remove commented out console.log entries
just wanted to make sure they existed in history
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2574793e4f
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1 changed files with 3 additions and 22 deletions
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@ -47,13 +47,11 @@ const dream_generate_callback = (evn, state) => {
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// Get init image
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auxCtx.fillRect(0, 0, bb.w, bb.h);
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auxCtx.drawImage(imgCanvas, bb.x, bb.y, bb.w, bb.h, 0, 0, bb.w, bb.h);
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// console.log("drawImage imgCanvas:\n" + auxCanvas.toDataURL());
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request.init_images = [auxCanvas.toDataURL()];
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// Get mask image
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auxCtx.fillStyle = "#000F";
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auxCtx.fillRect(0, 0, bb.w, bb.h);
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// console.log("auxCtx fillRect #000F:\n" + auxCanvas.toDataURL());
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if (state.invertMask) {
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// overmasking by definition is entirely pointless with an inverted mask outpaint
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// since it should explicitly avoid brushed masks too, we just won't even bother
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@ -69,29 +67,20 @@ const dream_generate_callback = (evn, state) => {
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bb.w,
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bb.h
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);
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// console.log(
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// "invertMask drawImage maskPaintCanvas dest-in:\n" +
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// auxCanvas.toDataURL()
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// );
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auxCtx.globalCompositeOperation = "destination-in";
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auxCtx.drawImage(imgCanvas, bb.x, bb.y, bb.w, bb.h, 0, 0, bb.w, bb.h);
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// console.log(
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// "invertMask drawImage imgCanvas dest-in:\n" + auxCanvas.toDataURL()
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// );
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} else {
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auxCtx.globalCompositeOperation = "destination-in";
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auxCtx.drawImage(imgCanvas, bb.x, bb.y, bb.w, bb.h, 0, 0, bb.w, bb.h);
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// console.log("drawImage imgCanvas dest-in:\n" + auxCanvas.toDataURL());
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// here's where to overmask to avoid including the brushed mask - 99% of my issues were from failing to set source-over for the overmask blotches
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// here's where to overmask to avoid including the brushed mask
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// 99% of my issues were from failing to set source-over for the overmask blotches
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if (state.overMaskPx > 0) {
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// transparent to white first
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auxCtx.globalCompositeOperation = "destination-atop";
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auxCtx.fillStyle = "#FFFF";
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auxCtx.fillRect(0, 0, bb.w, bb.h);
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// console.log("pre-overmask fillRect #FFFF:\n" + auxCanvas.toDataURL());
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applyOvermask(auxCanvas, auxCtx, state.overMaskPx);
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// console.log("overmask applied:\n" + auxCanvas.toDataURL());
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}
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auxCtx.globalCompositeOperation = "destination-out"; // ???
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@ -106,14 +95,10 @@ const dream_generate_callback = (evn, state) => {
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bb.w,
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bb.h
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);
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// console.log(
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// "drawImage maskPaintCanvas dest-out:\n" + auxCanvas.toDataURL()
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// );
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}
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auxCtx.globalCompositeOperation = "destination-atop";
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auxCtx.fillStyle = "#FFFF";
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auxCtx.fillRect(0, 0, bb.w, bb.h);
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// console.log("fillRect #FFFF dest-atop:\n" + auxCanvas.toDataURL());
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request.mask = auxCanvas.toDataURL();
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// Dream
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dream(bb.x, bb.y, request, {method: "img2img", stopMarching, bb});
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@ -135,8 +120,8 @@ function applyOvermask(canvas, ctx, px) {
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// :badpokerface: look it might be all placebo but i like overmask lol
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// yes it's crushingly inefficient i knooow :( must fix
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// https://stackoverflow.com/a/30204783 was instrumental to this working or completely to blame for this disaster depending on your interpretation
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ctx.globalCompositeOperation = "source-over";
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var ctxImgData = ctx.getImageData(0, 0, canvas.width, canvas.height);
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// console.log("submitted canvas to overmask:\n" + canvas.toDataURL());
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for (i = 0; i < ctxImgData.data.length; i += 4) {
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if (ctxImgData.data[i] == 255) {
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// white pixel?
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@ -153,12 +138,8 @@ function applyOvermask(canvas, ctx, px) {
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2 * Math.PI,
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true
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);
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ctx.globalCompositeOperation = "source-over";
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ctx.fillStyle = "#FFFF";
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ctx.fill();
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// if (i % 100000 == 0) {
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// console.log("blotched src-over:\n" + canvas.toDataURL());
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// }
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}
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}
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}
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