendChild(state.ctxmenu.snapToGridLabel);
menu.appendChild(document.createElement("br"));
menu.appendChild(state.ctxmenu.invertMaskLabel);
menu.appendChild(document.createElement("br"));
menu.appendChild(state.ctxmenu.overMaskPxLabel);
},
shortcut: "D",
}
);
const img2imgTool = () =>
toolbar.registerTool(
"res/icons/image.svg",
"Img2Img",
(state, opt) => {
// Draw new cursor immediately
ovCtx.clearRect(0, 0, ovCanvas.width, ovCanvas.height);
state.mousemovecb({
...mouse.coords.canvas.pos,
target: {id: "overlayCanvas"},
});
// Start Listeners
mouse.listen.canvas.onmousemove.on(state.mousemovecb);
mouse.listen.canvas.left.onclick.on(state.dreamcb);
mouse.listen.canvas.right.onclick.on(state.erasecb);
},
(state, opt) => {
// Clear Listeners
mouse.listen.canvas.onmousemove.clear(state.mousemovecb);
mouse.listen.canvas.left.onclick.clear(state.dreamcb);
mouse.listen.canvas.right.onclick.clear(state.erasecb);
},
{
init: (state) => {
state.snapToGrid = true;
state.invertMask = true;
state.fullResolution = false;
state.denoisingStrength = 0.7;
state.keepBorderSize = 64;
state.mousemovecb = (evn) => {
_reticle_draw(evn, state.snapToGrid);
if (evn.target.id === "overlayCanvas") {
const bb = getBoundingBox(
evn.x,
evn.y,
basePixelCount * scaleFactor,
basePixelCount * scaleFactor,
state.snapToGrid && basePixelCount
);
// For displaying border mask
const auxCanvas = document.createElement("canvas");
auxCanvas.width = bb.w;
auxCanvas.height = bb.h;
const auxCtx = auxCanvas.getContext("2d");
if (state.keepBorderSize > 0) {
auxCtx.fillStyle = "#6A6AFF50";
auxCtx.fillRect(0, 0, state.keepBorderSize, bb.h);
auxCtx.fillRect(0, 0, bb.w, state.keepBorderSize);
auxCtx.fillRect(
bb.w - state.keepBorderSize,
0,
state.keepBorderSize,
bb.h
);
auxCtx.fillRect(
0,
bb.h - state.keepBorderSize,
bb.w,
state.keepBorderSize
);
}
const tmp = ovCtx.globalAlpha;
ovCtx.globalAlpha = 0.4;
ovCtx.drawImage(auxCanvas, bb.x, bb.y);
ovCtx.globalAlpha = tmp;
}
};
state.dreamcb = (evn) => {
dream_img2img_callback(evn, state);
};
state.erasecb = (evn) => dream_erase_callback(evn, state);
},
populateContextMenu: (menu, state) => {
if (!state.ctxmenu) {
state.ctxmenu = {};
// Snap To Grid Checkbox
state.ctxmenu.snapToGridLabel = _toolbar_input.checkbox(
state,
"snapToGrid",
"Snap To Grid"
).label;
// Invert Mask Checkbox
state.ctxmenu.invertMaskLabel = _toolbar_input.checkbox(
state,
"invertMask",
"Invert Mask"
).label;
// Inpaint Full Resolution Checkbox
state.ctxmenu.fullResolutionLabel = _toolbar_input.checkbox(
state,
"fullResolution",
"Inpaint Full Resolution"
).label;
// Denoising Strength Slider
state.ctxmenu.denoisingStrengthSlider = _toolbar_input.slider(
state,
"denoisingStrength",
"Denoising Strength",
0,
1,
0.05
).slider;
// Border Mask Size Slider
state.ctxmenu.borderMaskSlider = _toolbar_input.slider(
state,
"keepBorderSize",
"Keep Border Size",
0,
128,
1
).slider;
}
menu.appendChild(state.ctxmenu.snapToGridLabel);
menu.appendChild(document.createElement("br"));
menu.appendChild(state.ctxmenu.invertMaskLabel);
menu.appendChild(document.createElement("br"));
menu.appendChild(state.ctxmenu.fullResolutionLabel);
menu.appendChild(document.createElement("br"));
menu.appendChild(state.ctxmenu.denoisingStrengthSlider);
menu.appendChild(state.ctxmenu.borderMaskSlider);
},
shortcut: "I",
}
);