some visual changes to image generation
Signed-off-by: Victor Seiji Hariki <victorseijih@gmail.com>
This commit is contained in:
parent
7bc0549337
commit
2c82c0468f
4 changed files with 168 additions and 48 deletions
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@ -126,20 +126,33 @@ select > option:checked::after {
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}
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/* Icon button */
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.ui.squaer {
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.ui.square {
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aspect-ratio: 1;
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}
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.ui.button.icon {
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display: flex;
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align-items: stretch;
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.ui.button {
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cursor: pointer;
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padding: 0;
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margin: 0;
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border: 0;
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background-color: transparent;
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color: var(--c-text);
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background-color: var(--c-primary);
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transition-duration: 50ms;
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}
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.ui.button:hover {
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background-color: var(--c-hover);
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}
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.ui.button:active {
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background-color: var(--c-hover);
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filter: brightness(120%);
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}
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.ui.button.icon {
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display: flex;
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align-items: stretch;
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}
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.ui.button.icon > *:first-child {
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@ -155,7 +168,3 @@ select > option:checked::after {
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mask-repeat: no-repeat;
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background-color: var(--c-text);
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}
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.ui.button.icon:hover {
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background-color: var(--c-hover);
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}
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3
css/ui/tool/dream.css
Normal file
3
css/ui/tool/dream.css
Normal file
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@ -0,0 +1,3 @@
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.dream-interrupt-btn {
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width: 100px;
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}
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@ -17,6 +17,7 @@
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<link href="css/ui/toolbar.css" rel="stylesheet" />
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<!-- Tool Specific CSS -->
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<link href="css/ui/tool/dream.css" rel="stylesheet" />
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<link href="css/ui/tool/stamp.css" rel="stylesheet" />
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<link href="css/ui/tool/colorbrush.css" rel="stylesheet" />
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@ -1,12 +1,14 @@
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let blockNewImages = false;
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let generating = false;
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/**
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* Starts progress monitoring bar
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*
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* @param {BoundingBox} bb Bouding Box to draw progress to
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* @param {(data: object) => void} [oncheck] Callback function for when a progress check returns
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* @returns {() => void}
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*/
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const _monitorProgress = (bb) => {
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const _monitorProgress = (bb, oncheck = null) => {
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const minDelay = 1000;
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const apiURL = `${host}${url}progress?skip_current_image=true`;
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@ -33,6 +35,8 @@ const _monitorProgress = (bb) => {
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/** @type {StableDiffusionProgressResponse} */
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const data = await response.json();
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oncheck && oncheck(data);
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// Draw Progress Bar
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layer.ctx.fillStyle = "#5F5";
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layer.ctx.fillRect(1, 1, bb.w * data.progress, 10);
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@ -81,6 +85,7 @@ const _dream = async (endpoint, request) => {
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/** @type {StableDiffusionResponse} */
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let data = null;
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try {
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generating = true;
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const response = await fetch(apiURL, {
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method: "POST",
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headers: {
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@ -92,6 +97,7 @@ const _dream = async (endpoint, request) => {
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data = await response.json();
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} finally {
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generating = false;
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}
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return data.images;
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@ -103,9 +109,15 @@ const _dream = async (endpoint, request) => {
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* @param {"txt2img" | "img2img"} endpoint Endpoint to send the request to
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* @param {StableDiffusionRequest} request Stable diffusion request
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* @param {BoundingBox} bb Generated image placement location
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* @param {number} [drawEvery=0.2 / request.n_iter] Percentage delta to draw progress at (by default 20% of each iteration)
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* @returns {Promise<HTMLImageElement | null>}
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*/
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const _generate = async (endpoint, request, bb) => {
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const _generate = async (
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endpoint,
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request,
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bb,
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drawEvery = 0.2 / request.n_iter
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) => {
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const requestCopy = {...request};
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// Images to select through
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@ -120,26 +132,47 @@ const _generate = async (endpoint, request, bb) => {
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after: maskPaintLayer,
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});
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const redraw = () => {
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const makeElement = (type, x, y) => {
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const el = document.createElement(type);
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el.style.position = "absolute";
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el.style.left = `${x}px`;
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el.style.top = `${y}px`;
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// We can use the input element to add interactible html elements in the world
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imageCollection.inputElement.appendChild(el);
