Merge branch 'main' into toolbar
Now skipping images, saving bandwidth Signed-off-by: Victor Seiji Hariki <victorseijih@gmail.com> Former-commit-id: 214f44c7ce6a1d9bf7598d45b6cef10e88e99cae
This commit is contained in:
commit
35e5951c61
3 changed files with 52 additions and 12 deletions
|
@ -97,7 +97,8 @@ you'll obviously need A1111's webUI installed before you can use this, thus you'
|
|||
- [x] image erase region in case you decide later that you're not too happy with earlier results (technically i guess you could just mask over the entire region you dislike but that's... bad)
|
||||
- [ ] controls for the rest of API-available options (e.g. ~~hires fix~~, inpaint fill modes, etc)
|
||||
- [x] ~~save user-set option values to browser localstorage to persist your preferred, uh, preferences~~
|
||||
- [ ] render progress spinner/bar
|
||||
- [x] render progress spinner/bar
|
||||
- [ ] make render progress bar prettier
|
||||
- [x] ~~smart crop downloaded image~~
|
||||
- [x] import external image and ~~scale/~~ superimpose at will on canvas for in/outpainting
|
||||
- [ ] scaling of imported arbitrary image before superimposition
|
||||
|
|
57
js/index.js
57
js/index.js
|
@ -123,6 +123,7 @@ var arbitraryImageBase64; // seriously js cmon work with me here
|
|||
var placingArbitraryImage = false; // for when the user has loaded an existing image from their computer
|
||||
var marchOffset = 0;
|
||||
var stopMarching = null;
|
||||
var inProgress = false;
|
||||
var marchCoords = {};
|
||||
|
||||
// info div, sometimes hidden
|
||||
|
@ -193,7 +194,11 @@ function dream(
|
|||
x,
|
||||
y,
|
||||
prompt,
|
||||
extra = {method: endpoint, stopMarching: () => {}}
|
||||
extra = {
|
||||
method: endpoint,
|
||||
stopMarching: () => {},
|
||||
bb: {x, y, w: prompt.width, h: prompt.height},
|
||||
}
|
||||
) {
|
||||
tmpImgXYWH.x = x;
|
||||
tmpImgXYWH.y = y;
|
||||
|
@ -207,13 +212,16 @@ function dream(
|
|||
":\r\n" +
|
||||
JSON.stringify(prompt)
|
||||
);
|
||||
postData(prompt, extra).then((data) => {
|
||||
returnedImages = data.images;
|
||||
totalImagesReturned = data.images.length;
|
||||
blockNewImages = true;
|
||||
//console.log(data); // JSON data parsed by `data.json()` call
|
||||
imageAcceptReject(x, y, data, extra);
|
||||
});
|
||||
const progressCheck = checkProgress(extra.bb);
|
||||
postData(prompt, extra)
|
||||
.then((data) => {
|
||||
returnedImages = data.images;
|
||||
totalImagesReturned = data.images.length;
|
||||
blockNewImages = true;
|
||||
//console.log(data); // JSON data parsed by `data.json()` call
|
||||
imageAcceptReject(x, y, data, extra);
|
||||
})
|
||||
.finally(() => clearInterval(progressCheck));
|
||||
}
|
||||
|
||||
async function postData(promptData, extra = null) {
|
||||
|
@ -239,6 +247,8 @@ async function postData(promptData, extra = null) {
|
|||
}
|
||||
|
||||
function imageAcceptReject(x, y, data, extra = null) {
|
||||
inProgress = false;
|
||||
document.getElementById("progressDiv").remove();
|
||||
const img = new Image();
|
||||
img.onload = function () {
|
||||
tempCtx.drawImage(img, x, y); //imgCtx for actual image, tmp for... holding?
|
||||
|
@ -250,7 +260,7 @@ function imageAcceptReject(x, y, data, extra = null) {
|
|||
div.style.width = "200px";
|
||||
div.style.height = "70px";
|
||||
div.innerHTML =
|
||||
'<button onclick="prevImg(this)"><</button><button onclick="nextImg(this)">></button><span class="strokeText" id="currentImgIndex"></span><span class="strokeText"> of </span><span class="strokeText" id="totalImgIndex"></span><button onclick="accept(this)">Y</button><button onclick="reject(this)">N</button>';
|
||||
'<button onclick="prevImg(this)"><</button><button onclick="nextImg(this)">></button><span class="strokeText" id="currentImgIndex"></span><span class="strokeText"> of </span><span class="strokeText" id="totalImgIndex"></span><button onclick="accept(this)">Y</button><button onclick="reject(this)">N</button><span class="strokeText" id="estRemaining"></span>';
|
||||
document.getElementById("tempDiv").appendChild(div);
|
||||
document.getElementById("currentImgIndex").innerText = "1";
|
||||
document.getElementById("totalImgIndex").innerText = totalImagesReturned;
|
||||
|
@ -398,6 +408,35 @@ function drawMarchingAnts(bb, offset) {
|
|||
tgtCtx.strokeRect(bb.x, bb.y, bb.w, bb.h);
|
||||
}
|
||||
|
||||
function checkProgress(bb) {
|
||||
document.getElementById("progressDiv") &&
|
||||
document.getElementById("progressDiv").remove();
|
||||
// Skip image to stop using a ton of networking resources
|
||||
endpoint = "progress?skip_current_image=true";
|
||||
var div = document.createElement("div");
|
||||
div.id = "progressDiv";
|
||||
div.style.position = "absolute";
|
||||
div.style.width = "200px";
|
||||
div.style.height = "70px";
|
||||
div.style.left = parseInt(bb.x + bb.w - 100) + "px";
|
||||
div.style.top = parseInt(bb.y + bb.h) + "px";
|
||||
div.innerHTML = '<span class="strokeText" id="estRemaining"></span>';
|
||||
document.getElementById("tempDiv").appendChild(div);
|
||||
return setInterval(() => {
|
||||
fetch(host + url + endpoint)
|
||||
.then((response) => response.json())
|
||||
.then((data) => {
|
||||
var estimate =
|
||||
Math.round(data.progress * 100) +
|
||||
"% :: " +
|
||||
Math.floor(data.eta_relative) +
|
||||
" sec.";
|
||||
|
||||
document.getElementById("estRemaining").innerText = estimate;
|
||||
});
|
||||
}, 500);
|
||||
}
|
||||
|
||||
function mouseMove(evt) {
|
||||
const rect = ovCanvas.getBoundingClientRect(); // not-quite pixel offset was driving me insane
|
||||
const canvasOffsetX = rect.left;
|
||||
|
|
|
@ -32,7 +32,7 @@ const dream_generate_callback = (evn, state) => {
|
|||
// Use txt2img if canvas is blank
|
||||
if (isCanvasBlank(bb.x, bb.y, bb.w, bb.h, imgCanvas)) {
|
||||
// Dream
|
||||
dream(bb.x, bb.y, request, {method: "txt2img"});
|
||||
dream(bb.x, bb.y, request, {method: "txt2img", stopMarching, bb});
|
||||
} else {
|
||||
// Use img2img if not
|
||||
|
||||
|
@ -71,7 +71,7 @@ const dream_generate_callback = (evn, state) => {
|
|||
request.mask = auxCanvas.toDataURL();
|
||||
|
||||
// Dream
|
||||
dream(bb.x, bb.y, request, {method: "img2img"});
|
||||
dream(bb.x, bb.y, request, {method: "img2img", stopMarching, bb});
|
||||
}
|
||||
}
|
||||
};
|
||||
|
|
Loading…
Reference in a new issue