bump version, remove pointless checkbox

This commit is contained in:
tim h 2022-11-20 11:56:37 -06:00
parent d276876bf0
commit 0906609da2
3 changed files with 12 additions and 18 deletions

View file

@ -102,7 +102,7 @@ please do! kindly indicate your OS, browser, versions of both, any errors in dev
## known bugs :(
- generated images display +1px on x/y during approve/reject state, doesn't affect output, just annoying
- erase mask is like entirely broken
- ~~erase mask is like entirely broken~~
- ~~odd-numbered scale factors don't snap correctly~~
- ~~arbitrary "pasted" images require clicking twice to place them and i _don't know why_ [(yes i do)](#terrible), just getting them to be arbitrarily placable was a giant pain because i'm not got the smarts~~
- selecting an aribtrary image by double-clicking it in the file picker can sometimes trigger a dream request that errors out if your file picker is "above" the canvas; i tried to alleviate that by temporarily removing the mouse(move/down/up) handlers for the canvas context on selection of a file, but i'm POSITIVE it's an improper solution and not quite sure if it's even fully effective
@ -137,10 +137,11 @@ imported a transparent clip of a [relatively famous happy lil kitty](https://com
- 0.0.5.1 - erase rendered imagery with right click, ensure webUI is running [54577d4](https://github.com/zero01101/openOutpaint/commit/54577d4f15fd7d014aaf2471e0042b3c48735e9c)
- 0.0.5.5 - highly attractive and functional floating control panel which will be extremely useful for infinite canvas [dac188d](https://github.com/zero01101/openOutpaint/commit/dac188dbfb086d3063f14b1a6a6a5b3add1aa5f5)
- 0.0.5.6 - _FINALLY_ the sliders update their values in realtime, a nice overall start on cleaning up my mess [d9fb87a](https://github.com/zero01101/openOutpaint/commit/d9fb87acec6653f19a9dac7777bd866782303ebc)
- 0.0.5.7 - the majestic return of mask erasing, removed unnecessary overmask toggle [a96fd11](https://github.com/zero01101/openOutpaint/commit/a96fd116d750e38ce8982104ae5e5c966746fdc4)
## collaborator credits 👑
- [@jasonmhead](https://github.com/jasonmhead) - [the most minimal launch script](https://github.com/zero01101/openOutpaint/pull/1)
- [@Kalekki](https://github.com/Kalekki) - all SORTS of awesome goodness, legit pull request hero: [what i was calling "smart crop"](https://github.com/zero01101/openOutpaint/pull/2), [localstorage](https://github.com/zero01101/openOutpaint/pull/5), [right-click erase](https://github.com/zero01101/openOutpaint/pull/7), [delightful floating UI](https://github.com/zero01101/openOutpaint/pull/11)
- [@Kalekki](https://github.com/Kalekki) - all SORTS of awesome goodness, legit pull request hero: [what i was calling "smart crop"](https://github.com/zero01101/openOutpaint/pull/2), [localstorage](https://github.com/zero01101/openOutpaint/pull/5), [right-click erase](https://github.com/zero01101/openOutpaint/pull/7), [delightful floating UI](https://github.com/zero01101/openOutpaint/pull/11), [mask erase fix](https://github.com/zero01101/openOutpaint/pull/17)
- [@seijihariki](https://github.com/seijihariki) - realtime slider value updates, gracious code cleanup ([14](https://github.com/zero01101/openOutpaint/pull/14))
- [@lifeh2o](https://www.reddit.com/user/lifeh2o/overview) - overmasking concept that is still driving me crazy getting it to work right ([a](https://www.reddit.com/r/StableDiffusion/comments/ywf8np/i_made_a_completely_local_offline_opensource/iwl6s06/),[b](https://www.reddit.com/r/StableDiffusion/comments/ys9lhq/kollai_an_infinite_multiuser_canvas_running_on/ivzygwk/?context=3))

View file

@ -3,7 +3,7 @@
<head>
<meta charset="utf-8" />
<title>openOutpaint 🐠 0.0.5.6</title>
<title>openOutpaint 🐠</title>
<link href="css/index.css" rel="stylesheet" />
<link rel="icon" type="image/x-icon" href="favicon.ico">
</head>
@ -70,8 +70,8 @@
<label for="cbxPaint">Mask mode?</label>
<input type="checkbox" id="cbxPaint" onchange="changePaintMode()"><br />
<!-- Having to tick a box to erase is a bad user experience, same goes for image erasing( cold be remedied by a temp confirm div) -->
<label for="cbxErase"><s>Erase mask?</s></label>
<input type="checkbox" id="cbxErase" onchange="changeEraseMode()" disabled="disabled"><br />
<!-- <label for="cbxErase"><s>Erase mask?</s></label>
<input type="checkbox" id="cbxErase" onchange="changeEraseMode()" disabled="disabled"><br /> -->
<label for="cbxHRFix">Auto txt2img HRfix?</label>
<input type="checkbox" id="cbxHRFix" onchange="changeHiResFix()"><br />
@ -109,9 +109,10 @@
<span id="snapX"></span>
<br />
<label for="snapY">snapY:</label>
<span id="snapY"></span><br>
<span id="snapY"></span><br />
<label for="heldButton">Mouse button:</label>
<span id="heldButton"></span>
<span id="heldButton"></span><br />
<span id="version">Alpha release v0.0.5.7</span>
<br />
<hr>
</div>

View file

@ -147,7 +147,6 @@ function startup() {
drawBackground();
changeScaleFactor();
changePaintMode();
changeEraseMode();
changeSampler();
changeSteps();
changeCfgScale();
@ -435,7 +434,7 @@ function mouseMove(evt) {
maskPaintCtx.lineTo(mouseX, mouseY);
maskPaintCtx.lineJoin = maskPaintCtx.lineCap = 'round';
maskPaintCtx.stroke();
}
prevMouseX = mouseX;
prevMouseY = mouseY;
@ -472,8 +471,8 @@ function mouseDown(evt) {
nextBox.h = basePixelCount * scaleFactor;
drawTargets.push(nextBox);
}
} else if (evt.button == 2){
if(enableErasing && !paintMode) { // right click, also gotta make sure mask blob isn't being used as it's visually inconsistent with behavior of erased region
} else if (evt.button == 2) {
if (enableErasing && !paintMode) { // right click, also gotta make sure mask blob isn't being used as it's visually inconsistent with behavior of erased region
ctx = imgCanvas.getContext('2d');
if (snapToGrid) {
ctx.clearRect(canvasX + snap(canvasX) - ((basePixelCount * scaleFactor) / 2), canvasY + snap(canvasY) - ((basePixelCount * scaleFactor) / 2), basePixelCount * scaleFactor, basePixelCount * scaleFactor);
@ -740,13 +739,6 @@ function changePaintMode() {
ovCtx.clearRect(0, 0, ovCanvas.width, ovCanvas.height);
}
function changeEraseMode() {
//TODO rename/refactor to make it more obvious this is just for painted masks
eraseMode = document.getElementById("cbxErase").checked;
clearTargetMask();
ovCtx.clearRect(0, 0, ovCanvas.width, ovCanvas.height);
}
function changeEnableErasing() {
// yeah because this is for the image layer
enableErasing = document.getElementById("cbxEnableErasing").checked;