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return el;
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};
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const redraw = (url = images[at]) => {
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if (!url) return;
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const image = new Image();
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image.src = "data:image/png;base64," + images[at];
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image.src = "data:image/png;base64," + url;
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image.addEventListener("load", () => {
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layer.ctx.clearRect(0, 0, layer.canvas.width, layer.canvas.height);
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if (images[at])
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layer.ctx.drawImage(
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image,
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0,
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0,
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image.width,
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image.height,
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bb.x,
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bb.y,
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bb.w,
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bb.h
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);
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layer.ctx.drawImage(
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image,
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0,
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0,
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image.width,
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image.height,
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bb.x,
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bb.y,
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bb.w,
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bb.h
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);
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});
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};
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// Add Interrupt Button
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const interruptButton = makeElement("button", bb.x + bb.w - 100, bb.y + bb.h);
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interruptButton.classList.add("dream-interrupt-btn");
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interruptButton.textContent = "Interrupt";
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interruptButton.addEventListener("click", () => {
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fetch(`${host}${url}interrupt`, {method: "POST"});
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interruptButton.disabled = true;
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});
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const stopMarchingAnts = march(bb);
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// First Dream Run
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@ -148,8 +181,28 @@ const _generate = async (endpoint, request, bb) => {
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let stopProgress = null;
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try {
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stopProgress = _monitorProgress(bb);
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let stopDrawingStatus = false;
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let lastProgress = 0;
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let nextCP = drawEvery;
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stopProgress = _monitorProgress(bb, (data) => {
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if (stopDrawingStatus) return;
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if (lastProgress < nextCP && data.progress >= nextCP) {
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nextCP += drawEvery;
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fetch(`${host}${url}progress?skip_current_image=false`).then(
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async (response) => {
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if (stopDrawingStatus) return;
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const imagedata = await response.json();
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redraw(imagedata.current_image);
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}
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);
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}
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lastProgress = data.progress;
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});
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imageCollection.inputElement.appendChild(interruptButton);
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images.push(...(await _dream(endpoint, requestCopy)));
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stopDrawingStatus = true;
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} catch (e) {
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alert(
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`Error generating images. Please try again or see consolde for more details`
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@ -158,6 +211,7 @@ const _generate = async (endpoint, request, bb) => {
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console.warn(e);
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} finally {
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stopProgress();
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imageCollection.inputElement.removeChild(interruptButton);
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}
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// Image navigation
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@ -196,6 +250,8 @@ const _generate = async (endpoint, request, bb) => {
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const makeMore = async () => {
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try {
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stopProgress = _monitorProgress(bb);
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interruptButton.disabled = false;
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imageCollection.inputElement.appendChild(interruptButton);
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images.push(...(await _dream(endpoint, requestCopy)));
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imageindextxt.textContent = `${at + 1}/${images.length}`;
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} catch (e) {
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@ -206,6 +262,7 @@ const _generate = async (endpoint, request, bb) => {
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console.warn(e);
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} finally {
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stopProgress();
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imageCollection.inputElement.removeChild(interruptButton);
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}
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};
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@ -265,18 +322,6 @@ const _generate = async (endpoint, request, bb) => {
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keyboard.listen.onkeyclick.clear(onarrow);
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};
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const makeElement = (type, x, y) => {
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const el = document.createElement(type);
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el.style.position = "absolute";
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el.style.left = `${x}px`;
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el.style.top = `${y}px`;
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// We can use the input element to add interactible html elements in the world
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imageCollection.inputElement.appendChild(el);
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return el;
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};
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redraw();
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imageSelectMenu = makeElement("div", bb.x, bb.y + bb.h);
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@ -541,8 +586,6 @@ const dream_img2img_callback = (evn, state) => {
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// Get visible pixels
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const visibleCanvas = uil.getVisible(bb);
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console.debug(visibleCanvas);
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// Do nothing if no image exists
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if (isCanvasBlank(0, 0, bb.w, bb.h, visibleCanvas)) return;
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@ -670,7 +713,7 @@ const dream_img2img_callback = (evn, state) => {
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/**
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* Dream and img2img tools
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*/
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const _reticle_draw = (evn, state) => {
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const _reticle_draw = (evn, state, textStyle = "#FFF5") => {
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const bb = getBoundingBox(
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evn.x,
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evn.y,
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@ -678,21 +721,56 @@ const _reticle_draw = (evn, state) => {
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state.cursorSize,
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state.snapToGrid && basePixelCount
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);
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const cvp = viewport.canvasToView(evn.x, evn.y);
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const bbvp = {
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...viewport.canvasToView(bb.x, bb.y),
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w: viewport.zoom * bb.w,
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h: viewport.zoom * bb.h,
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};
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uiCtx.save();
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// draw targeting square reticle thingy cursor
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uiCtx.lineWidth = 1;
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uiCtx.strokeStyle = "#FFF";
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uiCtx.strokeRect(bbvp.x, bbvp.y, bbvp.w, bbvp.h); //origin is middle of the frame
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// Draw width and height
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uiCtx.textAlign = "center";
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uiCtx.fillStyle = textStyle;
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uiCtx.font = `bold 20px Open Sans`;
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uiCtx.translate(bbvp.x + bbvp.w / 2, bbvp.y + bbvp.h / 2);
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const xshrink = Math.min(
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1,
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(bbvp.w - 30) / uiCtx.measureText(`${state.cursorSize}px`).width
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);
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const yshrink = Math.min(
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1,
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(bbvp.h - 30) / uiCtx.measureText(`${state.cursorSize}px`).width
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);
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uiCtx.font = `bold ${20 * xshrink}px Open Sans`;
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uiCtx.fillText(
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`${state.cursorSize}px`,
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0,
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bbvp.h / 2 - 10 * xshrink,
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state.cursorSize
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);
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uiCtx.rotate(-Math.PI / 2);
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uiCtx.font = `bold ${20 * yshrink}px Open Sans`;
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uiCtx.fillText(
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`${state.cursorSize}px`,
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0,
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bbvp.h / 2 - 10 * yshrink,
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state.cursorSize
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);
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uiCtx.restore();
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return () => {
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uiCtx.save();
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uiCtx.clearRect(bbvp.x - 10, bbvp.y - 10, bbvp.w + 20, bbvp.h + 20);
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uiCtx.restore();
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};
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};
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@ -701,7 +779,6 @@ const _reticle_draw = (evn, state) => {
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*/
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const _dream_onwheel = (evn, state) => {
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state.mousemovecb(evn);
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if (!evn.evn.ctrlKey) {
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const v =
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state.cursorSize -
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@ -761,10 +838,26 @@ const dreamTool = () =>
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state.erasePrevReticle = () =>
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uiCtx.clearRect(0, 0, uiCanvas.width, uiCanvas.height);
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state.mousemovecb = (evn) => {
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state.erasePrevReticle();
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state.erasePrevReticle = _reticle_draw(evn, state);
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let lastMouseMove = {
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...mouse.coords.world.pos,
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};
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state.mousemovecb = (evn) => {
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lastMouseMove = evn;
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state.erasePrevReticle();
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const style =
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state.cursorSize > stableDiffusionData.width
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? "#FBB5"
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: state.cursorSize < stableDiffusionData.width
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? "#BFB5"
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: "#FFF5";
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state.erasePrevReticle = _reticle_draw(evn, state, style);
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};
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state.redraw = () => {
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state.mousemovecb(lastMouseMove);
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};
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state.wheelcb = (evn) => {
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_dream_onwheel(evn, state);
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};
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@ -887,7 +980,11 @@ const img2imgTool = () =>
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state.erasePrevReticle = () =>
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uiCtx.clearRect(0, 0, uiCanvas.width, uiCanvas.height);
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let lastMouseMove = {
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...mouse.coords.world.pos,
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};
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state.mousemovecb = (evn) => {
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lastMouseMove = evn;
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state.erasePrevReticle();
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state.erasePrevReticle = _reticle_draw(evn, state);
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const bb = getBoundingBox(
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@ -989,6 +1086,11 @@ const img2imgTool = () =>
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);
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}
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};
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state.redraw = () => {
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state.mousemovecb(lastMouseMove);
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};
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state.wheelcb = (evn) => {
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_dream_onwheel(evn, state);
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};
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shortcut: "I",
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}
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);
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window.onbeforeunload = async () => {
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// Stop current generation on page close
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if (generating) await fetch(`${host}${url}interrupt`, {method: "POST"});
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};
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